Just a suggestion though. o.o
If you want me to try to add it myself sometime for you, I could make an attempt at it, but it might not happen immediately due to my own workload at the moment.

Lord Misfit wrote:Not sure how much you're working on this right now, but I had an idea for a suggestion: when enemies get hit and take damage, they emit a sound akin to Quake 3 Arena when you hit an opponent, as an togglable option.
DabbingSquidward wrote:Dunno what causes this, but if the player is hit on some maps (discovered this with Joy of Mapping 4 & 5, so it might be because of scripted maps) more than one DamNum appears. e.g. Imp hits the player with a fireball for 6 damage, and two or more 6's are spewing out.
Edit: Didn't test if it has something to do with loading a saved game or of the aforementioned map compilations' built-in pistol start option.
DabbingSquidward wrote:DabbingSquidward wrote:Dunno what causes this, but if the player is hit on some maps (discovered this with Joy of Mapping 4 & 5, so it might be because of scripted maps) more than one DamNum appears. e.g. Imp hits the player with a fireball for 6 damage, and two or more 6's are spewing out.
Edit: Didn't test if it has something to do with loading a saved game or of the aforementioned map compilations' built-in pistol start option.
Thanks to printinv, I found out that it's because for unknown reasons on some maps the player has more than one DamNumTracker in his inventory. That's why on each hit you get like 8 times the same number.ValveXaser pls fix
Lippeth wrote:I had no idea that something like this could be so satisfying to use, I guess the only thing cooler would be if the numbers were to separate from each other as they disappear, more like flying blood but with damage numbers, or if something like the ssg were to show the number from each bullet hit, like a small cloud of numbers.
Great job, this is autoload material for sure!
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