SpriteShadow v2.0 (now built into GZDoom 4.6.0!)

For high-res texture/sprite projects, sprite-fix patches, music add-ons, music randomizers, and other graphic/sound-only projects.
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Re: SpriteShadow v2.0 (now built into GZDoom 4.6.0!)

Postby NightFright » Tue May 25, 2021 12:10 am

Ah, I see. Thanks for clearifying that. Personally I don't need more tweaking options right now, but I also haven't tried playing any maps with huge monster encounters.
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