SpriteShadow v2.0 (now built into GZDoom 4.6.0!)

For high-res texture/sprite projects, sprite-fix patches, music add-ons, music randomizers, and other graphic/sound-only projects.
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.

Re: SpriteShadow v2.0 (now built into GZDoom 4.6.0!)

Postby NightFright » Tue May 25, 2021 12:10 am

Ah, I see. Thanks for clearifying that. Personally I don't need more tweaking options right now, but I also haven't tried playing any maps with huge monster encounters.
User avatar
NightFright
Spotlight Team
 
Joined: 02 May 2008
Location: Germany

Re: SpriteShadow v2.0 (now built into GZDoom 4.6.0!)

Postby JeremiahW037 » Mon Mar 28, 2022 4:34 pm

Is there a way to download v1.9? I'm using GZDoom 4.5 due to some compatibility issues with wadsmoosh and need a version older than v2.0 Thanks!
JeremiahW037
 
Joined: 27 Mar 2022

Re: SpriteShadow v2.0 (now built into GZDoom 4.6.0!)

Postby wildweasel » Mon Mar 28, 2022 10:27 pm

JeremiahW037 wrote:Is there a way to download v1.9? I'm using GZDoom 4.5 due to some compatibility issues with wadsmoosh and need a version older than v2.0 Thanks!

What kind of issues are you having with wadsmoosh?
User avatar
wildweasel
from a different perspective.
Moderator Team Lead
 
Joined: 15 Jul 2003

Re: SpriteShadow v2.0 (now built into GZDoom 4.6.0!)

Postby JeremiahW037 » Sun Apr 03, 2022 6:17 am

With Wadsmoosh and the Neural Upscalex2 mod many Doom 2 sprites appear invisible on any version of GZDoom above 4.5.0
JeremiahW037
 
Joined: 27 Mar 2022

Previous

Return to Graphic/Audio Patches

Who is online

Users browsing this forum: No registered users and 5 guests