It's true that some custom status bars cause issues even in non-split mode. This is due to some sbarinfo-specific stuff that couldn't be avoided, e.g. using DrawString instead of DrawImage for the percentage signs - otherwise color coding for Boom mode wouldn't have been possible without providing custom graphics for each and every pwad that doesn't use standard Doom graphics. Unfortunately, in some cases this messes a bit with alignment, even if usually just by 1-2 pixels. In the case of MM2, the STARMS patch is smaller than the original, compensated by image offsets in the wad. However, since status bar graphics are used to compose new textures in this mod, such offsets break preset alignments and need to be manually readjusted.
In this Dropbox folder, I will collect patches for PWADs that don't look proper "out of the box" with the Fullscreen Status Bar mod.
Fullscreen Status Bar patches for PWADs[To be loaded
AFTER the corresponding PWAD and the Fullscreen Status Bar mod]
CURRENTLY AVAILABLE-
Alien Vendetta (av_fshfix.wad): STBAR edit to fix split version
-
Back to Saturn X Ep.1 (btsx_e1fshfix.wad): STYSNUM transparency fix; FONTDEFS fix for Boom colors; alignment fixes for split version
-
Back to Saturn X Ep.2 (btsx_e2fshfix.wad): STYSNUM transparency fix; FONTDEFS fix for Boom colors; alignment fixes for split version
-
Epic 2 (epic2_fshfix.wad): Alignment fixes for split version
-
Eviternity (eviternity_fshfix.wad): Alignment fixes for split version
-
Memento Mori 2 (mm2_fshfix.wad): STYSNUM transparency fix; various alignment fixes (STARMS, split version, "%" signs)
-
Pirate Doom! (pirates_fshfix.wad): SBARINFO + TEXTURES adjustments for widescreen status bar *
-
Ultimate Simplicity (simplicity.pk3): Full mod with custom status bar reverted to 2005 release (no forced fullscreen mode) and various widescreen & code fixes
* Should also work for any other PWAD using widescreen STBAR @ 486x32, e.g. "Rise of the Wool Ball" (provided you load this patch last)