**UPDATE 14-03-2017**
Since I was not satisfied with how the images were seen on Android, I have decided to diversify the gallery in two versions, one for PC and one for Android. Good vision!
**GALLERY OPTIMIZED FOR PC**
http://iperideia.altervista.org/
**GALLERY OPTIMIZED FOR ANDROID**
http://iperideia.altervista.org/android.html
**UPDATE 09-01-2017**
Spoiler:OLD DESCRIPTION
As promised, my finishing work on presets continued, the point where I am can be considered almost conclusive. I decided to upload a set of new and correct screenshots, so who knows the old version of the presets is invited to click on the link below to view the new images and get an idea of the current job status.
Happy New Year.
Spoiler:
I recently discovered the existence of Reshade, and for some weeks I devote myself to the development of some presets in order to make my games Doom most beautiful, artistic, engaging and atmospheric.
At first, I wanted to create a single preset, then the artistic vein has taken over. Currently, my archive contains 17 presets, and I do not exclude adding more over time.
I'm pretty happy with the result. Some presets are very special and are only used in games in which you want to create a certain environment or emotional effect, but others can be used as graphic basis for every game, as they do not unduly distort the perception of the game and bring the graphics and the atmosphere to a level of absolute excellence - for this reason, I am considering to network them and share them with other people, rather than keep them to myself. The work is not yet completed, though, and I do not exclude that it never will be, for the reasons I'm going to explain.
The graphic rendering of each preset varies greatly depending on the software and hardware combination that’s used. The same preset may appear more defined on Nvidia cards and blurred on ATI, for example; it can have a certain color rendering on ZDoom-based source ports and another in Skulltag, or be brighter if played in window and darker in fullscreen.
Without going into too much detail, I will just say that each preset needs at least 16 different versions, which are the result of the combination of the following variables:
- Type of video card you are using;
- Source port used;
- Presence or absence of OpenGL drivers installed on your system;
- Running the game in windowed or fullscreen mode.
The presets currently in my possession only cover the combination "Nvidia\GZDoom 2.2.0\OpenGL\Fullscreen", which is the one I use. To offer a collection playable by as many people as possible it occurs to develop the remaining 15 versions, which have to be multiplied by the 17 presets already made, for a total of nearly 260 presets.
It is no easy job, but the real problem lies elsewhere. All presets I made rely on Brutal Doom lighting system; some presets also make use of the mist system introduced by the Ultimate Doom Visor: without these two mods, the yield of the GIS graphics is imperfect and below of my intentions.
Now, if Brutal Doom was always playable, it would be perfect, but the truth is that it has a lack of compatibility range and tends conflict with any wad that even slightly modify the graphics, the gameplay, the monsters or weapons of the game. Apart from that, not all the people want to play BD. Excluding those who do not want to play BD, and those who cannot play due to compatibility issues, what remains is a very small circle of people who could use my presets: too small to be worth fill the remaining 260 presets .
My intention, then, is to contact Sergeant Mark IV and try to convince him to release a purely graphical, total compatible mod containing the Brutal Doom light effects and the UDV fog effects. I do not think it be too hard, it is ultimately to use the pre-existing codes, cleanse them from all the non-graphic components and join them together in a single mod.
In my opinion, the release of this mod is really appropriate. Brutal Doom is an excellent work, but is installed on a small number of systems: a graphic mod that contained its lighting system and was totally applicable to any game would be a fixed presence in any installation of Doom, whether or not the GIS was used.
Where Sergeant accept the proposal, I will complete the preset adaptation and put all the work online. Otherwise, I do not think it is worthwhile to work for such a small number of people.
For the moment so I will just load a bit of screenshots, beeing waiting for news. Any feedback is valued, of course.