GIS - Make Doom Looks Better

For high-res texture/sprite projects, sprite-fix patches, music add-ons, music randomizers, and other graphic/sound-only projects.
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.LuD.
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GIS - Make Doom Looks Better

Post by .LuD. »

A COLLECTION OF PRESETS FOR RESHADE TO BE USED IN DOOM AND DOOM 2.

**UPDATE 14-03-2017**
Since I was not satisfied with how the images were seen on Android, I have decided to diversify the gallery in two versions, one for PC and one for Android. Good vision!

**GALLERY OPTIMIZED FOR PC**
http://iperideia.altervista.org/

**GALLERY OPTIMIZED FOR ANDROID**
http://iperideia.altervista.org/android.html
19.jpg
**UPDATE 09-01-2017**
Spoiler:
OLD DESCRIPTION
Spoiler:
Last edited by .LuD. on Mon Mar 13, 2017 5:07 pm, edited 62 times in total.
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wildweasel
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Re: GIS - Gorgeous Italian Style

Post by wildweasel »

.LuD. wrote:For the moment so I will just load a bit of screenshots, beeing waiting for news. Any feedback is valued, of course.
I do not see any screenshots?
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.LuD.
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Re: GIS - Gorgeous Italian Style

Post by .LuD. »

if only I understood how to upload them ...
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wildweasel
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Re: GIS - Gorgeous Italian Style

Post by wildweasel »

.LuD. wrote:if only I understood how to upload them ...
You may be interested in the guide in this thread.
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.LuD.
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Re: GIS - Gorgeous Italian Style

Post by .LuD. »

wildweasel wrote:
.LuD. wrote:if only I understood how to upload them ...
You may be interested in the guide in this thread.
Thanks
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Jaxxoon R
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Re: GIS - Gorgeous Italian Style

Post by Jaxxoon R »

Reminds me of blurry 90's magazine screenshots.
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MaxED
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Re: GIS - Gorgeous Italian Style

Post by MaxED »

Image
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kodi
 
 
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Re: GIS - Gorgeous Italian Style

Post by kodi »

Image
I prefer a slightly more subtle approach. Not that it couldn't use a bit of tweaking :P
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Ribo Zurai
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Re: GIS - Gorgeous Italian Style

Post by Ribo Zurai »

MaxED wrote:
Spoiler:
After the last screen you will have Syndicate.
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Big C
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Re: GIS - Gorgeous Italian Style

Post by Big C »

Just me, but I consider the PSXN64 Dooms the closest-to-golden standard to emulate for non-vanilla mood lighting.

These kinda drown out the vintage Doom sprites.
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Doominer441
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Re: GIS - Gorgeous Italian Style

Post by Doominer441 »

Um, I think I'll stick with the default rendering.

Most of these, if not all of them, make the game look like its been recorded off a TV using a crappy camera.
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Nash
 
 
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Re: GIS - Make Doom Looks Better

Post by Nash »

Not gonna lie, I'm a sucker for lens flares and if used tastefully and subtly, it'd make me go crazy. =D

Thanks to dpJudas' amazing work, most of these effects like the screenshot in the OP could theoretically be possible in-engine as part of GZDoom... I'll need to learn how to add shader passes soon. =D
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Re: GIS - Make Doom Looks Better

Post by dpJudas »

Each to his own, of course, but you'd never see me add those particular effects that the OP showed screenshots of. Mostly because good post processing in my book is like makeup - it needs to be subtle enough that you just think the girl really does look that great. If you notice the makeup in a way that makes you start thinking about it, then it means it was too much.

I might one day add the framework required for others to do what OP did in a mod tho. We'll see. :)
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Rachael
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Re: GIS - Make Doom Looks Better

Post by Rachael »

I wear no make-up. >_> I rarely use the PP effects in GZDoom, either, but if I do use any, I use the tonemaps more often than anything else. (Palette and Reinhard more often than any others)
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Re: GIS - Make Doom Looks Better

Post by dpJudas »

Hehe, it is an area where personal taste matters lot. But I did add the bloom to GZDoom because I do like a hint of bloom myself. Like Nash, I can also be a sucker for lens flares and such - but I do not like JJ Abrams level of bloom and lens flare. :)
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