And IMO the defaults that you make GZDoom ship with for your PP stuff are "just right" to my eyes. You almost never see bloom unless you stand under really bright sectors and your hands start glowing orange (which I understand is not the shader's fault, but just a limitation of the dynamic range in the renderer... heck even modern games have this problem).dpJudas wrote:Each to his own, of course, but you'd never see me add those particular effects that the OP showed screenshots of. Mostly because good post processing in my book is like makeup - it needs to be subtle enough that you just think the girl really does look that great. If you notice the makeup in a way that makes you start thinking about it, then it means it was too much.
I might one day add the framework required for others to do what OP did in a mod tho. We'll see. :)
The SSAO stuff is "just there", but if you turn it off, the picture looks flat. And the chromatic aberration for ONCE is something I can deal with and leave it on as I play normally (in modern games, CA is always overdone to shit and I'd look for ways to turn it off ASAP)
dpJudas wrote:but I do not like JJ Abrams level of bloom and lens flare. :)
You mean like this? XD