Doom skyboxes for GZDoom

For high-res texture/sprite projects, sprite-fix patches, music add-ons, music randomizers, and other graphic/sound-only projects.
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Re: Doom skyboxes for GZDoom

Postby PandaDoomer » Fri Jan 27, 2017 11:06 am

Thanks for adding the other IWAD boxes!
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Re: Doom skyboxes for GZDoom

Postby Fox666 » Sat Feb 11, 2017 10:44 pm

Long ago I made some sky textures that can be used in conjunction with the original textures:

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Re: Doom skyboxes for GZDoom

Postby Gez » Tue Feb 14, 2017 6:33 am

I'll keep pining for a Heretic E3 sky top.
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Re: Doom skyboxes for GZDoom

Postby Elias79 » Tue Feb 14, 2017 6:37 am

Looks identical to what i have now, hmm..
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Re: Doom skyboxes for GZDoom

Postby sylandro » Thu Apr 06, 2017 12:58 am

I love these. They fit right into vanilla, so they've made their way into my autoload section.

I have a tiny request: could you make skyboxes for the Master Levels' skies? They are the only ones missing from the vanilla experience...

They contain four starry skies which should be easy to make, the only difference is the amount of stars in each sky and that one of them has a blue gradient on the bottom. This pic shows the four of them:

Spoiler:
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Re: Doom skyboxes for GZDoom

Postby DarkkOne » Tue Jul 11, 2017 9:35 pm

Love this, but the "ALL" one doesn't seem to work with Wadsmoosh. Some levels load the right skies, others don't. Is this something that's fixable?
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Re: Doom skyboxes for GZDoom

Postby PandaDoomer » Sat Feb 08, 2020 11:48 am

DarkkOne wrote:Love this, but the "ALL" one doesn't seem to work with Wadsmoosh. Some levels load the right skies, others don't. Is this something that's fixable?


I know I'm a lil late, but here, I just made a fix for it that should work. I also downsized it a considerable amount.

https://drive.google.com/open?id=1ILB-x-kzRTnoapfKXW6Ebu0yKDDw5BuD
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