Doom with MIDI-Converted Sound Effects

For high-res texture/sprite projects, sprite-fix patches, music add-ons, music randomizers, and other graphic/sound-only projects.
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goanna678
Posts: 41
Joined: Sat May 28, 2016 8:35 pm

Re: Doom with MIDI-Converted Sound Effects

Post by goanna678 »

SuperSomariDX wrote:Just rip them from the rom and they'll already be midis. Just don't use the soundfont the n64 tool makes.
they are suppose to be really crappy
it was most likely inspired by john cena midi
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Gamer With Dignity
Posts: 105
Joined: Fri Aug 19, 2016 3:53 pm
Location: USA All The Way Baby!

Re: Doom with MIDI-Converted Sound Effects

Post by Gamer With Dignity »

I consider the lack of overdrive guitar to be a game-breaking oversight.
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Kostov
 
 
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Joined: Thu Dec 26, 2013 3:26 pm
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Re: Doom with MIDI-Converted Sound Effects

Post by Kostov »

Gamer With Dignity wrote:I consider the lack of overdrive guitar to be a game-breaking oversight.
This is what would happen if a 386 was wired to Beethoven's brain, not Angus Young's.
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Jaxxoon R
Posts: 772
Joined: Sun May 04, 2014 7:22 pm

Re: Doom with MIDI-Converted Sound Effects

Post by Jaxxoon R »

It's on idgames now yoooo

Also yeah, guitars would go against the whole idea since the converter's only output is "piano hell."
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