D.U.C.K - Full Release!

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Re: D.U.C.K - Full Release!

Postby Tapwave » Fri Oct 28, 2016 2:48 am

And the monster package is now out, along with a consolidated release which includes a slightly modified palette. Have fun, and please report any errors!
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Re: D.U.C.K - Full Release!

Postby Rachael » Fri Oct 28, 2016 7:26 am

Armor bonuses now have too good of a camouflage - they no longer stand out like their id counterparts did. Can barely see them. >_< lol

But otherwise, from what I can tell so far, everything looks good. :)
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Re: D.U.C.K - Full Release!

Postby Tapwave » Fri Oct 28, 2016 8:29 am

Their antenna diode glows, but I could make the visor green again. It'd just need a translation string.

Oh, and, of course, Brightmaps.pk3 should not be used as sprites are different from vanilla, and the brightmaps will make no sense.
/Edit Updated item package and full package to use green visors on armor bonuses now. You just gotta update your file.
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Re: D.U.C.K - Full Release!

Postby NeuralStunner » Tue Jan 10, 2017 1:12 pm

I like the palette shift. It does some interesting things to the feel of the old textures alongside the new graphics.

(I wonder how the music would sound in OPL if you borrowed the GENMIDI from one of the other games?)
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Re: D.U.C.K - Full Release!

Postby Tapwave » Wed Jan 11, 2017 3:42 am

NeuralStunner wrote:I like the palette shift. It does some interesting things to the feel of the old textures alongside the new graphics.


I'm honestly a bit worried about the brick reds, they felt a bit.. not perfect to me, I dunno.

NeuralStunner wrote:(I wonder how the music would sound in OPL if you borrowed the GENMIDI from one of the other games?)

I'm very uneducated on the subject, so sadly I can't tell you much about this. :p
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Re: D.U.C.K - Full Release!

Postby Tapwave » Sat Jul 01, 2017 1:02 pm

I've updated the pack with less grey enemies (HK is now brown, Imp is bright tan, Mancubus is closer to its original color and less grimdark, Caco is properly blue and looks less like a lazy recolor) and better shell sprites. The "fireball" sound was also changed because I felt it was lame.

Too lazy to update the individual packs so have the big 'un solo. Video was taken down because Undead cleaned up his youtube channel.
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Re: D.U.C.K - Full Release!

Postby Tapwave » Sat Jul 01, 2017 1:23 pm

You might want to re-download, my dumb ass forgot to account for the custom palette when translating the hellknight, making him look hideous. It's fixed now.
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Re: D.U.C.K - Full Release!

Postby Voltcom9 » Sun Jul 02, 2017 3:33 pm

I love this mod! It's an interesting change to the game without really changing any of the game mechanics! Well done, it's actually part of my autoload currently :P
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Re: D.U.C.K - Full Release!

Postby Kostov » Mon Jul 03, 2017 12:05 am

Tapwave wrote:Video was taken down because Undead cleaned up his youtube channel.

I switched channels. Maybe I (or we) can redo it.
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Re: D.U.C.K - Full Release!

Postby Tapwave » Mon Jul 03, 2017 9:12 am

Voltcom9 wrote:I love this mod! It's an interesting change to the game without really changing any of the game mechanics! Well done, it's actually part of my autoload currently :P

Thanks! Do point out any mistakes I've made or things that can be improved, though, it'd be very appreciated.

@Undead Sure thing! :p
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Re: D.U.C.K - Full Release!

Postby Doomenator » Tue Jul 04, 2017 12:49 pm

Spoiler: Doom Ultracompact Cosmetic Kit Video
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Re: D.U.C.K - Full Release!

Postby Tapwave » Thu Jul 06, 2017 9:10 am

Pretty good video, but I'd like to state that D.U.C.K does not include high def textures, glowing flats, or increased gore. :p
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Re: D.U.C.K - Full Release!

Postby Doomenator » Fri Jul 07, 2017 3:29 pm

Tapwave wrote:Pretty good video, but I'd like to state that D.U.C.K does not include high def textures, glowing flats, or increased gore. :p

Of course, D.U.C.K is used as the main mod. All the other as a supplement.
Spoiler: The list of mods.
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Re: D.U.C.K - Full Release!

Postby Blue Shadow » Fri Jul 07, 2017 3:52 pm

Doomenator wrote:Of course, D.U.C.K is used as the main mod. All the other as a supplement.

If you want to showcase a mod, you do it without combining it with seventeen hundred other mods.
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Re: D.U.C.K - Full Release!

Postby Doomenator » Fri Jul 07, 2017 4:55 pm

Blue Shadow wrote:If you want to showcase a mod, you do it without combining it with seventeen hundred other mods.

This mod looks much more interesting on my video. And probably will interest more people. In any case, I'm not planning to recording a separate video.
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