D.U.C.K - Full Release!
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Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- Tapwave
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Re: D.U.C.K - Full Release!
And the monster package is now out, along with a consolidated release which includes a slightly modified palette. Have fun, and please report any errors!
Re: D.U.C.K - Full Release!
Armor bonuses now have too good of a camouflage - they no longer stand out like their id counterparts did. Can barely see them. >_< lol
But otherwise, from what I can tell so far, everything looks good.
But otherwise, from what I can tell so far, everything looks good.
- Tapwave
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Re: D.U.C.K - Full Release!
Their antenna diode glows, but I could make the visor green again. It'd just need a translation string.
Oh, and, of course, Brightmaps.pk3 should not be used as sprites are different from vanilla, and the brightmaps will make no sense.
/Edit Updated item package and full package to use green visors on armor bonuses now. You just gotta update your file.
Oh, and, of course, Brightmaps.pk3 should not be used as sprites are different from vanilla, and the brightmaps will make no sense.
/Edit Updated item package and full package to use green visors on armor bonuses now. You just gotta update your file.
- NeuralStunner
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Re: D.U.C.K - Full Release!
I like the palette shift. It does some interesting things to the feel of the old textures alongside the new graphics.
(I wonder how the music would sound in OPL if you borrowed the GENMIDI from one of the other games?)
(I wonder how the music would sound in OPL if you borrowed the GENMIDI from one of the other games?)
- Tapwave
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Re: D.U.C.K - Full Release!
I'm honestly a bit worried about the brick reds, they felt a bit.. not perfect to me, I dunno.NeuralStunner wrote:I like the palette shift. It does some interesting things to the feel of the old textures alongside the new graphics.
I'm very uneducated on the subject, so sadly I can't tell you much about this.NeuralStunner wrote:(I wonder how the music would sound in OPL if you borrowed the GENMIDI from one of the other games?)
- Tapwave
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Re: D.U.C.K - Full Release!
I've updated the pack with less grey enemies (HK is now brown, Imp is bright tan, Mancubus is closer to its original color and less grimdark, Caco is properly blue and looks less like a lazy recolor) and better shell sprites. The "fireball" sound was also changed because I felt it was lame.
Too lazy to update the individual packs so have the big 'un solo. Video was taken down because Undead cleaned up his youtube channel.
Too lazy to update the individual packs so have the big 'un solo. Video was taken down because Undead cleaned up his youtube channel.
- Tapwave
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Re: D.U.C.K - Full Release!
You might want to re-download, my dumb ass forgot to account for the custom palette when translating the hellknight, making him look hideous. It's fixed now.
Re: D.U.C.K - Full Release!
I love this mod! It's an interesting change to the game without really changing any of the game mechanics! Well done, it's actually part of my autoload currently
Re: D.U.C.K - Full Release!
I switched channels. Maybe I (or we) can redo it.Tapwave wrote:Video was taken down because Undead cleaned up his youtube channel.
- Tapwave
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Re: D.U.C.K - Full Release!
Thanks! Do point out any mistakes I've made or things that can be improved, though, it'd be very appreciated.Voltcom9 wrote:I love this mod! It's an interesting change to the game without really changing any of the game mechanics! Well done, it's actually part of my autoload currently
@Undead Sure thing!
- Doomenator
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Re: D.U.C.K - Full Release!
Spoiler: Doom Ultracompact Cosmetic Kit Video
- Tapwave
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Re: D.U.C.K - Full Release!
Pretty good video, but I'd like to state that D.U.C.K does not include high def textures, glowing flats, or increased gore.
- Doomenator
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Re: D.U.C.K - Full Release!
Of course, D.U.C.K is used as the main mod. All the other as a supplement.Tapwave wrote:Pretty good video, but I'd like to state that D.U.C.K does not include high def textures, glowing flats, or increased gore.
Spoiler: The list of mods.
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Re: D.U.C.K - Full Release!
If you want to showcase a mod, you do it without combining it with seventeen hundred other mods.Doomenator wrote:Of course, D.U.C.K is used as the main mod. All the other as a supplement.
- Doomenator
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Re: D.U.C.K - Full Release!
This mod looks much more interesting on my video. And probably will interest more people. In any case, I'm not planning to recording a separate video.Blue Shadow wrote:If you want to showcase a mod, you do it without combining it with seventeen hundred other mods.