PokeHud A Pokemon hud for Classic Doom

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Re: PokeHud A Gen 2 style hud for Classic Doom

Postby SuperSomariDX » Thu Aug 11, 2016 4:18 pm

All Original assets. Just palette swapped from assets I made and had lying and just whipped up some simple letters over the "keys". Go for it, boss.
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Re: PokeHud A Gen 2 style hud for Classic Doom

Postby Rexen » Thu Aug 11, 2016 5:01 pm

Okay I added the keys that SuperSomariDX made, still need to fix the scaling tho.
Spoiler:


Edit:
SuperSomariDX wrote:All Original assets. Just palette swapped from assets I made and had lying and just whipped up some simple letters over the "keys". Go for it, boss.


Oh neat. The keys have been added.
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Re: PokeHud A Gen 2 style hud for Classic Doom

Postby Captain J » Thu Aug 11, 2016 10:17 pm

Hey, thanks a lot for understanding me. But i have to say, that armor icon needs to be changed, too.

And is it possible to scale the hud down? It seems big.
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Re: PokeHud A Gen 2 style hud for Classic Doom

Postby Rexen » Fri Aug 12, 2016 5:46 am

Captain J wrote:Hey, thanks a lot for understanding me. But i have to say, that armor icon needs to be changed, too.

And is it possible to scale the hud down? It seems big.


Right now its just me laying out everything before I scale, and I don't think the armor can be change as it uses the same armor sprites that are used in the levels.
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Re: PokeHud A Gen 2 style hud for Classic Doom

Postby Rexen » Sun Aug 14, 2016 12:40 pm

Added the font for the weapon label.
Spoiler:
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Re: PokeHud A Gen 2 style hud for Classic Doom

Postby enderkevin13 » Sun Aug 14, 2016 12:42 pm

That looks good so far.
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Re: PokeHud A Gen 2 style hud for Classic Doom

Postby Rexen » Sun Aug 14, 2016 1:06 pm

enderkevin13 wrote:That looks good so far.

Thanks all that needs done is number font fix, add numbers for the bfg9000 label, and scale the hud to all 16:9 sizes and maybe 4:3.
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Re: PokeHud A Gen 2 style hud for Classic Doom

Postby Rexen » Mon Aug 15, 2016 11:19 am

New update.
When the player is over 100% HP a blue bar will appear over the green one.
Spoiler:
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Re: PokeHud A Gen 2 style hud for Classic Doom

Postby Rexen » Fri Aug 19, 2016 10:12 am

New update added more colors to the hp bar based on what health the player has
Spoiler:
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Re: PokeHud A Gen 2 style hud for Classic Doom

Postby Captain J » Fri Aug 19, 2016 10:27 am

Is word lexen on the keys box suppose to be showing the player's name?
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Re: PokeHud A Gen 2 style hud for Classic Doom

Postby YukesVonFaust » Fri Aug 19, 2016 12:42 pm

Captain J wrote:Is word lexen on the keys box suppose to be showing the player's name?

possibly.
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Re: PokeHud A Gen 2 style hud for Classic Doom

Postby Rexen » Fri Aug 19, 2016 2:06 pm

YukesVonFaust wrote:
Captain J wrote:Is word lexen on the keys box suppose to be showing the player's name?

possibly.

Yes, maybe I should of made it say Doomguy instead or something like Player1234567890
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Re: PokeHud A Pokemon hud for Classic Doom

Postby Rexen » Sun Aug 28, 2016 10:50 am

Sorry for a lack of updates but have a progress image
Image

I decide just gen2 wasn't enough so I decide to try and add different styles.
This is what is planed to be added
Gen 4 (DP)
Gen 4 (Platinum)
Gen 5 (BW)
Gen 5 (BW2)
Gen 6 (xy) [this might take awhile since no one has ripped the graphics I need]
Gen 7 (Sun&Moon) [only if people rip the graphics]

Also the hud settings will be under the gzdoom hud settings menu
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Re: PokeHud A Pokemon hud for Classic Doom

Postby enderkevin13 » Sun Aug 28, 2016 11:20 am

Does ORAS have the same style HUD as XY or is it me just?
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Re: PokeHud A Pokemon hud for Classic Doom

Postby Rexen » Sun Aug 28, 2016 11:49 am

enderkevin13 wrote:Does ORAS have the same style HUD as XY or is it me just?

I just put there just in case ORAS did have a different hud. I'll have to look it up.
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