PSX/N64 original high quality sfx

For high-res texture/sprite projects, sprite-fix patches, music add-ons, music randomizers, and other graphic/sound-only projects.
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.

PSX/N64 original high quality sfx

Postby Henery » Fri Jul 15, 2016 2:08 pm

Yes, i managed to find some of the original sound effects in 16/44,1 quality from Sound Ideas Library. Been doing this for few months and it has been fun finding original source recordings. Also stumbled upon to few Turok: Dinosaur Hunter and Blood sound effects.

Link: https://www.dropbox.com/s/a4pgdimazzwzkwo/PSX%20N64%20HQ%20SFX%2015072016.wad?dl=0

Description of source recordings:

DSCLAW: Imp/Baron/H.knight scratching sound. Piece of fabric getting teared apart

DSCYBDTH: Similar to PC version but with PSX/N64 explosion

DSDOROPN: Door opening sound. This is one of those sound effects that has to be constructed. I don't know how do it yet, so i only adjusted it's duration to match the low quality version. I will try someday to make it more faithful.

DSPSTART: Hydraulic lift. 16/44,1 version has lot of high frequency details that got lost during downsampling. When i first heard this, i wasn´t sure if this really was the original source recording.

DSMETAL: Spider Masterminds walking sound. Thrashbin getting kicked.

DSSGATK: Demon's attack sound. This sound comes from growling tiger.

DSSKEACT: Revenant idle sound. This came from same sound file where PC version imp sounds are.

DSMANATK: Mancubus attack. Originates from snarling jaguar.

DSBAREXP and DSFIREXPL: Regular and barrel explosion sounds.



Want to help? Then go here ---> http://stockmusic.com/sound_effects and start sound hunting. It is slow and tedious job for one person to find them all.
Last edited by Henery on Sat Jul 16, 2016 1:25 am, edited 1 time in total.
Henery
 
Joined: 13 Apr 2012

Re: PSX/N64 original high quality sfx

Postby Space Detective » Fri Jul 15, 2016 6:03 pm

Neat. I hope more of these are found someday.

Also, uh, your download link is asking me to log into Dropbox. Think you can change the link or upload elsewhere?
User avatar
Space Detective
 
Joined: 11 Jul 2016

Re: PSX/N64 original high quality sfx

Postby armymen12002003 » Fri Jul 15, 2016 8:20 pm

Space Detective wrote:Neat. I hope more of these are found someday.

Also, uh, your download link is asking me to log into Dropbox. Think you can change the link or upload elsewhere?


just click no i don't want to signup and continue to download.
User avatar
armymen12002003
Good to go.
 
Joined: 02 Jun 2011
Location: The Plastic World
Operating System: Windows 10/8.1/8 32-bit
Graphics Processor: Intel (Legacy GZDoom)

Re: PSX/N64 original high quality sfx

Postby wildweasel » Fri Jul 15, 2016 9:07 pm

I suspect Henery has copied the wrong link; I get no such option even when logged in.
User avatar
wildweasel
change o' pace.
Moderator Team Lead
 
Joined: 16 Jul 2003

Re: PSX/N64 original high quality sfx

Postby NeuralStunner » Fri Jul 15, 2016 9:37 pm

It's a home link, which he would've gotten out of his own file listing. What he wants is "copy public link".

Click the background (frame) instead of the filename, you should see the option appear at the top.
Image
Click on that and copy the URL it gives you.
User avatar
NeuralStunner
An Exercise in Self-Indulgence
 
 
 
Joined: 21 Jul 2009
Location: Indiana, USA
Discord: NeuralStunner#1293
Operating System: Windows Vista/7 64-bit

Re: PSX/N64 original high quality sfx

Postby Captain J » Sat Jul 16, 2016 6:25 am

Now i can download it fine, also this some serious work you having there. I just wish you a good luck and i hope it can go well and other people will help you to complete as well!
User avatar
Captain J
'OH YE'
 
 
 
Joined: 02 Oct 2012
Location: Secret Chamber
Discord: DiscussJ#3128

Re: PSX/N64 original high quality sfx

Postby SladeEXE » Sat Jul 16, 2016 10:58 am

Here's something I know:
Some sounds were lifted from Terminator 2; the shotgun firing and pumping, and definitely the plasma gun fire.
The active demon sound is the same one used for DSPOSIT2.
Also, I think the door sounds were constructed using parts of the same sound file just played backwards.
User avatar
SladeEXE
 
Joined: 30 Jun 2010

Re: PSX/N64 original high quality sfx

Postby Henery » Sat Jul 16, 2016 1:32 pm

Thanks Slade. I already know about shotgun and plasmagun sounds. I actually downloaded the shotgun shooting scene from Youtube and exctracted shotgun blast and pump sound. I didn't include that in this pack, because i think it isn't legal. I also have listened the opening scene for plasmagun sound. Unfortunately there is other sounds masking it, so i think it's not possible to get clean sound from it. I will try though.
Henery
 
Joined: 13 Apr 2012


Re: PSX/N64 original high quality sfx

Postby Almonds » Sat Jul 16, 2016 6:57 pm

Am I the only one to get a download error? :c

sorry to be bothering ya this far in your project, I just wanted to give these a listen. Would you please upload the WAD someplace else? mediafire or even MEGA would be alright. Thanks in advance!
User avatar
Almonds
freelance street lamppost
 
Joined: 27 Feb 2016
Location: yes!!!

Re: PSX/N64 original high quality sfx

Postby SladeEXE » Sun Jul 24, 2016 10:10 am

A simple research update to keep this thread going.

The impact sound of the doors and lifts is a generic gate closing sound. Similar to that used in Quake.
The pistol shot could be a pitched down .357 shot.
And the sound for DSSTNMOV is a stock sliding stone sound.
User avatar
SladeEXE
 
Joined: 30 Jun 2010


Return to Graphic/Audio Patches

Who is online

Users browsing this forum: No registered users and 2 guests