[Released v1.3] RexenHud:A simple hud for Doom

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[Released v1.3] RexenHud:A simple hud for Doom

Postby Rexen » Tue Jul 05, 2016 7:06 pm

A very simple and basic hud for doom. The main goal was to make the doom hud simple without over doing it while keeping the info you need on screen. Right now only supports 16:9 screens but will add more support if people like it. Also supports Project Brutality.
Spoiler: Previews:

Works with Gzdoom And Zandronum 3.0.

There are two wads in the zip. One for stock doom (RexenHud.wad) and Three for Project Brutality (RexenHudPB.wad, RexenHudPBLeftKeys.wad, RexenHudPBRightKeys.wad)

Feedback is welcome.

(If this is in the wrong selection please move it)
Spoiler: Changelog


RexenHudv1_3.zip
(2.62 KiB) Downloaded 328 times
Last edited by Rexen on Thu Jul 07, 2016 1:55 pm, edited 3 times in total.
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Re: [Released v1.1] RexenHud:A simple hud for Doom

Postby Rexen » Wed Jul 06, 2016 5:39 am

Double post.
Changelog
v1.1
Added Deathmatch support
Hud no longer shows when automap is open
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Re: [Released v1.1] RexenHud:A simple hud for Doom

Postby Niga619 » Wed Jul 06, 2016 10:25 am

i test your HUD
i like it casue its really simple
but the font size in screen are to little kinda troublesome if someone plays in high resolutions or widescreen and the icons of the keys should be accurate if they are keycards or skullkeys above all else its really good
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Re: [Released v1.1] RexenHud:A simple hud for Doom

Postby Rexen » Wed Jul 06, 2016 1:04 pm

I'll look into scaling the hud
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Re: [Released v1.2] RexenHud:A simple hud for Doom

Postby Rexen » Thu Jul 07, 2016 6:40 am

Double post
v1.2
Added a team indicator/player color indicator
Scale up the hud a bit
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Re: [Released v1.2] RexenHud:A simple hud for Doom

Postby Niga619 » Thu Jul 07, 2016 11:17 am

tested again and have and issue
http://i.imgur.com/stAlxhm.png--->1.2v
this is the version you uploaded 1.2v and i didnt remember seeing the doom guy face in 1.1v
http://i.imgur.com/Vu648lU.png--->1.1v

and im using GZDoom 1.9.1 so should i be using an unoficial build?
Last edited by Niga619 on Thu Jul 07, 2016 12:10 pm, edited 1 time in total.
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Re: [Released v1.2] RexenHud:A simple hud for Doom

Postby Rexen » Thu Jul 07, 2016 11:56 am

You have to use Zandronum 3.0 alpha because Zandronum 2.x has issues. And the doom guy face was always there.
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Re: [Released v1.2] RexenHud:A simple hud for Doom

Postby NullWire » Thu Jul 07, 2016 1:07 pm

I think the keys section are so close to the health and ammo one, could you move they to the corner of the screen?

Also this is the best simple hud for PB that I find! :D
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Re: [Released v1.2] RexenHud:A simple hud for Doom

Postby Rexen » Thu Jul 07, 2016 1:22 pm

NullWire wrote:I think the keys section are so close to the health and ammo one, could you move they to the corner of the screen?

Also this is the best simple hud for PB that I find! :D

I'll look into the spacing the keys on the PB Hud.

edit: updated
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Re: [Released v1.3] RexenHud:A simple hud for Doom

Postby NullWire » Fri Jul 08, 2016 1:28 pm

Hey dude when I mean the thing of the keys I mean this.. http://imgur.com/gallery/Xa6Hx looks more better, same with the centered armor text and health.
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Re: [Released v1.3] RexenHud:A simple hud for Doom

Postby LukeArio » Fri Jul 08, 2016 2:03 pm

NullWire wrote:Hey dude when I mean the thing of the keys I mean this.. http://imgur.com/gallery/Xa6Hx looks more better, same with the centered armor text and health.


This is a great idea, Rexen should also move the doomguy's head to the left side of the health indicator and put the weapon slot numbers vertically to the left side to match the keys on the right side.
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Re: [Released v1.3] RexenHud:A simple hud for Doom

Postby Rexen » Fri Jul 08, 2016 3:29 pm

NullWire wrote:Hey dude when I mean the thing of the keys I mean this.. http://imgur.com/gallery/Xa6Hx looks more better, same with the centered armor text and health.

I have updated the key things (aka RexenHudPBRight.Wad) I'll try to center the hp and armor some more.
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Re: [Released v1.3] RexenHud:A simple hud for Doom

Postby Rexen » Fri Jul 08, 2016 3:31 pm

LukeArio wrote:
NullWire wrote:Hey dude when I mean the thing of the keys I mean this.. http://imgur.com/gallery/Xa6Hx looks more better, same with the centered armor text and health.


This is a great idea, Rexen should also move the doomguy's head to the left side of the health indicator and put the weapon slot numbers vertically to the left side to match the keys on the right side.

I'll look into the the weapon slots too.
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Re: [Released v1.3] RexenHud:A simple hud for Doom

Postby wpninja » Wed Jul 13, 2016 8:04 pm

Really love your hud. I seem to be having the same exact problems as Niga619 as seen in his screenshots on the project brutality version. The hud is in the middle when unstretched but when stretched it looks fine except the mugshot is missing. I tried testing this on multiple GZDoom builds and had the same results. Did you say the Mugshot only appears on zandronum 3.0? Also I am using 720p
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Re: [Released v1.3] RexenHud:A simple hud for Doom

Postby NullWire » Fri Jul 15, 2016 2:22 pm

Please, could you move the keys to the right corner of the screen? Like the Doom guy face, and I think the armor count could be centered like the weapon..
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