UndeadHUD

For high-res texture/sprite projects, sprite-fix patches, music add-ons, music randomizers, and other graphic/sound-only projects.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
User avatar
Almonds
Posts: 102
Joined: Fri Feb 26, 2016 7:07 pm
Location: yes!!!

Re: UndeadHUD

Post by Almonds »

aaaaaaaaaaaaaaaaaaa it's here!!!!!

this is so amazing ;v;
User avatar
unRyker
Posts: 170
Joined: Tue Jul 28, 2015 6:30 am
Location: United States
Contact:

Re: UndeadHUD

Post by unRyker »

Hey, I'm finally back with previews of the new version that's live within the next few hours.

Image
Spoiler: New
(The red gloves isn't part of it.)

Here's the upcoming changes!:
CHANGELOG.txt wrote: =================
1.1 - 8.24.16
=================
- Armor positions have been made to be more compact

- Buffed health-number color changed from 'white' to 'green'

- Adjusted ammo information to be more on-level with the health

- Reworked Automap HUD
------- The inventory selection bar has been slightly raised to compensate
------- Frag counter has been given a slight makeover (Deathmatch only)
------- Added selected weapon icon
------- Added selected weapon name

- (Minor) Added an extra frame to the buffed health-indicator
I've noticed that this mod has recieved some praise outside of this thread. Thank you all for your support!
User avatar
unRyker
Posts: 170
Joined: Tue Jul 28, 2015 6:30 am
Location: United States
Contact:

Re: UndeadHUD

Post by unRyker »

Just a quick update on the current status of the project for another release coming soon: some changes will be reverted and improved upon. This project isn't quite dead yet, so later in the future I will provide a more detailed list of changes once I expand upon some planned changes more.
User avatar
Kostov
 
 
Posts: 2020
Joined: Thu Dec 26, 2013 3:26 pm
Location: Sweden
Contact:

Re: UndeadHUD

Post by Kostov »

Did you make this just for me? :D
iamthemithras
Posts: 4
Joined: Sat Jan 28, 2017 7:28 pm

Re: UndeadHUD

Post by iamthemithras »

Enjoyed using this HUD immensely! Thank you!
User avatar
unRyker
Posts: 170
Joined: Tue Jul 28, 2015 6:30 am
Location: United States
Contact:

Re: UndeadHUD

Post by unRyker »

Undead wrote:Did you make this just for me? :D
Haha, I made it for you, me and everyone else. I should clarify that my full username is UndeadRyker, so that's actually where the name comes from-- but that doesn't mean it was not made for you!
iamthemithras wrote:Enjoyed using this HUD immensely! Thank you!
Thank you for giving this a try!

Here's a quick screenshot as a progress report for the next version that should be out either today or by the end of this week (click image to expand):
Image
CHANGELOG.txt wrote:=================
1.2 - X.X.17
=================
-Complete overhaul of the main HUD.
-- Health and Ammo moved closer to the center
-- Backpack & keys moved to the direct middle of the screen
-- Mugshot and armor moved to bottom-left
--- New font for armor
-- Inventory selection moved to the top of the screen
-- Selected inventory item moved to the right of the screen closer to the middle
-- Reverted extra frame to buffed health-indicator
-- Moved flashing skull/overcharge next to mugshot
-- Berserk indicator moved to the top of the mugshot

EDIT
: Released today, March 10 2017!
User avatar
Void Warrior
Posts: 135
Joined: Thu Feb 04, 2021 11:54 am
Location: Russian Federation

Re: UndeadHUD

Post by Void Warrior »

Where did the download links go? Is the Mod dead?
User avatar
Void Warrior
Posts: 135
Joined: Thu Feb 04, 2021 11:54 am
Location: Russian Federation

Re: UndeadHUD

Post by Void Warrior »

If anyone needs UndeadHUD 1.2, then I give my link to the Archive that I have left:

https://mega.nz/file/t8kWHJyS#2sAoproNC ... w9n7PM0w1U
User avatar
wolfmanfp
Posts: 80
Joined: Mon May 08, 2017 11:44 am
Graphics Processor: nVidia (Modern GZDoom)
Location: Hungary
Contact:

Re: UndeadHUD

Post by wolfmanfp »

And I have version 1.1 here, if anyone prefers the pre-overhaul HUD:
https://app.box.com/s/kidd2bhzuibty2tsgc6ua19rebb9otfj

EDIT: And here is the source code: https://gitlab.com/unryker/undeadhud
Post Reply

Return to “Graphic/Audio Patches”