I see I can now access the forums at home! Thank you to the admins for helping me out there!
Slight update.
I wanted to do something about Plutonia because it has a unique tracklist but it just reuses music from Doom and Doom 2. I didn't want to make new packs and upload what I essentially already have on my website, so what I did was create a batch script to generate a Plutonia music pack automatically. All you have to do is create a new folder, dump a set of Doom and Doom 2 music packs in (doesn't matter which, it'll automatically look for whichever set of ZIP files you got from my website, be it MP3, OGG, FLAC, raw, or boosted), unpack the plutonia_script.zip file and run plutoniamusic.bat. It will automatically pull the required tracks from the Doom/Doom 2 music pack ZIPs, rename each track appropriately, repackage them all into a new zipped Plutonia music pack, and clean up after itself. If it doesn't find any zipped music packs or if it already sees a Plutonia music pack in the folder it'll just cancel. It's best to make a brand new folder just to rule out the risk of accidental deletion of files you may want to keep. It should be pretty idiot proof, but it's just a good habbit to have anyway.
Doom: The Plutonia Experiment music pack batch script
Being a batch script, however, it obviously only works in Windows. The package includes the batch script and the 7zip command line tool. Both are required for it to work properly.
Eagle wrote:Well, it's good one. What about Heretic/Hexen ?
They're coming.
Freaklore1 wrote:Ah ok...so thats how you do it,tough wich one do i need to download,the OGG or the Flac one ?
Whichever one you want! FLAC is lossless but pretty hefty in file size. OGG has the smallest file size and sounds great but is a lossy codec so some audio information is lost, mostly only the frequencies you can't hear anyway. You may hear some artifacts on the higher pitched sounds (cymbals, high string notes, etc), but it's barely noticeable. I suggest FLAC if you want top notch lossless quality, or OGG if you're concerned about conserving disk space. The MP3 tracks will work (I think) but I don't recommend them as they don't retain the metadata loop tags for seamless looping in-game, so you'll hear them fade out and restart again instead. I basically made them for listening only outside of the game for people that want to throw it on their iPod, phone, Winamp or whatever. However, all formats are listenable outside of the game and all have fadeouts (the metadata loop tags are enforced by ZDoom/GZDoom/Chocolate Doom only so it won't fade out in-game).
Nevander wrote:What is the difference between boosted and raw?
For the "boosted" packs I had the levels compressed (not to be confused with file format codec compression) and raised to the ceiling of the dynamic range so it can be louder without actually clipping. The Doom sound effects are lower quality and have a much smaller dynamic range so they end up overpowering the music. My boosted packs take care of that problem (without having to mess with the voume sliders). The "raw" packs just contain the unadulterated recordings but at a significantly lower volume level so that they don't clip. The sfx can really drown out these tracks. When I initially created these packs some people (mostly from the Chocolate Doom community, I believe) requested a version of the pack that wasn't manipulated so they could get the most authentic experience possible. So I decided to provide both options. Generally I suggest using the "boosted" packs if you don't care about that sort of thing, though.
