[HUD] Classic widescreen HUDs for Heretic and Hexen
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
[HUD] Classic widescreen HUDs for Heretic and Hexen
Hi! Here's a little something to add into your [Hexen.Autoload] .ini section:
And here's something for [Heretic.Autoload]:
And here's something for [Heretic.Autoload]:
- Attachments
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- heretic_widescreen_hud_v01.pk3
- (10.44 KiB) Downloaded 1104 times
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- hexen_widescreen_hud_v01.pk3
- (47.47 KiB) Downloaded 1254 times
Last edited by MaxED on Fri May 06, 2016 5:12 am, edited 1 time in total.
Re: [HUD] Hexen: classic widescreen HUD.
A very modern take on it, love it! Do the same style for Heretic too. :D
- Viscra Maelstrom
- Posts: 6200
- Joined: Thu Dec 04, 2008 1:14 am
- Location: plergleland
Re: [HUD] Hexen: classic widescreen HUD.
that's pretty smart, actually. the extended inventory screen is definitely good for the game... wouldn't mind if it were that wide in some Doom mods, either.
Re: [HUD] Hexen: classic widescreen HUD.
This turned out a bit trickier than I thought:Nash wrote:Do the same style for Heretic too.
I like this one more, but it will cover map name when shown with full automap. This one doesn't have that problem, but strays further from original, also DUAL KEY GEMS GALORE.
- Viscra Maelstrom
- Posts: 6200
- Joined: Thu Dec 04, 2008 1:14 am
- Location: plergleland
Re: [HUD] Hexen: classic widescreen HUD.
can't you make it so that the automap shows a different version of the HUD? i know Xaser's Psychic had the HUD be a bit different when you brought up the map to make room for the monsters and secret count in the top-left, and maybe the map-name as well.
Re: [HUD] Hexen: classic widescreen HUD.
It also doesn't have to be symmetrical... IMO... keys on 1 side is fine by me!
- zrrion the insect
- Posts: 2411
- Joined: Thu Jun 25, 2009 1:58 pm
- Location: Time Station 1: Moon of Glendale
Re: [HUD] Hexen: classic widescreen HUD.
You might be able to add a block to sbarinfo that adds the extra key space when the player has more than the three keys?
Also, how about this as a design:
Also, how about this as a design:
- Hipnotic Rogue
- Posts: 110
- Joined: Fri Jul 15, 2016 5:06 am
Re: [HUD] Classic widescreen HUDs for Heretic and Hexen
I love the Heretic HUD and I use it all the time.
However, it seems to be a little borked in more recent builds of (G)ZDoom.
I'm not really sure the last compatible build but from at least GZD 2.3 some of the weapons are cut off at the bottom. For example, the gauntlets have a strip missing straight across the bottom of the screen (about half way down the HUD).
Hope my explanation is clear enough.
Is it possible that the HUD could be updated to work with current builds?
However, it seems to be a little borked in more recent builds of (G)ZDoom.
I'm not really sure the last compatible build but from at least GZD 2.3 some of the weapons are cut off at the bottom. For example, the gauntlets have a strip missing straight across the bottom of the screen (about half way down the HUD).
Hope my explanation is clear enough.
Is it possible that the HUD could be updated to work with current builds?
Re: [HUD] Classic widescreen HUDs for Heretic and Hexen
Well, the problem is the normal statusbar has that strip as the game originally was meant to have the statusbar span all across the screen, so the weapon's sprites would only start from the top of the statusbar.Hipnotic Rogue wrote:I love the Heretic HUD and I use it all the time.
However, it seems to be a little borked in more recent builds of (G)ZDoom.
I'm not really sure the last compatible build but from at least GZD 2.3 some of the weapons are cut off at the bottom. For example, the gauntlets have a strip missing straight across the bottom of the screen (about half way down the HUD).
Hope my explanation is clear enough.
Is it possible that the HUD could be updated to work with current builds?
But, if you do a quick edit and change the type to the fullscreen statusbar, and use it instead of the normal, the floating weapons are gone and the entire HUD still works perfectly as MaxED intended. Just remember to set Screen Size to 11 in Display Options to use the fullscreen statusbar instead of the normal after editing.
Alas, the original game status bar is broken (screen size 10), but it does not matter as the entire purpose of using an alternative HUD is not using the original one.
I'm uploading along this post the Heretic one with the modification I explained. Also, removed the forcescaled and Resolution tag/set as they are causing more problems with the newest builds too.
If you wish to fix the Hexen HUD too, it's exactly the same workaround. It'll work until MaxED updates the final versions to be compatible with the new builds.
- Attachments
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- [tempfix]heretic_widescreen_hud_v01.pk3
- Temporary fix for the floating weapon sprites. Use Screen Size 11 in Display Options.
- (10.33 KiB) Downloaded 256 times