Brightmaps for Psx Doom

For high-res texture/sprite projects, sprite-fix patches, music add-ons, music randomizers, and other graphic/sound-only projects.
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Brightmaps for Psx Doom

Postby doomguy88 » Mon Apr 04, 2016 12:09 am

There will be all the information.

:arrow: Only tested on Zandronum version, if you have something wrong in version Gzdoom talk me

Last edited by doomguy88 on Mon Apr 04, 2016 9:36 pm, edited 1 time in total.
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Joined: 28 Jun 2015
Location: my house Brazil

Re: Brightmaps for Psx Doom

Postby wpninja » Mon Apr 04, 2016 5:51 am

Oh Hell Yes!!! If there is one thing Doom mods and TC's need is more brightmaps, esp ones that focus on monsters eyes. I just hope that more brightmaps come along for mods such as project brutality and complex doom one day. Thanks alot man, very much appreciated. Can't wait to try them.
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Joined: 24 Oct 2015
Location: On a far off planet by himself, killing demons.

Re: Brightmaps for Psx Doom

Postby sylandro » Mon Apr 10, 2017 5:25 pm

This is great, but the sprite brightmaps are broken for version 2.135. Apparently the author modified all the sprites' sizes in the latest update. I hope this can be corrected on a version 3.0
Joined: 17 Feb 2015

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