New UltraDoomVisor Graphics

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Re: New UltraDoomVisor Graphics

Postby Max Dickings » Fri Jan 22, 2016 11:23 pm

Lightsource wrote:Hi everyone, I wanted to leave a preview of another Hud that I'm working on. It's rather simple, and it should work with the original UltraDoomVisor graphical arrangements, it just has a two objects that need to be moved.
My idea was to make something modern and cool but also functional and somewhat realistic. Also I wanted to maintain the basic shape of the helmet of the character in Doom, based on sprites and promo pics that I've seen.
http://i.imgbox.com/WeXIQIzG.jpg
Here's the sample in 1080p
http://t.imgbox.com/ejXn9OeH.jpg
I'll post updates on this and the Doom4 visor, when I have them.
Criticism is welcome.



Think I might like this one more than the other one! The UAC logo and model number(?)F-90 things are really neat touches. Also dig the effort of keeping it in the same shape of the original doom helmet.
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Re: New UltraDoomVisor Graphics

Postby Freaklore1 » Sun Jan 24, 2016 9:57 pm

Hey lightsource what happened to the hud model with the projected hologram Taggart (Doomguy) i really like that one.

I would like to get my hands on that Visor Hud.
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Re: New UltraDoomVisor Graphics

Postby tsukiyomaru0 » Mon Jan 25, 2016 3:18 pm

Know what would be cooler for Doomguy face? Doing it like Metroid Prime handled Samus' face: A reflection in the visor. Nothing against the current one, tho.
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Re: New UltraDoomVisor Graphics

Postby Lightsource » Sat Feb 06, 2016 10:50 am

Sorry for the lack of replies everyone, I had a busy week. Saegiru is still working on the Huds, he also liked the last one that I did, so he is also including that one, and it's taking time.

I've seen some working updates and it's looking pretty cool. When it's done, I'll post a link, if Saegiru doesn't post an update on his own thread first.
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Re: New UltraDoomVisor Graphics

Postby Espilonarge » Sat Feb 06, 2016 1:29 pm

I'm just wondering... why is the mod 70+ megs? Surely a HUD shouldn't be that huge. :shock:
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Re: New UltraDoomVisor Graphics

Postby ShadDilluca » Tue Feb 09, 2016 11:56 pm

Lightsource wrote:I've also been working on a new Hud based on the released gameplay of the new Doom 4. The problem is that I'm not really good at coding or modding, I'm just a graphic designer and Illustrator, so I would need a little help with this.

Here's a preview of the mod, this is not working, it's a composition in photoshop to see how could this work.
Image

Thumbnail is in 1008
Image

If someone is interested in helping out, I welcome it.

Hey dude that looks epic!! If you need help with things like audio let me know!
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Re: New UltraDoomVisor Graphics

Postby DOOMERO-21 » Fri Feb 12, 2016 7:47 pm

The hud is very awesome good work.
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