New UltraDoomVisor Graphics

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Re: New UltraDoomVisor Graphics

Postby Max Dickings » Fri Jan 22, 2016 11:23 pm

Lightsource wrote:Hi everyone, I wanted to leave a preview of another Hud that I'm working on. It's rather simple, and it should work with the original UltraDoomVisor graphical arrangements, it just has a two objects that need to be moved.
My idea was to make something modern and cool but also functional and somewhat realistic. Also I wanted to maintain the basic shape of the helmet of the character in Doom, based on sprites and promo pics that I've seen.
Here's the sample in 1080p
I'll post updates on this and the Doom4 visor, when I have them.
Criticism is welcome.

Think I might like this one more than the other one! The UAC logo and model number(?)F-90 things are really neat touches. Also dig the effort of keeping it in the same shape of the original doom helmet.
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Max Dickings
Joined: 28 Feb 2013

Re: New UltraDoomVisor Graphics

Postby Freaklore1 » Sun Jan 24, 2016 9:57 pm

Hey lightsource what happened to the hud model with the projected hologram Taggart (Doomguy) i really like that one.

I would like to get my hands on that Visor Hud.
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Joined: 19 Mar 2014

Re: New UltraDoomVisor Graphics

Postby tsukiyomaru0 » Mon Jan 25, 2016 3:18 pm

Know what would be cooler for Doomguy face? Doing it like Metroid Prime handled Samus' face: A reflection in the visor. Nothing against the current one, tho.
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Joined: 29 May 2010

Re: New UltraDoomVisor Graphics

Postby Lightsource » Sat Feb 06, 2016 10:50 am

Sorry for the lack of replies everyone, I had a busy week. Saegiru is still working on the Huds, he also liked the last one that I did, so he is also including that one, and it's taking time.

I've seen some working updates and it's looking pretty cool. When it's done, I'll post a link, if Saegiru doesn't post an update on his own thread first.
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Joined: 29 Dec 2015

Re: New UltraDoomVisor Graphics

Postby Espilonarge » Sat Feb 06, 2016 1:29 pm

I'm just wondering... why is the mod 70+ megs? Surely a HUD shouldn't be that huge. :shock:
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Joined: 14 Mar 2013

Re: New UltraDoomVisor Graphics

Postby ShadDilluca » Tue Feb 09, 2016 11:56 pm

Lightsource wrote:I've also been working on a new Hud based on the released gameplay of the new Doom 4. The problem is that I'm not really good at coding or modding, I'm just a graphic designer and Illustrator, so I would need a little help with this.

Here's a preview of the mod, this is not working, it's a composition in photoshop to see how could this work.

Thumbnail is in 1008

If someone is interested in helping out, I welcome it.

Hey dude that looks epic!! If you need help with things like audio let me know!
Joined: 09 Feb 2016

Re: New UltraDoomVisor Graphics

Postby DOOMERO-21 » Fri Feb 12, 2016 7:47 pm

The hud is very awesome good work.
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