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Original Style Fullscreen HUD for ZDoom & Zandronum

PostPosted: Tue Oct 20, 2015 7:24 am
by DTDsphere
Obsolete, please use Peter's Sexy HUD.
Spoiler: Old Thread

Re: Original Style Fullscreen HUD for ZDoom & Zandronum

PostPosted: Tue Oct 20, 2015 4:48 pm
by Hexereticdoom
Hey, not bad! It combines the transparency of the ZDoom's alternate HUD, at the same time that keeps the classic Doom flavour... :yup:

Nice job man! :thumb:

Re: Original Style Fullscreen HUD for ZDoom & Zandronum

PostPosted: Tue Oct 20, 2015 8:46 pm
by DTDsphere
Hexereticdoom wrote:Hey, not bad! It combines the transparency of the ZDoom's alternate HUD, at the same time that keeps the classic Doom flavour... :yup:

Nice job man! :thumb:

Thanks!

Does anyone miss the mugshot? It's actually still in the code, just commented out.

Re: Original Style Fullscreen HUD for ZDoom & Zandronum

PostPosted: Wed Oct 21, 2015 9:56 am
by FennelFetish
Its nice looking hud and i like the frags in dm on bottom of hud. But in ctf i dont see score. You probably dont care about ctf but if yes you could add code for display ctf score something like that http://i.imgur.com/keueaRo.png .

Re: Original Style Fullscreen HUD for ZDoom & Zandronum

PostPosted: Wed Oct 21, 2015 12:49 pm
by DTDsphere
FennelFetish wrote:Its nice looking hud and i like the frags in dm on bottom of hud. But in ctf i dont see score. You probably dont care about ctf but if yes you could add code for display ctf score something like that http://i.imgur.com/keueaRo.png .


Means I'd have to have a separate version for Zandronum and ZDoom.

Anyway, how do I get this blue HUD to work just for the blue team without ACS?
Image

Re: Original Style Fullscreen HUD for ZDoom & Zandronum

PostPosted: Wed Oct 21, 2015 1:23 pm
by Johnyledger1
Hello. I am getting an error message with newest build of Gzdoom.

Unknown texture patch in HUD 1 etc

If this is to vague i am sorry. Just don't know how to ask it.

Re: Original Style Fullscreen HUD for ZDoom & Zandronum

PostPosted: Wed Oct 21, 2015 1:43 pm
by DTDsphere
Johnyledger1 wrote:Hello. I am getting an error message with newest build of Gzdoom.

Unknown texture patch in HUD 1 etc

If this is to vague i am sorry. Just don't know how to ask it.

It works in ZDoom! It works in Zandro! Why the hell would it not work in GZDoom? Guess what, I have NO IDEA why it didn't.

Anyway, I fixed it, and also removed a pixel from one of the Ls in CELL.
The CTF support for the Zandronum exclusive version is on hold until the colour changing HUD works. Either by working it out myself or if someone helps.

Re: Original Style Fullscreen HUD for ZDoom & Zandronum

PostPosted: Wed Oct 21, 2015 2:35 pm
by Johnyledger1
Thanks man! Awesome HUD!!

Re: Original Style Fullscreen HUD for ZDoom & Zandronum

PostPosted: Thu Oct 22, 2015 9:20 am
by DTDsphere
I gave up and added a workaround. The hud will only turn blue (if you're on blue team of course) if this is loaded as well on the server.

Hopefully this little thing will become commonplace on teamgame servers.

Re: Original Style Fullscreen HUD for ZDoom & Zandronum

PostPosted: Thu Oct 22, 2015 10:46 am
by SuperSomariDX
I honestly like the idea, mainly being of the ease of telling which team your on without having to open the scoreboard. It'll work best for if you picked a random team via autoselect. Here's an odd question though. Would it be possible to have a variation that uses your color defined via player setup?

Re: Original Style Fullscreen HUD for ZDoom & Zandronum

PostPosted: Thu Oct 22, 2015 11:11 am
by DTDsphere
SuperSomariDX wrote:Would it be possible to have a variation that uses your color defined via player setup?

That's what I originally would have gone for but I couldn't get it to work. It'd mean I wouldn't have to make the HUD know what team you're on, just tell it to change to your player colour on team games.

Re: Original Style Fullscreen HUD for ZDoom & Zandronum

PostPosted: Thu Oct 22, 2015 12:53 pm
by FennelFetish
I am in love with this HUD, pretty good HUD for competitive playing duel/ctf. Only what i think should be a fixed is the score text in ctf its bottom left now, but when i press my say key, the chat will unreadable bcz the score line is exactly same as the chat. The score line could be moved a bit higher on bottom or somewhere to the top center of screen. (this i could like more) Overall good job. :mrgreen:

Re: Original Style Fullscreen HUD for ZDoom & Zandronum

PostPosted: Thu Oct 22, 2015 1:09 pm
by DTDsphere
FennelFetish wrote:I am in love with this HUD, pretty good HUD for competitive playing duel/ctf. Only what i think should be a fixed is the score text in ctf its bottom left now, but when i press my say key, the chat will unreadable bcz the score line is exactly same as the chat. The score line could be moved a bit higher on bottom or somewhere to the top center of screen. (this i could like more) Overall good job. :mrgreen:

I know what you mean but I personally feel it's a non issue. There's no point chatting in CTF anyway where there's a million "x was splattered by y's super shotgun." every second. Also the chat text is over the hud rather than under it, so it's still readable.

Spoiler: WIP screenshots

EDIT 3
Ok, how's this?
http://i.imgur.com/3XY6jBh.png
http://i.imgur.com/QHkaOl9.png

It's very easy to change the alpha.
Image

Re: Original Style Fullscreen HUD for ZDoom & Zandronum

PostPosted: Thu Oct 22, 2015 5:49 pm
by DTDsphere
Sorry for the double post. Just saying this HUD is now finished. I've updated the OP with new links to the final versions of this HUD. Enjoy!

EDIT:
ZDoom version, uhhh, the Mugshot isn't consistently centred between resolutions. Is there a way to fix this? I don't think DrawMugShot supports centring.

Re: Original Style Fullscreen HUD for ZDoom & Zandronum

PostPosted: Fri Oct 23, 2015 12:56 am
by FennelFetish
Yay perfect HUD.