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Re: Original Style Fullscreen HUD for ZDoom & Zandronum

PostPosted: Fri Oct 23, 2015 10:56 am
by FennelFetish
But the support team wad? Why this? Is it really not possible code to one pk3 and have to clientside only? This seems be a bit dumb have 2 seperate wads. One even server side. :o

Re: Original Style Fullscreen HUD for ZDoom & Zandronum

PostPosted: Fri Oct 23, 2015 12:27 pm
by DTDsphere
FennelFetish wrote:But the support team wad? Why this? Is it really not possible code to one pk3 and have to clientside only? This seems be a bit dumb have 2 seperate wads. One even server side. :o


That's how it is. There's no way for me to check what team you're on without ACS, and ACS can not run in the skins folder.

If Zandronum ever gets this. Then I wouldn't have to do the workaround.

Re: Original Style Fullscreen HUD for ZDoom & Zandronum

PostPosted: Fri Oct 23, 2015 12:36 pm
by doony
this hud is awesome, I just loved
good job !

Re: Original Style Fullscreen HUD for ZDoom & Zandronum

PostPosted: Sat Jun 25, 2016 10:04 pm
by DTDsphere
Alt version I made that stops the bar from being spread out across your screen like an idiot designed it. The Doom HUD is meant to be one solid bar, why would HEALTH and ARMOR be on opposite sides of the screen?????

http://www.mediafire.com/download/ugdjg ... s_HUDx.pk3
(Doesn't work on Zandronum)

Spoiler:

Re: Original Style Fullscreen HUD for ZDoom & Zandronum

PostPosted: Wed Dec 07, 2016 3:05 pm
by AL-97
That is one great HUD! Simple, yet effective. There's but a few pieces of information that I have been missing, though. Particularly kills, items and secrets counter. So I edited those in (based on Hexereticdoom's HXRTC HUD). I hope you don't mind :)

Spoiler:

https://drive.google.com/open?id=0B1595_9dQxluM01zU21zaUFaNDg

And a version with time counter:
Spoiler:

https://drive.google.com/open?id=0B1595_9dQxluVEV1ZnNqdXVDX2s

Re: Original Style Fullscreen HUD for ZDoom & Zandronum

PostPosted: Sun Dec 11, 2016 6:25 pm
by DTDsphere
AL-97 wrote:That is one great HUD! Simple, yet effective. There's but a few pieces of information that I have been missing, though. Particularly kills, items and secrets counter. So I edited those in. I hope you don't mind :)

Thanks, added to "Peters Sexy HUD".

Re: Original Style Fullscreen HUD for ZDoom & Zandronum

PostPosted: Sun Dec 11, 2016 6:45 pm
by Hexereticdoom
AL-97 wrote:That is one great HUD! Simple, yet effective. There's but a few pieces of information that I have been missing, though. Particularly kills, items and secrets counter. So I edited those in. I hope you don't mind :)

Spoiler:

https://drive.google.com/open?id=0B1595_9dQxluM01zU21zaUFaNDg

And a version with time counter:
Spoiler:

https://drive.google.com/open?id=0B1595_9dQxluVEV1ZnNqdXVDX2s

Hmmm, nice KIS+T counter...

Where I have seen it before? :shucks: :P

Re: Original Style Fullscreen HUD for ZDoom & Zandronum

PostPosted: Tue Dec 13, 2016 6:02 pm
by AL-97
Hmmm, nice KIS+T counter...

Where I have seen it before?

Yes, you're right. Sorry about not mentioning that. This is my first post here and I'm still learning the ropes :)
Edited my previous post with a proper credit. Sorry again :)

Re: Original Style Fullscreen HUD for ZDoom & Zandronum

PostPosted: Mon Dec 19, 2016 5:14 pm
by DTDsphere
Hexereticdoom wrote:
AL-97 wrote:That is one great HUD! Simple, yet effective. There's but a few pieces of information that I have been missing, though. Particularly kills, items and secrets counter. So I edited those in. I hope you don't mind :)

Spoiler:

https://drive.google.com/open?id=0B1595_9dQxluM01zU21zaUFaNDg

And a version with time counter:
Spoiler:

https://drive.google.com/open?id=0B1595_9dQxluVEV1ZnNqdXVDX2s

Hmmm, nice KIS+T counter...

Where I have seen it before? :shucks: :P


Eh, I'll edit the credits in the SBARINFO.