WW-DRLA-Sounds [on github]

For high-res texture/sprite projects, sprite-fix patches, music add-ons, music randomizers, and other graphic/sound-only projects.
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Re: WW-DRLA-Sounds [on github]

Postby wildweasel » Sun Sep 11, 2016 3:51 pm

So a couple updates that I felt were somehow significant enough to warrant bumping the thread again:

Tired of "Snake Eater"?
If you're an enterprising Technician on his nineteenth Master Assembly, you're probably getting bored of hearing the opening licks of Snake Eater every time you slap together a Megaton Shotgun or Nanomachic Rocket Launcher. So now there are not only 18 unique jingles for Master Assemblies, but I also mixed in the DoomRPG "Mission Complete" jingles so that they aren't neglected for those folks who aren't loading DoomRPG.

The Coming of the Storm (Pistol)
I also replaced the Storm Pistol's sound. Perhaps in the future, the different Storm Pistols will all have their own variants of this sound, but for now, they're all somewhat less grating on the ears.

Credit Where It's Due
I also finally remembered to update the credits. If anything's missing out of them, let me know post-haste so I can fill them in before I forget where I got everything.
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Re: WW-DRLA-Sounds [on github]

Postby 4thcharacter » Sun Sep 11, 2016 4:46 pm

Nice. Some jingles from FFT are obviously a great addition to this sound mod as secret fanfares. To mine I added the level up (had to increase it's volume on Audacity) but I can't find the one for the job level up..
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Re: WW-DRLA-Sounds [on github]

Postby wildweasel » Sun Sep 11, 2016 5:05 pm

4thcharacter wrote:Nice. Some jingles from FFT are obviously a great addition to this sound mod as secret fanfares. To mine I added the level up (had to increase it's volume on Audacity) but I can't find the one for the job level up..

I'm trying to remember if those are in the doomrpg/levelup/ sounds; I know the Final Fantasy XII ones are in there.
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Re: WW-DRLA-Sounds [on github]

Postby Samarai1000 » Sun Sep 25, 2016 8:07 pm

Hey, I'm sorry to ask this question, but how would you use this soundpack with DRPG? I'm using the launcher, and I know I need to put a command into the "custom commands" box involving the .pk3 for this soundpack, but I don't know exactly what to put. I'm new to DRPG, DRLA, and to a point, Doom modding in general. Again, sorry to ask. Thank you in advance if anyone does respond.
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Re: WW-DRLA-Sounds [on github]

Postby wildweasel » Sun Sep 25, 2016 10:23 pm

Samarai1000 wrote:Hey, I'm sorry to ask this question, but how would you use this soundpack with DRPG? I'm using the launcher, and I know I need to put a command into the "custom commands" box involving the .pk3 for this soundpack, but I don't know exactly what to put. I'm new to DRPG, DRLA, and to a point, Doom modding in general. Again, sorry to ask. Thank you in advance if anyone does respond.

To use this with DoomRPG (and have it work properly), take note of the exact path and filename of ww-drla-sounds.pk3 after you've generated it. Then, in the Custom Commands box, enter this:
Code: Select allExpand view
-file "C:\Folder\Doom\Stuff That Has Spaces In The Name\ww-drla-sounds.pk3"

Of course replacing the path in quotes with the actual path to the file.

You could just stick it in the WADs folder like any other mod, but a lot of the stuff WW-DRLA-Sounds replaces will get un-replaced due to the launcher's apparent inability to adjust the load order.
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Re: WW-DRLA-Sounds [on github]

Postby Samarai1000 » Mon Sep 26, 2016 9:00 am

Thank you so much, I'll try this ASAP.
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Re: WW-DRLA-Sounds [on github]

Postby Princess Viscra Maelstrom » Mon Sep 26, 2016 12:17 pm

the launcher probably should be updated with the option to load in some DRLA addons i've seen popping up. i remember seeing at least one weapons addon alongside your sound replacement mod.
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Re: WW-DRLA-Sounds [on github]

Postby wildweasel » Wed Oct 05, 2016 12:16 am

Plenty of updates to this over the last....month or so. Rather than write out the list of changes since the last time I bumped this thread, I think it'd be more productive to just show you the commit history since then.
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Re: WW-DRLA-Sounds [on github]

Postby wildweasel » Mon Mar 20, 2017 9:03 pm

This just received an update to celebrate the launch of LegenDoom 1.6/LegenDoomLite 1.2. It now contains 24 randomly chosen musical stingers (and other sounds) that replace LegenDoom's "gone legendary" sound.
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Re: WW-DRLA-Sounds [on github]

Postby 4thcharacter » Thu Mar 30, 2017 7:02 am

I think it would be a good idea to replace the High Power Plasma Rifle's sound with the Plasma Gun from Quake III.
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Re: WW-DRLA-Sounds [on github]

Postby wildweasel » Thu Mar 30, 2017 8:06 am

I might replace all the plasma rifle sounds, but I'll look into options first.
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Re: WW-DRLA-Sounds [on github]

Postby wildweasel » Wed Mar 20, 2019 1:11 pm

Do you like tiny, inconsequential updates? Or using PyWeaponWheel? This pack now contains two new menu sounds, so your weapon wheel no longer makes gunshot noises.

The Elephant Gun also now has new sounds.
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Re: WW-DRLA-Sounds [on github]

Postby wildweasel » Mon Apr 01, 2019 9:50 am

As a stark contrast to the update from two weeks ago, are you ready for the biggest update ever (by filesize alone!)? Well, prepare yourself, because the latest commit pushed roughly 6 MB of sound effects, over 60 new files, specifically for users of Kinsie's mini-modlets.

As usual, all updates are posted to the github repository.

Spoiler:
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Re: WW-DRLA-Sounds [on github]

Postby stagefatality » Sat Apr 06, 2019 4:22 pm

Finally got around to putting this on my RLA load order, and I gotta say I love it a lot, there's a ton of familiar sources that feel right at home with this mod.
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