Weapon Roulette Spinner Version 2: Smooth Doom Compatability

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What should I do?

Force compact mode
5
42%
Keep it the way it is
7
58%
 
Total votes : 12

Re: Weapon Roulette Spinner Version 2: Smooth Doom Compatabi

Postby Seidolon » Mon Sep 21, 2015 8:57 am

Hello guys. I have a question that you have the answer to. Should I eliminate the need for two seperate pk3 files, but force the user to have compact mode, or should I just do what I am doing and keep seperate files for both IWads?

Note: Option 1 doesn't make it completely compatible with every mod ever, it merely will allow the super shotgun to not appear in doom 1 while it exists in the code.
Seidolon
 
Joined: 10 Oct 2013

Re: Weapon Roulette Spinner Version 2: Smooth Doom Compatabi

Postby Devianteist » Tue Sep 22, 2015 11:31 am

Would it be at all possible to make this function with another HUD mod? This is extremely nifty.
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Devianteist
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Re: Weapon Roulette Spinner Version 2: Smooth Doom Compatabi

Postby Seidolon » Tue Sep 22, 2015 2:24 pm

I want to get this feature into as many mods as possible, so yeah, I will try making it compatible with other mods. The problem however, is the fact that I need to replace weapons in order to do this, since weapons execute the script upon entering the Deselect state.
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Joined: 10 Oct 2013

Re: Weapon Roulette Spinner Version 2: Smooth Doom Compatabi

Postby SenteyHunter » Fri Oct 16, 2015 5:53 pm

This is pretty good. Nice work man! :D
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