Weapon Roulette Spinner Version 2: Smooth Doom Compatability

For high-res texture/sprite projects, sprite-fix patches, music add-ons, music randomizers, and other graphic/sound-only projects.
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.

What should I do?

Force compact mode
5
42%
Keep it the way it is
7
58%
 
Total votes : 12

Weapon Roulette Spinner Version 2: Smooth Doom Compatability

Postby Seidolon » Sun Sep 13, 2015 5:48 pm

Hello. This is a weapon roulette HUD display mechanism thing. I'm really pissed right now because I had this whole post completed and when I went to test the download, I accidentally closed the page. Anyways, the SRC file is commented and should explain itself so that I don't have to. You will also have to edit your custom weapon actors in order to get the roulette to activate with custom weapons. If you use it in your mod, credit me and Id software. I'm pretty sure that the yellow flare in the upper center of the screen originated from this mod, however I'm not completely certain. If you have any other questions on how to use it in your mod, ask here and I will gladly answer.

I also might be willing to add this feature to your mod. If you would like me to do so, PM me.

Image

Get it for:

Ultimate Doom - WeaponRoulette-v2_D1.pk3

Doom 2 - WeaponRoulette-v2_D2.pk3

Smooth Doom (Doom 1) - WeaponRoulette-v2_D1-SmoothDoom.pk3 New!

Smooth Doom (Doom 2) - WeaponRoulette-v2_D2-SmoothDoom.pk3 New!

Strife - Abandoned due to complications in weapon replacement. :(


Have a great day!
Last edited by Seidolon on Mon Sep 21, 2015 8:53 am, edited 7 times in total.
Seidolon
 
Joined: 10 Oct 2013

Re: Weapon Roulette Spinner v_0.1: Doom 1+2

Postby doony » Sun Sep 13, 2015 6:03 pm

someone please give a cacoward for Seidolon, this is genius
downloading !
User avatar
doony
playing dood
 
Joined: 27 May 2009
Location: more than a year developing a gameplay mod

Re: Weapon Roulette Spinner v_0.1: Doom 1+2

Postby Seidolon » Sun Sep 13, 2015 7:40 pm

Thanks. I'm sorry about the fact that it doesn't actually 'spin' (NO LONGER TRUE) like the op makes it sound like it does, but I'm working on that right now. The problem is that adding a spin to it would increase delay, since it is apparently impossible to get what weapon you're switching to ahead of time. I'll think of something though.
Last edited by Seidolon on Mon Sep 14, 2015 9:01 am, edited 1 time in total.
Seidolon
 
Joined: 10 Oct 2013

Re: Weapon Roulette Spinner v_0.1: Doom 1+2

Postby Seidolon » Sun Sep 13, 2015 10:47 pm

Updated! It now smoothly spins to each weapon with a short delay before starting. I will need to make the y position adjust more smoothly, but I can do that tomorrow. I have to sleep now. I expect some good reviews when I wake up. :)
Seidolon
 
Joined: 10 Oct 2013

Re: Weapon Roulette Spinner v_0.1: Doom 1+2

Postby doony » Sun Sep 13, 2015 11:25 pm

after the update its flawlessly perfect !
User avatar
doony
playing dood
 
Joined: 27 May 2009
Location: more than a year developing a gameplay mod

Re: Weapon Roulette Spinner v_0.1: Doom 1+2

Postby Raziel236 » Mon Sep 14, 2015 8:08 am

Any chance of a brightness level change/fadeout?
User avatar
Raziel236
We're rolling on..
 
Joined: 02 Jul 2013

Re: Weapon Roulette Spinner v_0.1: Doom 1+2

Postby Seidolon » Mon Sep 14, 2015 8:25 am

You mean where the weapons near the edges are more faded than the center? It kinda does that a bit already, but isn't very noticable, so I'll try to improve that. I'll have a more polished version up in about 7 hours.
Seidolon
 
Joined: 10 Oct 2013

Re: Weapon Roulette Spinner v_0.1: Doom 1+2

Postby Raziel236 » Mon Sep 14, 2015 11:52 am

That and the selected weapon being fullbright.
User avatar
Raziel236
We're rolling on..
 
Joined: 02 Jul 2013

Re: Weapon Roulette Spinner v_0.1: Doom 1+2

Postby Seidolon » Mon Sep 14, 2015 12:04 pm

Well, the graphics are displayed with hudmessages, so I don't know how I would display it at full brightness, unless there's a flag for that which I forgot about. If there is a way to do that, I will probably just make the whole thing fullbright.
Seidolon
 
Joined: 10 Oct 2013

Re: Weapon Roulette Spinner v_0.1: Doom 1+2

Postby Rustygold » Mon Sep 14, 2015 3:36 pm

Wow this Is actually really cool! Guess I know what I'm gonna be using for all my playthroughs!
User avatar
Rustygold
They should call you smooth Doom cause you're good at this game -Random chick
 
Joined: 17 Dec 2013
Location: Yes
Discord: #4939

Re: Weapon Roulette Spinner Version 2: Customization!

Postby Seidolon » Thu Sep 17, 2015 8:23 pm

Updated OP. Now rotates horizontally with no downward arch. Added different styles of graphics. Added color customization. Added height variation. Planning to make multiple types of spinnners/scrollers. I will take anybody's ideas into consideration!
Seidolon
 
Joined: 10 Oct 2013

Re: Weapon Roulette Spinner Version 2: Smooth Doom Compatabi

Postby Seidolon » Sat Sep 19, 2015 1:32 am

Updated OP Again. Added Smooth Doom Compatability. Added "Horizontal Compact" roulette style. Minor fixes and improvements. Removed black color scheme (it kinda sucked).
Seidolon
 
Joined: 10 Oct 2013

Re: Weapon Roulette Spinner Version 2: Smooth Doom Compatabi

Postby Ozymandias81 » Sat Sep 19, 2015 5:23 am

Very nice work Seid! So much time we don't see each other on forums! Mind if I'll add these for Gore in the future? :cool:
User avatar
Ozymandias81
Doom is a State of Mind... Out of Control.
 
Joined: 04 Jul 2013
Location: Mount Olympus, Mars
Github ID: Ozymandias81
Operating System: Windows Vista/7/2008 64-bit
Graphics Processor: nVidia with Vulkan support

Re: Weapon Roulette Spinner Version 2: Smooth Doom Compatabi

Postby Seidolon » Sat Sep 19, 2015 10:43 am

No I don't mind at all. I was actually planning on modifying a version of this to work specially for Gore. Hopefully we can continue work on that soon as well.
Seidolon
 
Joined: 10 Oct 2013

Re: Weapon Roulette Spinner Version 2: Smooth Doom Compatabi

Postby Ozymandias81 » Sun Sep 20, 2015 6:26 am

Seidolon wrote:No I don't mind at all. I was actually planning on modifying a version of this to work specially for Gore. Hopefully we can continue work on that soon as well.

Thanks Seid. We'll see then, but I plan to make Gore a one man project, especially concerning mapping. But any aid with code and resources will be welcomed if ok.
User avatar
Ozymandias81
Doom is a State of Mind... Out of Control.
 
Joined: 04 Jul 2013
Location: Mount Olympus, Mars
Github ID: Ozymandias81
Operating System: Windows Vista/7/2008 64-bit
Graphics Processor: nVidia with Vulkan support

Next

Return to Graphic/Audio Patches

Who is online

Users browsing this forum: No registered users and 3 guests