Macho Man Zombies

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Macho Man Zombies

Postby Rowsol » Thu Jul 30, 2015 6:00 pm

Last edited by Rowsol on Wed Apr 20, 2016 12:25 am, edited 16 times in total.
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Re: Macho Man Zombies

Postby Big C » Thu Jul 30, 2015 6:02 pm

I HAVE BEEN TO THE TOP OF THE MOUNTAIN. (Mt. Erebus?)
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Re: Macho Man Zombies

Postby Rowsol » Thu Jul 30, 2015 6:16 pm

I'm the cream of the crop!
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Re: Macho Man Zombies

Postby Big C » Thu Jul 30, 2015 6:23 pm

You should save the "DON'T KNOW WHERE THE MACHO MAN IS COMIN' FROM" soundbyte for the Spectres. :D
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Re: Macho Man Zombies

Postby Breezeep » Thu Jul 30, 2015 9:09 pm

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Re: Macho Man Zombies

Postby Rowsol » Fri Jul 31, 2015 7:10 am

What? A Macho Man video I haven't seen?
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Re: Macho Man Zombies

Postby PRIMEVAL » Fri Jul 31, 2015 10:38 am

I'm dying. xD
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Re: Macho Man Zombies

Postby Captain J » Fri Jul 31, 2015 11:42 am

suck a slim jim on this, hulk, MACHO MAN IS THE REAL ONE WHO CAN TAKE A SNAP TO DOOM.
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Re: Macho Man Zombies

Postby Nevander » Fri Jul 31, 2015 4:54 pm

Gotta admit it's pretty damn funny to shoot at a Zombieman and then run away and hear him calling you names and sayin' smack. :D
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Re: Macho Man Zombies

Postby Rowsol » Thu Oct 29, 2015 6:13 pm

Realized if I just override what grunt/sight says there's no need to replace the actors... Also updated the slots a lot since this video. Figured it's worth a bump.
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Re: Macho Man Zombies

Postby JudgeGroovy » Thu Jun 22, 2017 11:12 pm

Thank you for this, this is the best thing ever! That it's just the Chaingunners in particular that have Macho Madness is a great choice too. Plus it has tactical uses, since knowing where chaingunners are is big! This is just sublime perfection in every way, the perfect add-on. Thanks!
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