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Fiendzys Other M Visor HUD V2! release.

PostPosted: Sat Jun 27, 2015 8:24 pm
by doomfiend


These Huds look their best at 720p (1280x720) or 1080p (1920x1080)
Other M Visor Version 1
Download link: https://www.dropbox.com/s/d3231fwc6bhj6 ... 1.wad?dl=0
Other M Visor Version 3
Download link: https://www.dropbox.com/s/w092vcjpqlpg7 ... 3.wad?dl=0
Doom Visor Version 1
Download link: https://www.dropbox.com/s/e1ogechd0e1yt ... r.wad?dl=0

Has a placement for Vanilla keys only; unless if you don't mind the oddities with custom keycard sprites (Displayable on 16:9 aspect ratio only sorry.)
Has an inventory bar
counts normal / alt ammo
Displayed Frags surprisingly.

Spoiler:


Works on [G]ZDoom

Re: Fiendzys Other M Visor HUD release.

PostPosted: Sun Jun 28, 2015 2:12 am
by Echelon5
Best looking visor hud I've seen in a while, mostly because it's very subdued and simple. Nice work! Also what weapon wad is that you're using in the video? The map looks like After Doom.

Re: Fiendzys Other M Visor HUD release.

PostPosted: Sun Jun 28, 2015 7:44 am
by doomfiend
Echelon5 wrote:Best looking visor hud I've seen in a while, mostly because it's very subdued and simple. Nice work! Also what weapon wad is that you're using in the video? The map looks like After Doom.


The weapon wad I was using was my project Simple-Hard-version 29 : I would give it an official release but it's using a lot of resources that yet need to be credited

Forgot to mention; Seamus' sounds are under the female gender in the player option

I also wanted to make the blue visor bits red when your low on healthyness but unfortunately I don't have the a a knowlage

Re: Fiendzys Other M Visor HUD release.

PostPosted: Sun Jun 28, 2015 8:22 am
by patrik
You can have this HUD compatible with various screen aspect ratios, if you define position of its overlay with fullscreen offsets. Check this for reference of positions: StatusBar.
doomfiend wrote:I also wanted to make the blue visor bits red when your low on healthyness but unfortunately I don't have the a a knowlage

If you edit those blue tints out of overlay and include them as separate graphics, then you could define them with IfHealth. But by using it you will unfortunately sacrifice compatibility with Zandronum and stable releases of Zdoom/Gzdoom.

Re: Fiendzys Other M Visor HUD release.

PostPosted: Sun Jun 28, 2015 8:53 am
by doomfiend
Would be interesting to use ifhealth, but I don't wanna lose compatibility with Zandronum 3.0 since I use that engine the most. as for the aspect ratios, if someone else wants to touch up the HUD go for it. I'm surprised I got this much done considering I'm still very new to Sbarinfo; The biggest bug I can't seem to fix is the auto map it has a hom where the old status bar used to be. and of course the status bar doesn't fit anymore since the HUD Resolution is designed for 720p / 1080p; in-between resolutions will make it stretch awkwardly.

Re: Fiendzys Other M Visor HUD release.

PostPosted: Sun Jun 28, 2015 11:49 am
by Silentdarkness12
Have you tried CompleteBorder, doomfiend?

Re: Fiendzys Other M Visor HUD release.

PostPosted: Sun Jun 28, 2015 12:36 pm
by doomfiend
Yes sir... I think

Re: Fiendzys Other M Visor HUD release.

PostPosted: Sun Jun 28, 2015 1:53 pm
by Silentdarkness12
I'm looking at your SBARINFO here. I'm a bit puzzled as to why you have an empty block for a normal status bar. That doesn't really help anything.

EDIT: I've been unable to replicate the automap HOM bug you've been experiencing.

Re: Fiendzys Other M Visor HUD release.

PostPosted: Sun Jun 28, 2015 1:57 pm
by doomfiend
Silentdarkness12 wrote:I'm looking at your SBARINFO here. I'm a bit puzzled as to why you have an empty block for a normal status bar. That doesn't really help anything.


I couldn't fix my problem so i tried to remove it, I originally intended to copy the original status bar but it didn't go well

That aside.

https://www.dropbox.com/s/9umdnw7k183i6 ... 7.png?dl=0

I was bored.

Re: Fiendzys Other M Visor HUD release.

PostPosted: Sun Jun 28, 2015 1:59 pm
by Silentdarkness12
I have to wonder if there's something wrong with your source port configuration. The automap HOM bug doesn't happen for me.

Re: Fiendzys Other M Visor HUD release.

PostPosted: Sun Jun 28, 2015 2:05 pm
by doomfiend
or my pc could just be derp. I tried it on my tablet and literally no issues.

Re: Fiendzys Other M Visor HUD release.

PostPosted: Sun Jun 28, 2015 2:27 pm
by phantombeta
Code: Select allExpand view
height 0;
completeBorder true;

Have you tried doing this?

Re: Fiendzys Other M Visor HUD release.

PostPosted: Sun Jun 28, 2015 2:44 pm
by doomfiend
That worked. Thanks\

Edit

Spoiler:


Should I release this too?

Re: Fiendzys Other M Visor HUD release.

PostPosted: Mon Jun 29, 2015 11:52 am
by Mini--Joe
yes please

Re: Fiendzys Other M Visor HUD release.

PostPosted: Mon Jun 29, 2015 1:39 pm
by doomfiend
Mini--Joe wrote:yes please


Download link provided, Check 1st Post