[RELEASED] 8 x status bar with Doomguy face - ZDoom version

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Reinchard2
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[RELEASED] 8 x status bar with Doomguy face - ZDoom version

Post by Reinchard2 »

Reinchard High resolution HUD for ZDoom

Reinchard High resolution HUD for Doomsday Engine

Here's demo of thing I'm working on a couple of months - a high resolution (8x bigger then original one) Doomguy face for status bar. Demonstration pack contains 31 frames of Doomguy face (without STFL-STFR, they still in progress) and new status bar (face frame is not centered perfectly yet). There is high res font in that pack, but is not mine - for now is that included with Doomsday addons pack (can't find author of this so sorrry for no credit).

This version works with Doomsday (just paste pk3 in tha addons folder and check them in Frontend Addons):

https://www.dropbox.com/s/5oqiyqr1enuds ... o.pk3?dl=0
Last edited by Reinchard2 on Sun Jul 05, 2015 7:31 am, edited 6 times in total.
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Xeotroid
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Re: 8x status bar with Doomguy face - demo

Post by Xeotroid »

That's scary, but really good. The other HD remake looked weird (like straight hair looking curly instead) and this one follows the original more. The top of the head looks a bit rectangular, though, a bit like Duke Nukem's.
Reinchard2
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Re: 8x status bar with Doomguy face - demo

Post by Reinchard2 »

Thanks. In meantime I experiment with lighting and gamma. Sprites in demo are too dark IMO especially when I compare this with original hud face, so I test something like this:
Image

Tell me what you think.
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Slax
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Re: 8x status bar with Doomguy face - demo

Post by Slax »

Shopped.
Image
Naitguolf
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Re: 8x status bar with Doomguy face - demo

Post by Naitguolf »

Wow, seems amazing. Do you think could make an "smooth" face? So hi-res, and asks for smooth animation!! :) Waiting for a GzDooM version.

Btw, I really LIKE the faces covered by blood. Pretty good!!
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Doomer
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Re: 8x status bar with Doomguy face - demo

Post by Doomer »

The textures look great. Is it possible to make it usable with Ultimate DoomVisor HUD?
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Dark-Assassin
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Re: 8x status bar with Doomguy face - demo

Post by Dark-Assassin »

I find them too creepy
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Blox
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Re: 8x status bar with Doomguy face - demo

Post by Blox »

Two can play the photoshopping game.
Image
Reinchard2
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Re: 8x status bar with Doomguy face - demo

Post by Reinchard2 »

Wow! Blox and Slax - you are really very helpful. Really masters of the photoshop :)
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Slax
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Re: 8x status bar with Doomguy face - demo

Post by Slax »

Now it kinda looks like his visor's lighting his face up. WOOP WOOP!
Image
Oh, and maybe model the blood instead of just giving it a flat texture? I imagine that'd look nice.
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patrik
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Re: 8x status bar with Doomguy face - demo

Post by patrik »

Pretty nice HD reinterpretation of Doomguy's mugshot, except for those smiling faces. I cant help myself, but they look goofy to me. Maybe it is caused by those slanted eyebrows. I think they should be more straight.
Also I think, there should be some blood in eyes of more injured stages, especially last one.
Reinchard2
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Location: Poland - Bytom

Re: 8x status bar with Doomguy face - demo

Post by Reinchard2 »

Image

Thanks for all suggestions! As you can see I reduce gamma a little and change few thing here and there.
Here is first full version (working with Doomsday, if ZDoom based ports support hires hud I make one compatible with that port too):

https://www.dropbox.com/s/59ccmd7h4nb2k ... 1.pk3?dl=0
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jpalomo
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Re: 8x status bar with Doomguy face - released

Post by jpalomo »

I like the direction this is heading in. I'll keep my eye on this.
Reinchard2
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Re: 8x status bar with Doomguy face - released

Post by Reinchard2 »

Image

Milten form dengine.net forum create ZDoom version. Not everything is perfectly scaling yet but its work:

Reinchard High resolution HUD for ZDoom

Reinchard High resolution HUD for Doomsday Engine
Last edited by Reinchard2 on Sun Jul 05, 2015 7:31 am, edited 1 time in total.
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doomfiend
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Re: 8x status bar with Doomguy face - released ZDoom version

Post by doomfiend »

omg, that chaingun Model
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