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NCDEHud for Samsara Extra Heroes

Posted: Sat Jun 13, 2015 6:32 am
by loismustdie555
Spent a lot of time looking around and couldn't find any HUD's that looked good to me (that worked with and fit with the feel of Samsara) other than NCDEHud.
Been using the Extra Heroes addon because lets face it, Samsara is way better with it.
You need the following load order minimum to make this work, as well as my file at the VERY BOTTOM. (As far as I've tested at least)
samsara-v0.31-beta.pk3,
samsaramonstermixer-v0.17b.pk3,
samsara_extraheroesv1.1ob3z22.pk3,
smm_addon_compat.pk3,
samwolfreskin2.wad,
blakenewweps.wad

All of which can be found here.

Here's some gameplay/video proof



And download here

Re: NCDEHud for Samsara Extra Heroes

Posted: Mon Jun 15, 2015 10:16 am
by killbotvii
Odd. It doesn't work at all for me. Here's the errorlog: http://pastebin.com/8W8pGBMa

Re: NCDEHud for Samsara Extra Heroes

Posted: Mon Jun 15, 2015 10:19 am
by loismustdie555
killbotvii wrote:Odd. It doesn't work at all for me. Here's the errorlog: http://pastebin.com/8W8pGBMa
Try using it with Zandronum.

Re: NCDEHud for Samsara Extra Heroes

Posted: Mon Jun 15, 2015 12:00 pm
by killbotvii
Well, it works, but all options are permanently set to unknown and cannot be changed. Normal?

Re: NCDEHud for Samsara Extra Heroes

Posted: Mon Jun 15, 2015 1:08 pm
by loismustdie555
I will attempt to fix this. But I'm not sure how. Nor am I sure why it happens.
Also found a few weapons I missed.
Update coming soon. :)

Re: NCDEHud for Samsara Extra Heroes

Posted: Mon Jun 15, 2015 6:31 pm
by BFG
so there's a Grondoval class? :toohappy:

Re: NCDEHud for Samsara Extra Heroes

Posted: Mon Jun 15, 2015 7:29 pm
by loismustdie555
BFG wrote:so there's a Grondoval class? :toohappy:
Yeah.. It's been there for ages with Extra Heroes....

Re: NCDEHud for Samsara Extra Heroes

Posted: Tue Jun 16, 2015 7:28 am
by BFG
Oh right, i'm not actually a fan of Samsara so I didn't know about this add-on until now, but been waiting for a day someone remakes Witchaven in ZDoom and an accurate playerclass is the first step.

Re: NCDEHud for Samsara Extra Heroes

Posted: Wed Feb 03, 2016 4:17 pm
by loismustdie555
Working on an update. About 70% done.

EDIT: Sorry for bump, another user made comment. Was originally replying to that. It's been deleted though.

Re: NCDEHud for Samsara Extra Heroes

Posted: Wed Feb 03, 2016 4:23 pm
by wildweasel
loismustdie555 wrote:EDIT: Sorry for bump, another user made comment. Was originally replying to that. It's been deleted though.
Not deleted, but his post consisted entirely of "Bump.", so I moved it to the Gallery of Useless Bumps. That's just not a thing people should do on these forums. You're okay because you're the actual author of this project.

Re: NCDEHud for Samsara Extra Heroes

Posted: Wed Feb 03, 2016 5:22 pm
by loismustdie555
Made almost all the ACS code only to end up realizing that Zandronum still doesn't support the ACS needed. 2.1.2 just doesn't like a ton of stuff (No surprise). And 3.0 just has a fatal error and CTDs. I'll keep working on it.