NCDEHud for Samsara Extra Heroes

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loismustdie555
Posts: 220
Joined: Thu Sep 25, 2014 2:20 pm
Location: Renton, Washington, USA

NCDEHud for Samsara Extra Heroes

Post by loismustdie555 »

Spent a lot of time looking around and couldn't find any HUD's that looked good to me (that worked with and fit with the feel of Samsara) other than NCDEHud.
Been using the Extra Heroes addon because lets face it, Samsara is way better with it.
You need the following load order minimum to make this work, as well as my file at the VERY BOTTOM. (As far as I've tested at least)
samsara-v0.31-beta.pk3,
samsaramonstermixer-v0.17b.pk3,
samsara_extraheroesv1.1ob3z22.pk3,
smm_addon_compat.pk3,
samwolfreskin2.wad,
blakenewweps.wad

All of which can be found here.

Here's some gameplay/video proof



And download here
killbotvii
Posts: 20
Joined: Wed Jun 03, 2015 5:22 pm

Re: NCDEHud for Samsara Extra Heroes

Post by killbotvii »

Odd. It doesn't work at all for me. Here's the errorlog: http://pastebin.com/8W8pGBMa
loismustdie555
Posts: 220
Joined: Thu Sep 25, 2014 2:20 pm
Location: Renton, Washington, USA

Re: NCDEHud for Samsara Extra Heroes

Post by loismustdie555 »

killbotvii wrote:Odd. It doesn't work at all for me. Here's the errorlog: http://pastebin.com/8W8pGBMa
Try using it with Zandronum.
killbotvii
Posts: 20
Joined: Wed Jun 03, 2015 5:22 pm

Re: NCDEHud for Samsara Extra Heroes

Post by killbotvii »

Well, it works, but all options are permanently set to unknown and cannot be changed. Normal?
loismustdie555
Posts: 220
Joined: Thu Sep 25, 2014 2:20 pm
Location: Renton, Washington, USA

Re: NCDEHud for Samsara Extra Heroes

Post by loismustdie555 »

I will attempt to fix this. But I'm not sure how. Nor am I sure why it happens.
Also found a few weapons I missed.
Update coming soon. :)
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BFG
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Re: NCDEHud for Samsara Extra Heroes

Post by BFG »

so there's a Grondoval class? :toohappy:
loismustdie555
Posts: 220
Joined: Thu Sep 25, 2014 2:20 pm
Location: Renton, Washington, USA

Re: NCDEHud for Samsara Extra Heroes

Post by loismustdie555 »

BFG wrote:so there's a Grondoval class? :toohappy:
Yeah.. It's been there for ages with Extra Heroes....
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BFG
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Re: NCDEHud for Samsara Extra Heroes

Post by BFG »

Oh right, i'm not actually a fan of Samsara so I didn't know about this add-on until now, but been waiting for a day someone remakes Witchaven in ZDoom and an accurate playerclass is the first step.
loismustdie555
Posts: 220
Joined: Thu Sep 25, 2014 2:20 pm
Location: Renton, Washington, USA

Re: NCDEHud for Samsara Extra Heroes

Post by loismustdie555 »

Working on an update. About 70% done.

EDIT: Sorry for bump, another user made comment. Was originally replying to that. It's been deleted though.
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wildweasel
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Re: NCDEHud for Samsara Extra Heroes

Post by wildweasel »

loismustdie555 wrote:EDIT: Sorry for bump, another user made comment. Was originally replying to that. It's been deleted though.
Not deleted, but his post consisted entirely of "Bump.", so I moved it to the Gallery of Useless Bumps. That's just not a thing people should do on these forums. You're okay because you're the actual author of this project.
loismustdie555
Posts: 220
Joined: Thu Sep 25, 2014 2:20 pm
Location: Renton, Washington, USA

Re: NCDEHud for Samsara Extra Heroes

Post by loismustdie555 »

Made almost all the ACS code only to end up realizing that Zandronum still doesn't support the ACS needed. 2.1.2 just doesn't like a ton of stuff (No surprise). And 3.0 just has a fatal error and CTDs. I'll keep working on it.
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