DoomRater wrote:Ahh, no that's not what I meant actually. I meant how Buzz Lightyear's face is partially visible all the time when in first person mode in the Toy Story 2 game.
Ah, in that case no then. I think that would be too annoying, especially since as of yet I don't know of a way to make it animated... it's just a static image based on your current health that pops up every few minutes. If I figure out an animated way to do it, I might add that as an option though.
Re: Ultimate DoomVisor
Posted: Tue Mar 01, 2016 9:56 pm
by saegiru
saegiru wrote:
DoomRater wrote:Ahh, no that's not what I meant actually. I meant how Buzz Lightyear's face is partially visible all the time when in first person mode in the Toy Story 2 game.
Ah, in that case no then. I think that would be too annoying, especially since as of yet I don't know of a way to make it animated... it's just a static image based on your current health that pops up every few minutes. If I figure out an animated way to do it, I might add that as an option though.
Just by the way, I actually DID enable persistent reflection as an option... and ended up liking it that way myself. I also figured out how to make it somewhat animated too... so if you haven't already, feel free to grab the new version and take it for a test run.
Re: Ultimate DoomVisor
Posted: Fri Mar 18, 2016 4:35 pm
by Obelisk
I'm having a really tough time trying to get this hud to work with Project Brutality.
EDIT: I fixed the issue myself. All I did was open up UDV_v1.71_B_ADD_IN_Mod_ProjectBrutality.pk3 with SLADE and greentexted the actors that were not present in the original Project Brutality wad. You could probably do so too in a future update so nobody has to put up with this
Re: Ultimate DoomVisor
Posted: Fri Mar 18, 2016 6:23 pm
by DoomRater
Oh almost forgot: I love the Doomguy face effect being persistent now. It's creepy as fuck in a dark hallway!
Re: Ultimate DoomVisor
Posted: Fri Mar 18, 2016 7:21 pm
by saegiru
Obelisk wrote:I'm having a really tough time trying to get this hud to work with Project Brutality.
Well you are using an outdated version at the moment... The current version is 1.84, and that error isn't present. I honestly forget when I fixed it, but it definitely has been awhile.
Re: Ultimate DoomVisor
Posted: Sun Apr 03, 2016 4:59 am
by Metallforest
I need some help here... The fonts on my game look like horsecrap I think I screwed up somehow while configuring GZDoom openGL texture options now I can't get the visor fonts to their "default" state.
Looks like this:
Spoiler:
I'm using these mods:
- Project Brutality 2.03a
- Maps of Chaos: The Full Package (1.25) Overkill Version
- DooM Metal Pack vol.4
- DHTP (DOOM high resolution texture project) Version 20150723
- JDUI Brutal Doom (Ultimate Edition)
- Ultimate DoomVisor HUD v1.84 + 5 extra modules
- UAC Survival Pack
- Quake-style strafe tilting (GZDoom)
- X-Hairs Pack
I've even tried loading Vanilla Doom and UDV with the same results. Deleted all GZDoom configuration files and start over from scratch but the fonts keep looking like horsecrap.
Re: Ultimate DoomVisor
Posted: Sun Apr 03, 2016 1:58 pm
by Rustblade
I might be wrong about this but didn't the font change in the latest version? I wasn't a fan either, so I'm using UDV_v1.84_D_MISC_OriginalFonts.pk3
Re: Ultimate DoomVisor
Posted: Sun Apr 03, 2016 5:57 pm
by Metallforest
Rustblade wrote:I might be wrong about this but didn't the font change in the latest version? I wasn't a fan either, so I'm using UDV_v1.84_D_MISC_OriginalFonts.pk3
Dude u're totally right! I don't know how did I missed that file on the zip. Thank you so much! My problem is finally fixed!
Could someone please send me a download link for that version,thank you.
Re: Ultimate DoomVisor
Posted: Mon Apr 25, 2016 6:45 am
by wpninja
That is actually the current version you can find. You just need to load the *C2* addon to make it work.
Re: Ultimate DoomVisor
Posted: Mon Apr 25, 2016 7:50 am
by Freaklore1
Yeah ok,i still had version 1.71 and didnt saw that Saegiru recently had an update.
Re: Ultimate DoomVisor
Posted: Mon Apr 25, 2016 10:18 pm
by Freaklore1
Yeah i got some problem launching the mod.
this is what i get when i load c2 visor,altmugshot and bdv24
Spoiler:
Attempt to get invalid state Crouch from actor Nazi.
Script error, "UDV_v1.84_B_MOD_BDv24.pk3:actors/udvradar.txt" line 646:
Parent type 'LordBelphegor' not found in LordBelphegor_UDV
Script error, "UDV_v1.84_B_MOD_BDv24.pk3:actors/udvradar.txt" line 646:
Replaced type 'LordBelphegor' not found for LordBelphegor_UDV
Script error, "UDV_v1.84_B_MOD_BDv24.pk3:actors/udvradar.txt" line 657:
Parent type 'Juggernaut' not found in Juggernaut_UDV
Script error, "UDV_v1.84_B_MOD_BDv24.pk3:actors/udvradar.txt" line 657:
Replaced type 'Juggernaut' not found for Juggernaut_UDV
Execution could not continue.
2 errors while parsing DECORATE scripts
if i use only c2 visor and altmugshot i get.
Spoiler:
Script error, "UDV_v1.84_C2_VISOR.pk3:sbarinfo.txt" line 62:
Unknown font 'digifont_large'.
So yeah,im have no ideas wich of the stuffs that i should use to have the hud that i want.
Re: Ultimate DoomVisor
Posted: Mon May 09, 2016 9:01 am
by Freaklore1
So yeah,still waiting for an answer.
Im never sure what i must load when it come to this visor wad since there's so much wads in that file.
Re: Ultimate DoomVisor
Posted: Mon May 09, 2016 10:40 am
by DoomRater
It sounds like your GZDoom needs a later version. Check the Dev versions.
Re: Ultimate DoomVisor
Posted: Thu Jun 02, 2016 4:12 pm
by Valherran
Great addon, probably one of the best I have seen for Doom so far.
In your Usage Guide PDF, you should include an explanation of what each module does and include a picture. People like me had to guess what they do and do a lot of rebooting of the game to figure it out.
That's my only complaint, other than that this a superb addon.