Ultimate DoomVisor

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Re: Ultimate DoomVisor

Postby saegiru » Tue Jan 19, 2016 9:51 pm

New version is out! Check the link on the first page of this thread and grab it! :) All the fixes I could find, plus some new features!
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Re: Ultimate DoomVisor

Postby QuakedoomNukem Cz » Wed Jan 27, 2016 10:05 am

I have a problem with it. I played it with Starter Pack, but when i got to the Wolfenstein level, there were no Nazis, but Scythe 2 Plasmagunners. Fix it, pls.
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Re: Ultimate DoomVisor

Postby saegiru » Wed Jan 27, 2016 10:33 am

QuakedoomNukem Cz wrote:I have a problem with it. I played it with Starter Pack, but when i got to the Wolfenstein level, there were no Nazis, but Scythe 2 Plasmagunners. Fix it, pls.


That's not connected to UDV, that's been changed from something in Brutal Doom v20b. Load it up without UDV and see for yourself. :)
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Re: Ultimate DoomVisor

Postby QuakedoomNukem Cz » Wed Jan 27, 2016 12:07 pm

saegiru wrote:
QuakedoomNukem Cz wrote:I have a problem with it. I played it with Starter Pack, but when i got to the Wolfenstein level, there were no Nazis, but Scythe 2 Plasmagunners. Fix it, pls.


That's not connected to UDV, that's been changed from something in Brutal Doom v20b. Load it up without UDV and see for yourself. :)


I actually know that, but it's actually my personal favorite. :cry:
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Re: Ultimate DoomVisor

Postby saegiru » Wed Jan 27, 2016 12:26 pm

QuakedoomNukem Cz wrote:
saegiru wrote:
QuakedoomNukem Cz wrote:I have a problem with it. I played it with Starter Pack, but when i got to the Wolfenstein level, there were no Nazis, but Scythe 2 Plasmagunners. Fix it, pls.


That's not connected to UDV, that's been changed from something in Brutal Doom v20b. Load it up without UDV and see for yourself. :)


I actually know that, but it's actually my personal favorite. :cry:


You might try messaging Sgt. Mark himself... he'd be better equipped to fix it. I'm honestly not sure what is causing it... because if you load his hell on earth levels, it loads the nazis in there.
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Re: Ultimate DoomVisor

Postby QuakedoomNukem Cz » Wed Jan 27, 2016 12:47 pm

Well, maybe some patch by Mark will be actually good, at all normally with Basic HUd by Mark, it runs normally. Probably some screw-up.
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Re: Ultimate DoomVisor

Postby Genisys » Sun Feb 14, 2016 1:29 am

Great HUD! I would like to have the Skills Menu centered, not up in the left corner. Any advice on how to achieve this? Is it any option that I can set in mapinfo or menudef?
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Re: Ultimate DoomVisor

Postby DoomRater » Sun Feb 14, 2016 2:12 pm

Just realized something that's been missing from visors in Doom- Doomguy face just barely reflected off the visor. If it's not in there I'll probably tweak it myself at some point.
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Re: Ultimate DoomVisor

Postby saegiru » Sun Feb 14, 2016 2:14 pm

DoomRater wrote:Just realized something that's been missing from visors in Doom- Doomguy face just barely reflected off the visor. If it's not in there I'll probably tweak it myself at some point.


If you find a good way to implement it, let me know. So far I haven't found a good way myself.
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Re: Ultimate DoomVisor

Postby saegiru » Sun Feb 14, 2016 10:06 pm

DoomRater wrote:Just realized something that's been missing from visors in Doom- Doomguy face just barely reflected off the visor. If it's not in there I'll probably tweak it myself at some point.

Actually, I found a way I think. Grab the new download from the moddb link on the first page of this thread, and let me know what you think of it. It is toggleable off/on and is turned off by default.
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Re: Ultimate DoomVisor

Postby Max Dickings » Tue Feb 16, 2016 9:37 pm

Like I said on moddb, this is amazing and I'm really happy to see you're still updating this!
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Re: Ultimate DoomVisor

Postby saegiru » Tue Feb 16, 2016 9:58 pm

Max Dickings wrote:Like I said on moddb, this is amazing and I'm really happy to see you're still updating this!

Thanks man, I'm glad you like it. I get inspired in bursts it seems. :D
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Re: Ultimate DoomVisor

Postby DoomRater » Tue Feb 16, 2016 10:17 pm

So I enabled face reflection but I don't actually see it. Is it supposed to look like how it appears mostly in Toy Story 2 (how I envisioned it to look), or some other way?
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Re: Ultimate DoomVisor

Postby saegiru » Tue Feb 16, 2016 10:56 pm

DoomRater wrote:So I enabled face reflection but I don't actually see it. Is it supposed to look like how it appears mostly in Toy Story 2 (how I envisioned it to look), or some other way?

Not sure what that means, but it will randomly show up faintly between every 30 seconds and 2 minutes. It's very subtle, if you want to see it the most clearly, go to an area like the starting corridor of Doom 2 MAP01 and look at the dark wall. Wait a little bit and you will see it.
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Re: Ultimate DoomVisor

Postby DoomRater » Tue Feb 16, 2016 11:13 pm

Ahh, no that's not what I meant actually. I meant how Buzz Lightyear's face is partially visible all the time when in first person mode in the Toy Story 2 game.
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