Ultimate DoomVisor

For high-res texture/sprite projects, sprite-fix patches, music add-ons, music randomizers, and other graphic/sound-only projects.
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Re: Ultimate DoomVisor

Postby Metallforest » Thu Jun 18, 2015 10:18 pm

I have a little problem with this on BDJ. the enemy healthbar is not showing at all, no matter what I do I only see "temp" text when I aim at almost any enemy head.
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Re: Ultimate DoomVisor

Postby saegiru » Fri Jun 19, 2015 8:57 am

Metallforest wrote:I have a little problem with this on BDJ. the enemy healthbar is not showing at all, no matter what I do I only see "temp" text when I aim at almost any enemy head.


I answered you in the BDJ forum. Another person that had this problem needed to either update his GZDoom or video card drivers. Give that a try.
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Re: Ultimate DoomVisor

Postby Hellstorm Archon » Thu Jun 25, 2015 8:53 am

Welp, I found something that you could add to this amazing mod:

viewtopic.php?f=37&t=48893

:wink:
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Re: Ultimate DoomVisor

Postby saegiru » Thu Jun 25, 2015 10:34 am

Hellstorm Archon wrote:Welp, I found something that you could add to this amazing mod:

viewtopic.php?f=37&t=48893

:wink:


Hmm, I like it... If I can get some Higher Res versions of it, I could definitely see about doing something with it. :D

For compatibilities, I will see about Hideous Destructor and Mutiny... those are pretty intensive mods though, so it might take awhile for me to put addons together for them.
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Re: Ultimate DoomVisor

Postby Hellstorm Archon » Sun Jul 05, 2015 9:52 pm

As a quick suggestion:

Do you think you could make a set of the HUD voices/AI warnings based on this sound clip?
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Re: Ultimate DoomVisor

Postby Doomer » Mon Jul 06, 2015 1:14 pm

Could you add support for this mod (mugshots only)? viewtopic.php?f=19&t=48921
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Re: Ultimate DoomVisor

Postby Max Dickings » Fri Jul 10, 2015 5:37 pm

^ I would like to second that, I was never too crazy with the current "newer" hud face.
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Re: Ultimate DoomVisor

Postby BlueDragoon97 » Sat Oct 17, 2015 12:53 pm

So at this point I've gone and made this entire account just so that I can get an answer to this stupid question: what the heck does the KDIZDKeys.wad file do? I've been able to find jack and s*** with Google, so I'm turning to the people who actually know stuff about DOOM modding for help. Please reply so I can finally know whether or not to send this file to the trash bin.
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Re: Ultimate DoomVisor

Postby Kappes Buur » Sun Oct 18, 2015 1:51 am

BlueDragoon97 wrote:So at this point I've gone and made this entire account just so that I can get an answer to this stupid question: what the heck does the KDIZDKeys.wad file do? I've been able to find jack and s*** with Google, so I'm turning to the people who actually know stuff about DOOM modding for help. Please reply so I can finally know whether or not to send this file to the trash bin.


Opening this file with Slade3 reveals that it contains three pickup icons for different coloured keys.
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Re: Ultimate DoomVisor

Postby Kappes Buur » Sun Oct 18, 2015 2:04 am

Loading
    UDV_v1.61_A_BASE_GZDoomOnly.pk3
or
    UDV_v1.61_A_BASE_GZDoomOnly.pk3 and UDV_v1.61_C_ADD_IN_Misc_LowResGraphics.pk3
to run with GZDoom r1307, or previous versions, displays like this

    Image

without the surrounding visor mask.

Plus, I get an inordinate number (872) of script errors in sbarinfo:

Spoiler:



When I try to run it with BDv20

    brutalv20.pk3
    UDV_v1.61_A_BASE_GZDoomOnly.pk3
    UDV_v1.61_B_ADD_IN_Mod_BDv20.pk3

then it crashes

    Image

Spoiler:
Last edited by Kappes Buur on Sun Oct 18, 2015 11:34 am, edited 2 times in total.
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Re: Ultimate DoomVisor

Postby BlueDragoon97 » Sun Oct 18, 2015 10:27 am

Kappes Buur wrote:
BlueDragoon97 wrote:So at this point I've gone and made this entire account just so that I can get an answer to this stupid question: what the heck does the KDIZDKeys.wad file do? I've been able to find jack and s*** with Google, so I'm turning to the people who actually know stuff about DOOM modding for help. Please reply so I can finally know whether or not to send this file to the trash bin.


Opening this file with Slade3 reveals that it contains three pickup icons for different coloured keys.


So what mods [if any] other than Knee-Deep in ZDoom actually use them?
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Re: Ultimate DoomVisor

Postby Valherran » Sun Oct 18, 2015 10:40 am

That is probably the best HUD I have ever seen in Doom... :shock:
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Re: Ultimate DoomVisor

Postby Max Dickings » Mon Oct 19, 2015 6:04 pm

Kappes Buur wrote:Stuff



Are you hitting - or + ?

And the script errors are normal I believe, that is the add-ons loaded afterward the base file overwriting/canceling them out.
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Re: Ultimate DoomVisor

Postby Freya Mánibrandr » Sat Nov 07, 2015 5:11 am

UDV_v1.61_A_BASE.pk3
UDV_v1.61_B_Vanilla.pk3

For some reason, loading these two mods renders keycards unuseable. Any idea what's going on?
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Re: Ultimate DoomVisor

Postby Max Dickings » Fri Jan 01, 2016 9:09 am

Quick-fix to get this working with V20B by disabling the radar -

Open UDV_v1.61_B_ADD_IN_Mod_BDv20.pk3 (WinRAR opens pk3 files)
Go into folder "actors"
Open "UDVRadar.txt"
Do -not- delete that file, simply rewrite the whole file just as just "//." Make sure to save/replace it.
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