Ultimate DoomVisor

For high-res texture/sprite projects, sprite-fix patches, music add-ons, music randomizers, and other graphic/sound-only projects.
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The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

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Re: Ultimate DoomVisor

Postby Running Dog » Fri Jun 14, 2019 2:34 pm

saegiru wrote:
Running Dog wrote:That's a great mod! Unfortunately, with BDv21 "Critical bleeding/Energize" and "Weapon list" doesn't work



What kind of error are you getting? I am able to use both of those with BDv21.


Well, I found the reason why these things don't work. With "Normal mode" UDV works fine, but with "Tactical mode" bleeding and weapon list don't working.
Also, sorry for my bad English.
Running Dog
 
Joined: 14 Jun 2019

Re: Ultimate DoomVisor

Postby Vampire_2008 » Sat Jun 15, 2019 6:12 pm

saegiru wrote:With UDV mine isn't crashing though... can you post your crash log?


Here it. Sorry for delay.
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Vampire_2008
 
Joined: 11 Jun 2019
Operating System: Windows 10/8.1/8/201x 64-bit
Graphics Processor: nVidia (Modern GZDoom)

Re: Ultimate DoomVisor

Postby skellitor301 » Mon Jul 08, 2019 5:29 am

Heya, I've tried the updated UDV with my voicepack btw and I noticed it's pretty quiet. Is there a way to turn that up in game or should I try to amplify the files themselves? I still got the raw files so if there's anything you want me to update or redo just let me know my dude. Btw what did you think of the voice name suggestion?
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skellitor301
 
Joined: 13 Jul 2017
Discord: Skellitor301#7499

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