Ultimate DoomVisor

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Re: Ultimate DoomVisor

Postby skellitor301 » Mon Jan 21, 2019 1:10 pm

Awesome! Glad you like it
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Re: Ultimate DoomVisor

Postby skellitor301 » Mon Jan 21, 2019 3:17 pm

How about V.I.C.E.? Vocal Integration Combat Enhancement?
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Re: Ultimate DoomVisor

Postby BerserkerNoir » Fri Jan 25, 2019 1:34 pm

I like this HuD a lot, but right now the compatibility is not supported for old gzdoom or Zandronum.
I somehow managed to use an old build of your hud, and made it usable for Zandronum 3.0, and added ammo types from BDv21 Beta, the only thing I dont seem to do is to add new Weapons to the List, how is it done? ACS?
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Re: Ultimate DoomVisor

Postby saegiru » Fri Jan 25, 2019 3:02 pm

BerserkerNoir wrote:I like this HuD a lot, but right now the compatibility is not supported for old gzdoom or Zandronum.
I somehow managed to use an old build of your hud, and made it usable for Zandronum 3.0, and added ammo types from BDv21 Beta, the only thing I dont seem to do is to add new Weapons to the List, how is it done? ACS?

Yes, it is done via ACS, and I honestly hate it. I am looking to go Zscript eventually (not that will help you with old versions or Zand). If you want to edit or add any weapon lists, its the saeweap.acs file. You'll just need to compile any changes you make.
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Re: Ultimate DoomVisor

Postby BerserkerNoir » Fri Jan 25, 2019 4:46 pm

saegiru wrote:Yes, it is done via ACS, and I honestly hate it. I am looking to go Zscript eventually (not that will help you with old versions or Zand). If you want to edit or add any weapon lists, its the saeweap.acs file. You'll just need to compile any changes you make.


I Just did it, thank you.
Looking forward for the ZScript version when it comes out!
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Re: Ultimate DoomVisor

Postby nonamiriuki » Fri Apr 12, 2019 9:38 pm

I'm having a problem, I'm trying to run UDV with Poject Brutality v3.0 but the ammo display does not appear at all. Everything else works it even says "pistol" or "rifle" on top of where the ammo should be but there are no numbers.
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Re: Ultimate DoomVisor

Postby Frozenwolf150 » Thu May 09, 2019 5:18 pm

nonamiriuki wrote:I'm having a problem, I'm trying to run UDV with Poject Brutality v3.0 but the ammo display does not appear at all. Everything else works it even says "pistol" or "rifle" on top of where the ammo should be but there are no numbers.

I might have an answer. The current version of UDV isn't compatible with the latest Github version of Project Brutality 3.0. You'll need to go back to the PB 3.0 beta test version from January 2018, which is still compatible.

I think this is the correct link.
https://drive.google.com/file/d/1aRFCJe ... 9I6cK/view

Alternately, you could load a second HUD mod like HXRTC after UDV so that you get the functioning features of UDV with the ammo counters of HXRTC, though that one still isn't compatible with the newer PB weapons like the Excavator.
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Re: Ultimate DoomVisor

Postby Valherran » Sat May 11, 2019 6:46 pm

Frozenwolf150 wrote:
nonamiriuki wrote:I'm having a problem, I'm trying to run UDV with Poject Brutality v3.0 but the ammo display does not appear at all. Everything else works it even says "pistol" or "rifle" on top of where the ammo should be but there are no numbers.

I might have an answer. The current version of UDV isn't compatible with the latest Github version of Project Brutality 3.0. You'll need to go back to the PB 3.0 beta test version from January 2018, which is still compatible.

I think this is the correct link.
https://drive.google.com/file/d/1aRFCJe ... 9I6cK/view

Alternately, you could load a second HUD mod like HXRTC after UDV so that you get the functioning features of UDV with the ammo counters of HXRTC, though that one still isn't compatible with the newer PB weapons like the Excavator.


May as well wait for Brutal Doom V21, this should be out around next week.
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Re: Ultimate DoomVisor

Postby saegiru » Mon Jun 10, 2019 6:34 am

Updated a few days ago... supports BDv21, and added some new features. Don't have much time to work on it these days, but give it a look if you feel like it.

Also, I will not be working on fixing any Project Brutality issues until a final version of that is released. Updating for every new build of PB got super tiring so I had to stop.
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Re: Ultimate DoomVisor

Postby Vampire_2008 » Mon Jun 10, 2019 9:24 pm

Game crashes on new version when finding secret.
Game: DooM 2
Sourceport: GZDoom 4.1.3
Mods: Only UDV_v2.13_A_BASE.pk3
Crashed when language not is English. Currently I used russian.
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Re: Ultimate DoomVisor

Postby saegiru » Wed Jun 12, 2019 5:57 am

Vampire_2008 wrote:Game crashes on new version when finding secret.
Game: DooM 2
Sourceport: GZDoom 4.1.3
Mods: Only UDV_v2.13_A_BASE.pk3
Crashed when language not is English. Currently I used russian.


Hmm, that's an odd one... I'll have to look into it. Very likely could be related to GZDoom itself and not my mod. My mod doesn't do anything with language... You might want to send this bug to the developers of GZDoom too.
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Re: Ultimate DoomVisor

Postby Vampire_2008 » Wed Jun 12, 2019 8:56 pm

saegiru wrote:
Vampire_2008 wrote:Game crashes on new version when finding secret.
Game: DooM 2
Sourceport: GZDoom 4.1.3
Mods: Only UDV_v2.13_A_BASE.pk3
Crashed when language not is English. Currently I used russian.


Hmm, that's an odd one... I'll have to look into it. Very likely could be related to GZDoom itself and not my mod. My mod doesn't do anything with language... You might want to send this bug to the developers of GZDoom too.


Without UDV works fine.
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Re: Ultimate DoomVisor

Postby saegiru » Thu Jun 13, 2019 11:30 am

Vampire_2008 wrote:
saegiru wrote:
Vampire_2008 wrote:Game crashes on new version when finding secret.
Game: DooM 2
Sourceport: GZDoom 4.1.3
Mods: Only UDV_v2.13_A_BASE.pk3
Crashed when language not is English. Currently I used russian.


Hmm, that's an odd one... I'll have to look into it. Very likely could be related to GZDoom itself and not my mod. My mod doesn't do anything with language... You might want to send this bug to the developers of GZDoom too.


Without UDV works fine.


With UDV mine isn't crashing though... can you post your crash log?
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Re: Ultimate DoomVisor

Postby Running Dog » Fri Jun 14, 2019 12:25 am

That's a great mod! Unfortunately, with BDv21 "Critical bleeding/Energize" and "Weapon list" doesn't work
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Re: Ultimate DoomVisor

Postby saegiru » Fri Jun 14, 2019 10:11 am

Running Dog wrote:That's a great mod! Unfortunately, with BDv21 "Critical bleeding/Energize" and "Weapon list" doesn't work



What kind of error are you getting? I am able to use both of those with BDv21.
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