Wolfenstein 3D 128x128 resources thread
Forum rules
Before posting your Resource, please make sure you can answer YES to any of the following questions:
Consult the Resource/Request Posting Guidelines for more information.
Please don't put requests here! They have their own forum --> here. Thank you!
Before posting your Resource, please make sure you can answer YES to any of the following questions:
- Is the resource ENTIRELY my own work?
- If no to the previous one, do I have permission from the original author?
- If no to the previous one, did I put a reasonable amount of work into the resource myself, such that the changes are noticeably different from the source that I could take credit for them?
Consult the Resource/Request Posting Guidelines for more information.
Please don't put requests here! They have their own forum --> here. Thank you!
- YukiHerz
- Global Moderator
- Posts: 1503
- Joined: Mon Dec 02, 2013 6:01 pm
- Graphics Processor: Intel (Modern GZDoom)
- Location: Where corruption is redefined daily.
Re: Wolfenstein 3D 128x128 resources thread
Take whatever you need from my old dump.
Re: Wolfenstein 3D 128x128 resources thread
Improved "perfurated" door with blood.
Thanks, I might use a few of them as base for something.Take whatever you need from my old dump.
- Captain J
-
- Posts: 16890
- Joined: Tue Oct 02, 2012 2:20 am
- Location: An ancient Escape Shuttle(No longer active here anymore)
- Contact:
Re: Wolfenstein 3D 128x128 resources thread
The right one's blood stain seems just got erased, but it's better now!
Re: Wolfenstein 3D 128x128 resources thread
I haven't been checking this thread for a while. Some badass shit been done lately.
The texture look a lot better than the one I added. But I think the blood is less on style with the Mac version, so here is mine separated:DenisBelmondo wrote:
LkMax wrote:
You should avoid adding only shaded versions of walls. The shading is added by the engine in the Mac.LkMax wrote:
Re: Wolfenstein 3D 128x128 resources thread
There was no shading in the "Jaguar-family" of ports (Atari Jaguar, 3DO and Macintosh), every wall had the same brightness. Everything was stripped down and simplified for the ports.
-
- Posts: 56
- Joined: Fri Aug 02, 2013 12:04 am
Re: Wolfenstein 3D 128x128 resources thread
Are the wall graphics part of wolf 3d all done?
What's left on the todo list for this resource?
What's left on the todo list for this resource?
Re: Wolfenstein 3D 128x128 resources thread
All the walls are done and together with this: http://forum.zdoom.org/viewtopic.php?f=19&t=52873 all the sprites are pretty much done too. Though there is room for improvements in some areas.
-
- Posts: 108
- Joined: Mon Dec 12, 2016 1:12 pm
Re: Wolfenstein 3D 128x128 resources thread
The walls and sprites both look good. Is there a .pk3 file to play with these?CeeJay wrote:All the walls are done and together with this: http://forum.zdoom.org/viewtopic.php?f=19&t=52873 all the sprites are pretty much done too. Though there is room for improvements in some areas.
- hoover1979
- Posts: 209
- Joined: Sun Jun 22, 2014 12:47 am
- Graphics Processor: nVidia (Modern GZDoom)
- Location: Kadingir Sanctum, Hell (Postal Code: 666)
- Contact:
Re: Wolfenstein 3D 128x128 resources thread
Very promising, Wolfenstein and Doom are most likely my Two favorite games of all time, with the Quake series at a close third.
Re: Wolfenstein 3D 128x128 resources thread
Has anyone made high-res Wolf3D with EcWolf yet, using the new 128x128 rotational sprites?
- Captain J
-
- Posts: 16890
- Joined: Tue Oct 02, 2012 2:20 am
- Location: An ancient Escape Shuttle(No longer active here anymore)
- Contact:
Re: Wolfenstein 3D 128x128 resources thread
Not yet, i think. Also some sprites are need to be made, or improved.
Re: Wolfenstein 3D 128x128 resources thread
I adjusted the palette of DenisBelmondo's purple rocks to something that is closer to the PC version.
I am also going to update the first post.
I am also going to update the first post.
Re: Wolfenstein 3D 128x128 resources thread
Cool. What's the difference between these and the original 128x128 counterparts?Fox666 wrote:
- Captain J
-
- Posts: 16890
- Joined: Tue Oct 02, 2012 2:20 am
- Location: An ancient Escape Shuttle(No longer active here anymore)
- Contact:
Re: Wolfenstein 3D 128x128 resources thread
Its metal texture now looks less-pixely yet detailed then the original, i guess. And i like the change it has!