555 Doom 1 & 2 Soundtrack Rebuild

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555 Doom 1 & 2 Soundtrack Rebuild

Postby loismustdie555 » Sat May 30, 2015 7:55 am

Doom 1 and 2 Soundtrack Rebuilds by Andrey Avkhimovich

That I got permission to post.

All examples herefor Doom 1 and here for Doom 2.

They're the best (but not the heaviest) rebuilds in my opinion. That doesn't make that true for you though.

File size is about 354MB because of use of 320KBps MP3 files. Apologies. But I don't know how to compress a .wad.

Click here to download!
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Re: 555 Doom 1 & 2 Soundtrack Rebuild

Postby Nevander » Sat May 30, 2015 9:48 am

loismustdie555 wrote:Apologies. But I don't know how to compress a .wad.

Best thing you can get is to convert them all to OGG and then stick them inside the WAD. Should be around 110 MB instead this way. You can use Audacity to convert them between formats.
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Re: 555 Doom 1 & 2 Soundtrack Rebuild

Postby loismustdie555 » Sat May 30, 2015 9:53 am

Nevander wrote:
loismustdie555 wrote:Apologies. But I don't know how to compress a .wad.

Best thing you can get is to convert them all to OGG and then stick them inside the WAD. Should be around 110 MB instead this way. You can use Audacity to convert them between formats.


Thanks much. I will do probs later today. :P
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Re: 555 Doom 1 & 2 Soundtrack Rebuild

Postby Armaetus » Sat May 30, 2015 12:26 pm

You got some good tracks in there but the file size is a bit large. If you still have the original uncompressed audio, compress from those instead of transcoding from MP3.

Use OGG quality 5, which is Audacity's default.

Also consider splitting into Doom and Doom 2 files for ease as SLADE almost choked on loading the 355 MB WAD file.

There is no D_E4M1, D_E4M4 or D_E4M8 and the game uses music slots from the other tracks to use in E4 so you can delete those entries. Also you can just leave D_INTROA blank as the original entries in DOOM.WAD it was a small piece that accompanies D_INTRO.

Why is your D_AMPIE used for D_DM2INT? I think you mixed importing tracks by mistake there too.
Last edited by Armaetus on Sat May 30, 2015 12:41 pm, edited 1 time in total.
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Operating System: Windows Vista/7/2008 64-bit
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Graphics Processor: ATI/AMD with Vulkan Support

Re: 555 Doom 1 & 2 Soundtrack Rebuild

Postby Xeotroid » Sat May 30, 2015 12:41 pm

Sounds pretty good, though sometimes it sounds empty without unusual instruments like in D_EVIL. I really like the intermission from Doom 2 and every other that is metal in the original.
But for god's sake, use $musicalias in SNDINFO so you don't have to copy the same song twice or three times, I'll give you mine for Doom 2, I didn't do one for Doom 1:

Code: Select allExpand view
//Doom 2
$musicalias d_runni2 d_runnin
$musicalias d_stlks2 d_stalks
$musicalias d_stlks3 d_stalks
$musicalias d_count2 d_countd
$musicalias d_doom2  d_doom
$musicalias d_theda2 d_the_da
$musicalias d_theda3 d_the_da
$musicalias d_shawn2 d_shawn
$musicalias d_shawn3 d_shawn
$musicalias d_ddtbl2 d_ddtblu
$musicalias d_ddtbl3 d_ddtblu
$musicalias d_dead2  d_dead
$musicalias d_romer2 d_romero
$musicalias d_messg2 d_messag
Last edited by Xeotroid on Sat May 30, 2015 12:42 pm, edited 1 time in total.
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Re: 555 Doom 1 & 2 Soundtrack Rebuild

Postby Armaetus » Sat May 30, 2015 12:42 pm

Xeotroid: That would only work for ZDoom and GZDoom as it doesn't work at all for Zandronum or ZDaemon.
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Armaetus
RDND, Maps of Chaos and Obsidian Dev
 
Joined: 13 Mar 2009
Location: New York State
Discord: Armaetus#8512
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Operating System: Windows Vista/7/2008 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: ATI/AMD with Vulkan Support


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