BRIEF INFO:
My main goals with this mod are to provide classic looking HUD with:
- Mugshot
- Levels stats for overlay automap
- Boom styled colorized counters by their values
- And make it as cross-mod compatible as possible.
Compatible with latest stable releases of Zdoom, Gzdoom, Zandronum and all their later svn builds.
After initial release I decided to split this mod into 2 separate branches. First one is continuation of already begun development and second, called "Vanilla" introduces Ammo tally for vanilla Doom.
Vanilla version is designed only for classic Doom or with mods, PWADs that dont add new weapons and/or ammo types. It is possible that some mods with new weapons may be compatible with it somehow, but generally it is not recommended to try it with them.
If you see default Zdoom fullscreen or alternative HUD instead of this, shrink your screen view one step down.DOWNLOAD LINKS:
SCREENSHOTS:
CLICK ON SHOW SPOILER FOR MORE
Spoiler:
NOTES:CHANGELOG:
1.0
- Initial release. At that time version was not mentioned in name.
1.1
- Split into 2 separate branches: continuation of original and special "Vanilla" version (Van suffix)
- Added Boom style colorization of counters (Thanks to Blue Shadow for tip)
- Changed inventory bar to more minimalistic look
This fullscreen hud replaces Statusbar (I know it sounds weird ), but that was the only way I was capable to show level stats for overlay map.
Centered deliberately, as I prefer having info in center *even* on widescreen. But feel free to make any modifications to it (like editing it with fullscreen offsets) and distribute it further. Dont worry, no permissions needed.
Motivation for "Vanilla" version was based on principle, that original Doom deserves such treatment for its significance.
But I am not interested in any way to alter this HUD for other mods. That is up to you, if you want.
POSSIBLE TO-DOs:
- Implement all 4 colors for values of counter digits. So far I was able to implement only 3.
- Display scaled down WeaponIcon for selected weapons. < Seems to be not yet possible, it is said to be only in test build of Gzdoom f73275a
I have no knowledge of ACS and I want to keep most of this HUDs features as cross-mod compatible as possible and dont want to create other mod specific variations. Any help apprecieted.
CREDITS (Also included in WAD):
All code made by me.
Copies of original statusbar font graphics (STYSNUM*s) made by ID Software.
Little help from Blue Shadow with colorizing counters.
Inspiration by Odamex (mugshot), Doomsday (level stats for overlay map) and Boom (colorized counters from graphical hud) HUDs.