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Re: [ECWolf] CeeJay's hi-res/enhancement patch (at version 6

PostPosted: Thu Nov 26, 2015 12:06 am
by CeeJay
Since ECWolf now supports FLAC I'll be replacing Nautilus' music (Re-Wolfenstein 3D) with lossless versions in its place. Also, 3DO music is on the way along with a slightly updated version of the mod itself. The 3DO soundtrack is still by far my favorite.

Re: [ECWolf] CeeJay's hi-res/enhancement patch (version 6b)

PostPosted: Thu Nov 26, 2015 2:06 am
by SamVision
Is there the Mac version of the music as well? That was my favorite.

Re: [ECWolf] CeeJay's hi-res/enhancement patch (version 6b)

PostPosted: Thu Nov 26, 2015 9:11 am
by CeeJay
It may be added at some point in the future.

Re: [ECWolf] CeeJay's hi-res/enhancement patch (version 6b)

PostPosted: Sat Nov 28, 2015 10:19 pm
by jdog320
Will you change BJ's mug like in the mac version please?

Re: [ECWolf] CeeJay's hi-res/enhancement patch (version 7)

PostPosted: Sat Dec 03, 2016 8:44 am
by CeeJay
Now with enemy rotations along with new and improved sprites and a Mac-inspired status bar by DenisBelmondo.

Re: [ECWolf] CeeJay's hi-res/enhancement patch (version 7)

PostPosted: Thu Dec 29, 2016 10:51 am
by StarController
Thanks for this update pack. It makes me smile to see people helping wolf3d to be all that it can be, without trying to make it too modern.

problem:
I tried to run version 7 with a version of ecwolf downloaded just a few days ago, and things looked ... wrong. it looked like the walls had been scaled for your hi-res textures, but it only showed a 1/4 size of the old texture in the top-left corner. I think something changed in ECwolf and broke the mod.
Or I don't know how to run the mod properly. (I just drug your mod onto ecwolf.exe)

Re: [ECWolf] CeeJay's hi-res/enhancement patch (version 7)

PostPosted: Thu Dec 29, 2016 3:07 pm
by CeeJay
Pretty sure I was using the latest build of ECWolf on my last playthrough but I'll have a closer look in the morning.

Re: [ECWolf] CeeJay's hi-res/enhancement patch (version 7)

PostPosted: Thu Dec 29, 2016 3:44 pm
by StarController
I retract my bug report. I looked over the ecwolf website and downloaded the 1.3.3x64 version and tried again and it worked perfectly. I must have stumbled on a svn version or similar. Sorry to bother. :)

Re: [ECWolf] CeeJay's hi-res/enhancement patch (version 7)

PostPosted: Sat Dec 31, 2016 5:38 pm
by hoover1979
Thanks for the pack CeeJay. :mrgreen:

It really brings a lot to ECWolf.
I wanted to play the Mac version, natively on a PC for many years due to the higher fidelity GFX and Sound. Thanks to you I can now! :D

Re: [ECWolf] CeeJay's hi-res/enhancement patch (version 7)

PostPosted: Sun Jan 01, 2017 2:21 am
by enderandrew
StarController wrote:I retract my bug report. I looked over the ecwolf website and downloaded the 1.3.3x64 version and tried again and it worked perfectly. I must have stumbled on a svn version or similar. Sorry to bother. :)

Same thing here. With the latest svn/nightly build, the textures only map to 1/4 of the space they are supposed to. But with the latest stable 1.3.3 x64, it works fine.

Re: [ECWolf] CeeJay's hi-res/enhancement patch (version 7)

PostPosted: Tue Jan 10, 2017 12:22 am
by CeeJay
Well, try version 1.3.3 (x64) and see if that works then.

Re: [ECWolf] CeeJay's hi-res/enhancement patch (now at v.8)

PostPosted: Tue Jan 24, 2017 9:54 am
by CeeJay
New update. Features more faithful Pacman ghosts, improved Hitler decoy enemy... thing, some improved sprites and a few texture changes. Oh, enemies now do make pain sounds. Enjoy!

Re: [ECWolf] CeeJay's hi-res/enhancement patch (now at v.8)

PostPosted: Thu Feb 02, 2017 9:43 am
by Rokim21
This mod have rotations?

Re: [ECWolf] CeeJay's hi-res/enhancement patch (now at v.8)

PostPosted: Fri Feb 03, 2017 5:34 am
by CeeJay
For the common enemies, yes.

Re: [ECWolf] CeeJay's hi-res/enhancement patch (now at v.8)

PostPosted: Mon Sep 25, 2017 4:23 pm
by Dunya
Hi, I'm doing something interesting on the basis of this project :)

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