[ECWolf] CeeJay's "Shoe Shine" patch

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Re: [ECWolf] CeeJay's hi-res/enhancement patch

Postby CeeJay » Thu May 21, 2015 10:42 am

Clownman wrote:I'd personally go with the Jaguar weapons or new weapon sprites all together ((There was one pack with an actual Luger as the pistol)). But I think seperate addons for sprites would be better and a safer option.
Agreed. I don't want to go for a too realistic set either since I feel that it would clash with the rest of the art style.

Genisys wrote:The ECWolf site seems to be down. I have tried to connect during the last few days without success. Any information regarding this?
Is for me too, don't know why. The site was working for me just the other day.

EDIT: Latest build is up for grabs. The wall textures are all done and dusted (hopefully) and the weapons have been split into two separate archives, one with the SNES/3DO/Macintosh weapon set and the other with the Atari Jaguar weapon set (minus the Gatling gun, which is replaced with another one). Enjoy!
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Joined: 14 Mar 2010

Re: [ECWolf] CeeJay's hi-res/enhancement patch (version 4)

Postby CeeJay » Mon May 25, 2015 10:49 am

Uploaded new update. It is pretty much finished, at least for now.
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Re: [ECWolf] CeeJay's hi-res/enhancement patch

Postby Judge » Tue May 26, 2015 8:01 pm

CeeJay wrote:Just the fact that this project exists. Quote the description and link to either this forum post or the one on forum.drdteam.org.


There ya go, done.
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Re: [ECWolf] CeeJay's hi-res/enhancement patch (version 4)

Postby CeeJay » Tue May 26, 2015 10:40 pm

Hey, thanks :)
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Re: [ECWolf] CeeJay's hi-res/enhancement patch (version 4)

Postby Double(Super)Shotgun » Wed May 27, 2015 12:09 pm

CeeJay wrote:Uploaded new update. It is pretty much finished, at least for now.


Have you ever been able to find the alternate blue brick texture in 128x128? I'm on the lookout for that currently.

This guy:
Image
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Re: [ECWolf] CeeJay's hi-res/enhancement patch (version 4)

Postby Flynn Taggart » Wed May 27, 2015 1:29 pm

I tried to edit a custom one. It should tile well with the existing wall texture.
Image
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Re: [ECWolf] CeeJay's hi-res/enhancement patch (version 4)

Postby Double(Super)Shotgun » Wed May 27, 2015 8:44 pm

Flynn Taggart: I don't know how you did this, but this is exactly what I was looking for. May I credit you for your work?
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Re: [ECWolf] CeeJay's hi-res/enhancement patch (version 4)

Postby Flynn Taggart » Wed May 27, 2015 9:30 pm

Double(Super)Shotgun wrote:Flynn Taggart: I don't know how you did this, but this is exactly what I was looking for. May I credit you for your work?

I don't really care much for credit since it was a simple edit, but you may go ahead and use it.
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Re: [ECWolf] CeeJay's hi-res/enhancement patch (version 4)

Postby CeeJay » Wed May 27, 2015 9:51 pm

I don't have alternatives for any of the them, except the grey boulder ones. I just use the normal texture in their place.

EDIT: Flynn, you think you could do the same with these as well: Image that'd be awesome
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Re: [ECWolf] CeeJay's hi-res/enhancement patch (version 4)

Postby Flynn Taggart » Thu May 28, 2015 12:20 am

I gave it a shot, The grey ones are pretty much done so far, The brown stone is giving me trouble for some reason. They're a little rough around the edges here and there but they're pretty identical to the official ones. And they should be able to tile hopefully.
Image Image
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Re: [ECWolf] CeeJay's hi-res/enhancement patch (version 4)

Postby CeeJay » Thu May 28, 2015 10:05 am

Great job so far but they don't tile too well i'm afraid:

Image
Image

Original 128x128 version on the left side

EDIT: The blue wall does however and looks good in-game
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Re: [ECWolf] CeeJay's hi-res/enhancement patch (version 4)

Postby Gez » Thu May 28, 2015 10:27 am

I think the tiling is mostly okay?
ImageImageImage
ImageImageImage
ImageImageImage
ImageImageImage
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Re: [ECWolf] CeeJay's hi-res/enhancement patch (version 4)

Postby CeeJay » Thu May 28, 2015 11:33 am

They tile well with each other but not with the original 128x128 stone wall.
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Re: [ECWolf] CeeJay's hi-res/enhancement patch (version 4)

Postby Flynn Taggart » Thu May 28, 2015 12:22 pm

Hopefully this should help fix some of the tiling discrepancies. I tried to get them to tile better between both the original and the custom but I can't get it exactly perfect.
Image Image
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Re: [ECWolf] CeeJay's hi-res/enhancement patch (version 4)

Postby CeeJay » Thu May 28, 2015 7:30 pm

The second one now tiles okay, sticks out a wee bit but works.

The second ones bottom half tiles perfectly (from both sides) but there's some issues with the top part as you can see here:
Image
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