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Re: [Release] Brutal Doom Voxel Patch 1.0

PostPosted: Mon Jan 26, 2015 1:52 am
by zedas
cem26 wrote:am getting this:

Script error 'wdi_exmappack_2a.pk3:exdec/slendered.txt' line 106: Invalid state parameter a_weaponready



Well that's your problem right there. Doesn't have anything to do with this file. I googled "wdi_exmappack_2a.pk3" and downloaded it to have a look. You sure that map pack is for zdoom/gzdoom? I only found mention of it for Zandronum. Loaded it wit completely unmodded gzdoom and got the same error.

Re: [Release] Brutal Doom Voxel Patch 1.0

PostPosted: Mon Jan 26, 2015 8:15 am
by cem26
Thx i will try it.

Re: [Release] Brutal Doom Voxel Patch 1.0

PostPosted: Tue Jan 27, 2015 3:34 am
by cem26
NOW AM GETTING THIS shi-

Execution could not continue

2 erros while parsing DECORATE scripts

Re: [Release] Brutal Doom Voxel Patch 1.0

PostPosted: Tue Jan 27, 2015 4:43 am
by phantombeta
"a_weaponready"
I believe that mod might be broken. A_WeaponReady is a function that exists in both Zandronum and GZDoom.
It's a function that has been in ZDoom for a LONG time. (Since modern DECORATE was created, I think)
Either it's being called from the wrong place or it's being called from a non-weapon actor. (Only actors that inherit from Weapon can call this function)

Re: [Release] Brutal Doom Voxel Patch 1.0

PostPosted: Tue Jan 27, 2015 3:17 pm
by cem26
i cant change it? okay i will not play this map with voxel wad and am getting this now:

Execution could not continue

2 erros while parsing DECORATE scripts

Re: [Release] Brutal Doom Voxel Patch 1.0

PostPosted: Tue Jan 27, 2015 3:44 pm
by wildweasel
Okay, can you tell us:
  • EVERYTHING you are loading.
  • What exact version of ZDoom you are using.
  • The complete error message.

Re: [Release] Brutal Doom Voxel Patch 1.0

PostPosted: Tue Jan 27, 2015 3:48 pm
by phantombeta
Wouldn't just posting the entire log tell us all of that?

Re: [Release] Brutal Doom Voxel Patch 1.0

PostPosted: Tue Jan 27, 2015 3:49 pm
by wildweasel
phantombeta wrote:Wouldn't just posting the entire log tell us all of that?

Ideally, yes.

Re: [Release] Brutal Doom Voxel Patch 1.0

PostPosted: Wed Jan 28, 2015 1:22 pm
by cem26
PROBLEM?
my zdoom version:gzdoom-bin-1-8-07

Re: [Release] Brutal Doom Voxel Patch 1.0

PostPosted: Wed Jan 28, 2015 1:24 pm
by wildweasel
cem26 wrote:PROBLEM?

...Can you copy and paste the ENTIRE contents of the log window when ZDoom runs? We CANNOT HELP YOU without this info.

Re: [Release] Brutal Doom Voxel Patch 1.0

PostPosted: Wed Jan 28, 2015 1:26 pm
by cem26
okay wait i will uptade this post

Re: [Release] Brutal Doom Voxel Patch 1.0

PostPosted: Wed Jan 28, 2015 1:28 pm
by wildweasel
Well, okay, telling us the version number is a start, but we need to know everything about what's happening with your copy of ZDoom. Could you copy down the whole thing for us?

Re: [Release] Brutal Doom Voxel Patch 1.0

PostPosted: Wed Jan 28, 2015 3:16 pm
by cem26

Re: [Release] Brutal Doom Voxel Patch 1.0

PostPosted: Wed Jan 28, 2015 3:31 pm
by wildweasel
Um, no, that isn't quite what I asked. Everything in that window is text that can be selected by clicking on it and pressing Control+A to select all of it. Then press Control+C to copy it and paste it into the forum post with Control+V.

Re: [Release] Brutal Doom Voxel Patch 1.0

PostPosted: Wed Jan 28, 2015 4:54 pm
by cem26
okay i will update soon