[Release] Brutal Doom Voxel Patch 3.2.1 (Updated 01/22/2016)

For high-res texture/sprite projects, sprite-fix patches, music add-ons, music randomizers, and other graphic/sound-only projects.
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.

Re: [Release] Brutal Doom Voxel Patch 3.2.1 (Updated 01/22/2

Postby skitey » Mon Oct 31, 2016 3:00 pm

*bump*
maybe somebody update the voxel patch for brutal doom 64 and the latest brutal doom?
User avatar
skitey
 
Joined: 13 Jun 2015

Re: [Release] Brutal Doom Voxel Patch 3.2.1 (Updated 01/22/2

Postby The_DooM_Marine_DIV » Sun Nov 20, 2016 2:30 pm

can't be compatible with the other doom mod?
User avatar
The_DooM_Marine_DIV
 
Joined: 02 Jun 2016

Re: [Release] Brutal Doom Voxel Patch 3.2.1 (Updated 01/22/2

Postby enderandrew » Mon Dec 19, 2016 10:10 pm

zedas wrote:Path=Addon\Improved_brightmaps.pk3

Where do you get that file?
enderandrew
 
Joined: 12 Dec 2016

Re: [Release] Brutal Doom Voxel Patch 3.2.1 (Updated 01/22/2

Postby zedas » Fri Dec 23, 2016 12:26 pm

skitey wrote:*bump*
maybe somebody update the voxel patch for brutal doom 64 and the latest brutal doom?


What?!?! It got updated again? ughhh there goes my free time.
User avatar
zedas
 
Joined: 13 Jan 2015
Location: Ottawa, ON

Re: [Release] Brutal Doom Voxel Patch 3.2.1 (Updated 01/22/2

Postby The Bright Side » Wed Feb 01, 2017 1:43 pm

zedas wrote:What?!?! It got updated again? ughhh there goes my free time.


Not yet, but v20c is around the corner! And Sgt Mark is remaking the torches:

https://www.youtube.com/watch?v=H0wugvD-WfI

Zedas, are you still around? I don't want to do without your awesome voxels in the future :-)
The Bright Side
 
Joined: 07 Jan 2016

Re: [Release] Brutal Doom Voxel Patch 3.2.1 (Updated 01/22/2

Postby Warlon » Thu Feb 28, 2019 3:47 am

As i see, the voxel patch for Brutal Doom is freezed?

I want to do all broken and new models in voxels, additionally to this patch.

BD21 Rocket Launcher, for example:

User avatar
Warlon
 
Joined: 28 Feb 2019

Re: [Release] Brutal Doom Voxel Patch 3.2.1 (Updated 01/22/2

Postby The Bright Side » Thu Feb 28, 2019 5:53 am

Oh man I'd love to see that! I hope zedas still follows this thread and you guys can get together to bring this add-on up to date. BD21 is shaping up to be the *tits*, and I'd be really excited if you guys brought the voxels back for it.
The Bright Side
 
Joined: 07 Jan 2016

Re: [Release] Brutal Doom Voxel Patch 3.2.1 (Updated 01/22/2

Postby Warlon » Thu Feb 28, 2019 7:13 am

Sounds good) I planned make a patch for this voxel patch.

Tested it right now and all new voxel weapons and items works correctly ;)

User avatar
Warlon
 
Joined: 28 Feb 2019

Re: [Release] Brutal Doom Voxel Patch 3.2.1 (Updated 01/22/2

Postby The Bright Side » Thu Feb 28, 2019 7:38 am

I think they look awesome! Are you also looking into decorative objects? I think Sgt Mark did something to torches and/or barrels (the flaming ones? not sure) somewhere along V21 development. Also, he added those cool spark particles to torches and other fire sources. can you imagine preserving those even when voxel objects are in use?

EDIT: oh, also look out for those little candle things (left of the energy cell in row 1 in this picture: https://external-preview.redd.it/1xVIOE ... bbf596616b). They've been causing problems in the past, they used to rapidly flicker back and forth between sprite and voxel model continuously.
The Bright Side
 
Joined: 07 Jan 2016

Re: [Release] Brutal Doom Voxel Patch 3.2.1 (Updated 01/22/2

Postby Warlon » Thu Feb 28, 2019 7:50 am

Whoops - fixed medpacks)

User avatar
Warlon
 
Joined: 28 Feb 2019

Re: [Release] Brutal Doom Voxel Patch 3.2.1 (Updated 01/22/2

Postby Warlon » Thu Feb 28, 2019 8:00 am

The Bright Side wrote:I think they look awesome! Are you also looking into decorative objects? I think Sgt Mark did something to torches and/or barrels (the flaming ones? not sure) somewhere along V21 development. Also, he added those cool spark particles to torches and other fire sources. can you imagine preserving those even when voxel objects are in use?

EDIT: oh, also look out for those little candle things (left of the energy cell in row 1 in this picture: https://external-preview.redd.it/1xVIOE ... bbf596616b). They've been causing problems in the past, they used to rapidly flicker back and forth between sprite and voxel model continuously.

Thanks!
In my plans was fix and add only those objects, which don't have 3d voxel visual. All decorative objects, as i see in-game, have 3d voxel visuals)
So i don't have a plan to remade those objects, sorry) But maybe in the future... :D
User avatar
Warlon
 
Joined: 28 Feb 2019

Re: [Release] Brutal Doom Voxel Patch 3.2.1 (Updated 01/22/2

Postby The Bright Side » Thu Feb 28, 2019 10:31 am

Awesome! I look forward to your new version and I'm sure more people are gonna enjoy it :-)
The Bright Side
 
Joined: 07 Jan 2016

Re: [Release] Brutal Doom Voxel Patch 3.2.1 (Updated 01/22/2

Postby Warlon » Fri Mar 01, 2019 2:15 am

Finished all items, which don't have 3d voxel models :)



It works like patch for Brutal Doom Voxel Patch 3.2.1 :) A little mess, but works perfectly.
User avatar
Warlon
 
Joined: 28 Feb 2019

Re: [Release] Brutal Doom Voxel Patch 3.2.1 (Updated 01/22/2

Postby talisa » Fri Mar 01, 2019 4:01 am

those look absolutely wicked af <3

.

do you plan to perhaps also make all the weapons from project brutality? :D
User avatar
talisa
 
Joined: 13 May 2018

Re: [Release] Brutal Doom Voxel Patch 3.2.1 (Updated 01/22/2

Postby The Bright Side » Fri Mar 01, 2019 7:01 am

This looks awesome, Warlon! Are you planning to release it on Moddb?
The Bright Side
 
Joined: 07 Jan 2016

PreviousNext

Return to Graphic/Audio Patches

Who is online

Users browsing this forum: No registered users and 1 guest