[Release] Brutal Doom Voxel Patch 3.2.1 (Updated 01/22/2016)

For high-res texture/sprite projects, sprite-fix patches, music add-ons, music randomizers, and other graphic/sound-only projects.
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.

Re: [Release] Brutal Doom Voxel Patch 3.2.1 (Updated 01/22/2

Postby Skrell » Tue Feb 09, 2016 9:56 am

PaskaTykki wrote:I like this project. Can you add Rocket Launcher shell casing?

Already in there.
Skrell
 
Joined: 25 Mar 2013

Re: [Release] Brutal Doom Voxel Patch 3.2.1 (Updated 01/22/2

Postby PaskaTykki » Tue Feb 09, 2016 10:19 am

I dont mean Rocket Launcher magazine.
PaskaTykki
 
Joined: 11 Jul 2012
Location: Finland

Re: [Release] Brutal Doom Voxel Patch 3.2.1 (Updated 01/22/2

Postby zedas » Fri Feb 12, 2016 11:09 am

PaskaTykki wrote:I dont mean Rocket Launcher magazine.


Could you expand a little? I'm not sure what casing you mean exactly. If I've missed something I can probably add it in,
User avatar
zedas
 
Joined: 13 Jan 2015
Location: Ottawa, ON

Re: [Release] Brutal Doom Voxel Patch 3.2.1 (Updated 01/22/2

Postby PaskaTykki » Thu Feb 18, 2016 8:31 am

Brutal Doom Rocket Launcher doesn't have anything shell ejection. Every time when you shoot Rocket Launcher, it eject shell like Rifle and Shotgun. So you didnt miss anything. I just ask, can you create shell ejection to Rocket Launcher.

Can you make 3D graphic for trees?
PaskaTykki
 
Joined: 11 Jul 2012
Location: Finland

Re: [Release] Brutal Doom Voxel Patch 3.2.1 (Updated 01/22/2

Postby bfg666 » Fri Apr 08, 2016 7:19 pm

Umm... a rocket doesn't have any shell in the first place (not just in Doom but IRL too), so why would you want to add one? Doesn't make sense.
User avatar
bfg666
 
Joined: 09 Apr 2016
Location: Deimos

Re: [Release] Brutal Doom Voxel Patch 3.2.1 (Updated 01/22/2

Postby VGAce » Fri Apr 15, 2016 6:05 am

here some feedback:
- the barrel has a few bright colored vertical stripes of pixels at the side and should have a slight cavity before the nukage at the top
- skeleton keys do not look good from the side or back
- armor bonus pickup could use some more work, the single colored flat top and sides look kinda off, should be rounder imo

otherwise good stuff, love voxels
User avatar
VGAce
 
Joined: 25 Mar 2016
Location: on location

Re: [Release] Brutal Doom Voxel Patch 3.2.1 (Updated 01/22/2

Postby vorty » Fri Apr 15, 2016 11:08 am

Just to clarify, this voxel patch changes/adds voxels to the ones that are already included in brutal doom v20b? I noticed that BD20 already replaces a lot of items with voxels.
vorty
 
Joined: 18 Jul 2014

Re: [Release] Brutal Doom Voxel Patch 3.2.1 (Updated 01/22/2

Postby VGAce » Fri Apr 15, 2016 8:34 pm

The skull that is sitting on one of those red altar pillars jumps down to the floor and follows the player... creepy lol (can be seen right at the beginning of epic.wad for example)
User avatar
VGAce
 
Joined: 25 Mar 2016
Location: on location

Re: [Release] Brutal Doom Voxel Patch 3.2.1 (Updated 01/22/2

Postby zedas » Mon Apr 18, 2016 1:36 am

vorty wrote:Just to clarify, this voxel patch changes/adds voxels to the ones that are already included in brutal doom v20b? I noticed that BD20 already replaces a lot of items with voxels.


Brutal Doom does not have any voxels included with it that I'm aware of. Sure you're not confusing voxels and sprites?
User avatar
zedas
 
Joined: 13 Jan 2015
Location: Ottawa, ON

Re: [Release] Brutal Doom Voxel Patch 3.2.1 (Updated 01/22/2

Postby zedas » Mon Apr 18, 2016 1:43 am

VGAce wrote:here some feedback:
- the barrel has a few bright colored vertical stripes of pixels at the side and should have a slight cavity before the nukage at the top
- skeleton keys do not look good from the side or back
- armor bonus pickup could use some more work, the single colored flat top and sides look kinda off, should be rounder imo

otherwise good stuff, love voxels


Agree on the first, have to have a look at the second and third. Making a new barrel is on the todo list as I I've never been in love with the current one. The skeleton keys and armor bonus never jumped out at me as needing editing, but I can look over them again.

VGAce wrote:The skull that is sitting on one of those red altar pillars jumps down to the floor and follows the player... creepy lol (can be seen right at the beginning of epic.wad for example)


Jumps down! oh dear that's not supposed to happen. What is that wad from and were you running any other mods?
User avatar
zedas
 
Joined: 13 Jan 2015
Location: Ottawa, ON

Re: [Release] Brutal Doom Voxel Patch 3.2.1 (Updated 01/22/2

Postby vorty » Mon Apr 18, 2016 8:56 am

zedas wrote:
vorty wrote:Just to clarify, this voxel patch changes/adds voxels to the ones that are already included in brutal doom v20b? I noticed that BD20 already replaces a lot of items with voxels.


Brutal Doom does not have any voxels included with it that I'm aware of. Sure you're not confusing voxels and sprites?


Yep. I am :) Thanks for clarifying.
vorty
 
Joined: 18 Jul 2014

Re: [Release] Brutal Doom Voxel Patch 3.2.1 (Updated 01/22/2

Postby Murix » Mon Jun 06, 2016 7:48 am

Holy shit. I had no idea GZdoom could support anything like this.
User avatar
Murix
Developing Ballad of Rhinestone
 
Joined: 31 Mar 2016
Location: On my chair

Re: [Release] Brutal Doom Voxel Patch 3.2.1 (Updated 01/22/2

Postby ElMapache96 » Mon Jun 06, 2016 9:11 am

Reminds me of Blood.
ElMapache96
 
Joined: 29 Feb 2016

Re: [Release] Brutal Doom Voxel Patch 3.2.1 (Updated 01/22/2

Postby Ultimate Freedoomer » Tue Jun 21, 2016 1:32 pm

Is there any chance that you'll add voxels for Brutal Doom's entirely original pickups (the brutalized modern mode pistol, the MP40, the Hitler's Buzzsaw, the Brutalized Skulltag Grenade Launcher, the Hand Grenades, the Brutalized Skulltag Railgun, the Brutalized Skulltag BFG10k, the Revenant Rocket Launcher, the Mancubus Fireball Cannon, & the Demon Strength Rune), as well as voxels for the Starter Pack's entirely original decorations, in a future update?
Ultimate Freedoomer
 
Joined: 31 Jan 2015
Location: Pittman Center
Discord: Open Source Forever#0483
Twitch ID: https://www.twitch.tv/lyokianh

Re: [Release] Brutal Doom Voxel Patch 3.2.1 (Updated 01/22/2

Postby Niga619 » Tue Jul 05, 2016 6:59 pm

is there anyway to get working this patch with zandronum? cause it give some errors when i try to use it with zandronum 2.1.2
i get this error
Script error, "BD_Voxel_Patch_3-2-1.pk3:skullcolumn.txt" line 46:
Expected ')', got ','.
Niga619
 
Joined: 07 Jan 2016

PreviousNext

Return to Graphic/Audio Patches

Who is online

Users browsing this forum: No registered users and 1 guest