[Release] Brutal Doom Voxel Patch 3.2.1 (Updated 01/22/2016)

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skitey
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Joined: Sat Jun 13, 2015 2:21 pm

Re: [Release] Brutal Doom Voxel Patch 3.2.1 (Updated 01/22/2

Post by skitey »

*bump*
maybe somebody update the voxel patch for brutal doom 64 and the latest brutal doom?
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The_DooM_Marine_DIV
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Re: [Release] Brutal Doom Voxel Patch 3.2.1 (Updated 01/22/2

Post by The_DooM_Marine_DIV »

can't be compatible with the other doom mod?
enderandrew
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Re: [Release] Brutal Doom Voxel Patch 3.2.1 (Updated 01/22/2

Post by enderandrew »

zedas wrote:Path=Addon\Improved_brightmaps.pk3
Where do you get that file?
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zedas
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Location: Ottawa, ON

Re: [Release] Brutal Doom Voxel Patch 3.2.1 (Updated 01/22/2

Post by zedas »

skitey wrote:*bump*
maybe somebody update the voxel patch for brutal doom 64 and the latest brutal doom?
What?!?! It got updated again? ughhh there goes my free time.
The Bright Side
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Joined: Thu Jan 07, 2016 1:09 pm

Re: [Release] Brutal Doom Voxel Patch 3.2.1 (Updated 01/22/2

Post by The Bright Side »

zedas wrote:What?!?! It got updated again? ughhh there goes my free time.
Not yet, but v20c is around the corner! And Sgt Mark is remaking the torches:

https://www.youtube.com/watch?v=H0wugvD-WfI

Zedas, are you still around? I don't want to do without your awesome voxels in the future :-)
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Warlon
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Re: [Release] Brutal Doom Voxel Patch 3.2.1 (Updated 01/22/2

Post by Warlon »

As i see, the voxel patch for Brutal Doom is freezed?

I want to do all broken and new models in voxels, additionally to this patch.

BD21 Rocket Launcher, for example:

The Bright Side
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Joined: Thu Jan 07, 2016 1:09 pm

Re: [Release] Brutal Doom Voxel Patch 3.2.1 (Updated 01/22/2

Post by The Bright Side »

Oh man I'd love to see that! I hope zedas still follows this thread and you guys can get together to bring this add-on up to date. BD21 is shaping up to be the *tits*, and I'd be really excited if you guys brought the voxels back for it.
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Warlon
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Re: [Release] Brutal Doom Voxel Patch 3.2.1 (Updated 01/22/2

Post by Warlon »

Sounds good) I planned make a patch for this voxel patch.

Tested it right now and all new voxel weapons and items works correctly ;)

The Bright Side
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Joined: Thu Jan 07, 2016 1:09 pm

Re: [Release] Brutal Doom Voxel Patch 3.2.1 (Updated 01/22/2

Post by The Bright Side »

I think they look awesome! Are you also looking into decorative objects? I think Sgt Mark did something to torches and/or barrels (the flaming ones? not sure) somewhere along V21 development. Also, he added those cool spark particles to torches and other fire sources. can you imagine preserving those even when voxel objects are in use?

EDIT: oh, also look out for those little candle things (left of the energy cell in row 1 in this picture: https://external-preview.redd.it/1xVIOE ... bbf596616b). They've been causing problems in the past, they used to rapidly flicker back and forth between sprite and voxel model continuously.
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Warlon
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Re: [Release] Brutal Doom Voxel Patch 3.2.1 (Updated 01/22/2

Post by Warlon »

Whoops - fixed medpacks)

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Warlon
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Re: [Release] Brutal Doom Voxel Patch 3.2.1 (Updated 01/22/2

Post by Warlon »

The Bright Side wrote:I think they look awesome! Are you also looking into decorative objects? I think Sgt Mark did something to torches and/or barrels (the flaming ones? not sure) somewhere along V21 development. Also, he added those cool spark particles to torches and other fire sources. can you imagine preserving those even when voxel objects are in use?

EDIT: oh, also look out for those little candle things (left of the energy cell in row 1 in this picture: https://external-preview.redd.it/1xVIOE ... bbf596616b). They've been causing problems in the past, they used to rapidly flicker back and forth between sprite and voxel model continuously.
Thanks!
In my plans was fix and add only those objects, which don't have 3d voxel visual. All decorative objects, as i see in-game, have 3d voxel visuals)
So i don't have a plan to remade those objects, sorry) But maybe in the future... :D
The Bright Side
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Re: [Release] Brutal Doom Voxel Patch 3.2.1 (Updated 01/22/2

Post by The Bright Side »

Awesome! I look forward to your new version and I'm sure more people are gonna enjoy it :-)
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Warlon
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Re: [Release] Brutal Doom Voxel Patch 3.2.1 (Updated 01/22/2

Post by Warlon »

Finished all items, which don't have 3d voxel models :)



It works like patch for Brutal Doom Voxel Patch 3.2.1 :) A little mess, but works perfectly.
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talisa
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Re: [Release] Brutal Doom Voxel Patch 3.2.1 (Updated 01/22/2

Post by talisa »

those look absolutely wicked af <3

.

do you plan to perhaps also make all the weapons from project brutality? :D
The Bright Side
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Re: [Release] Brutal Doom Voxel Patch 3.2.1 (Updated 01/22/2

Post by The Bright Side »

This looks awesome, Warlon! Are you planning to release it on Moddb?
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