[Release] Brutal Doom Voxel Patch 3.2.1 (Updated 01/22/2016)
Posted: Wed Jan 14, 2015 5:24 pm
Update 01/22/2016: Updated to version 3.2.1 for Brutal Doom v20b
Update 01/22/2016: Updated to version 1.6.1 Hellspawn+Voxelbro+zedas
Hi all, I dusted off my old doom copies and installed them a while ago. I then went looking for mods, boy are there a lot . Getting all the cool ones I've found to play nice together has been tricky. I've been having a hoot with Brutal Doom and I wanted all the nice voxels found here Voxelbro's thread to work with the standard edition, so I put this patch together. It may have already been done, but I couldn't find one. I've uploaded here, so somebody else can use it if they like without the hassle of having to make their own.
Download:
mediafire download Brutal Doom Voxel Patch 3.2.1
Old Versions:
Brutal Doom Voxel Patch
--------------------------
Changelog:
--------------------------
Issues:
--------------------------
Voxel flames don't look very good - Fixed
Candelabra flickers between voxel and sprite - Fixed
Candle flickers between voxel & sprite and is scaled wrong - Fixed
Barrel moving - Fixed
Large Red, Green, and Blue torches don't use voxels - Fixed
Small torches don't use voxels - Fixed
Some weapons don't use voxels - Fixed (see Notes)
Shotgun Shells are scaled too large - Fixed
Switches don't use voxels - Not Fixed (much harder to implement, so I can live with this one)
Not all decorations and items use voxels - Ongoing work
Necessary Components:
--------------------------
Doom or Doom II wad file (if you're this far you should probably know this)
The up to date GZDoom builds can be found here
http://forum.drdteam.org/viewforum.php? ... 9589ad028c
or here for development builds
http://devbuilds.drdteam.org/gzdoom/
Brutal Doom can be found here
http://www.moddb.com/mods/brutal-doom
Installing:
--------------------------
Put "BD_Voxel_Patch_3-2-1.pk3" in the same directory as gzdoom.exe, or in a folder you specify in the config e.g. "Addon".
In the Autoload section of your zdoom ini (which will be "zdoom-<ADMINISTRATOR NAME>.ini") you must make/alter these entries to explicitly this order:
[Global.Autoload] (ditto for any of these [Doom.Autoload]/[Doom1.Autoload]/[Doom2.Autoload]/etc.)
Path=brutalv20b.pk3
Path=BD_Voxel_Patch_3-2-1.pk3
There can be other files in between them (though I'd advise against that), but those two files must be loaded in that order for this patch to work.
To test if it's working, type "map test" in the gzdoom console (tilde key). This should take you to a test map that has all (just about) of the voxels displayed.
Example autoload (mine) with Brutal Doom and Doom 2:
--------------------------
-Voxelbro made a patch and some voxels to work with the Sperglord edition of Brutal Doom. It worked great, but wasn't quite what I was after since I prefer the standard edition of Brutal Doom, so I decided to create this.
-Some voxels didn't look exactly like their Brutal doom counterparts (chaingun, rocket launcher, plasma gun, shotgun), I've attempted to remedy that and I think it turned out ok.
-(welp, so much for this) This stuff could likely be done more cleanly by altering the source files, but I prefer not to redistribute other people's work whenever possible, or as little as possible when that's not possible.
-The original voxels can be found here in Voxelbro's thread on the ZDoom forums http://forum.zdoom.org/viewtopic.php?f=19&t=45526
-Compatibilty is included for my favorite HUD mod the Ultimate Doom Visor
-In updating the Brutal Doom Voxel patch I found I also had an updated vanilla doom voxel patch.
Download it here -> mediafire download Hellspawn+Voxelbro+zedas1.6.1
Acknowledgements:
--------------------------
Big Thanks to the creators of the GZDoom source port, Sergeant Mark IV and his Brutal Doom mod, Team Hellspawn and Voxelbro for the Doom voxels and their fixes. Awesome job on adding new life to an old classic game. See "Credits.txt" for full credit listing.
Full Credit Listing
zedas
Update 01/22/2016: Updated to version 1.6.1 Hellspawn+Voxelbro+zedas
Hi all, I dusted off my old doom copies and installed them a while ago. I then went looking for mods, boy are there a lot . Getting all the cool ones I've found to play nice together has been tricky. I've been having a hoot with Brutal Doom and I wanted all the nice voxels found here Voxelbro's thread to work with the standard edition, so I put this patch together. It may have already been done, but I couldn't find one. I've uploaded here, so somebody else can use it if they like without the hassle of having to make their own.
Download:
mediafire download Brutal Doom Voxel Patch 3.2.1
Old Versions:
Spoiler:ScreenShot:
Spoiler:Instructions From the Readme:
Brutal Doom Voxel Patch
--------------------------
Changelog:
--------------------------
Spoiler:This is a patch to make all of the nifty user created Doom voxels work properly with standard Brutal Doom v20b.
Issues:
--------------------------
Voxel flames don't look very good - Fixed
Candelabra flickers between voxel and sprite - Fixed
Candle flickers between voxel & sprite and is scaled wrong - Fixed
Barrel moving - Fixed
Large Red, Green, and Blue torches don't use voxels - Fixed
Small torches don't use voxels - Fixed
Some weapons don't use voxels - Fixed (see Notes)
Shotgun Shells are scaled too large - Fixed
Switches don't use voxels - Not Fixed (much harder to implement, so I can live with this one)
Not all decorations and items use voxels - Ongoing work
Necessary Components:
--------------------------
Doom or Doom II wad file (if you're this far you should probably know this)
The up to date GZDoom builds can be found here
http://forum.drdteam.org/viewforum.php? ... 9589ad028c
or here for development builds
http://devbuilds.drdteam.org/gzdoom/
Brutal Doom can be found here
http://www.moddb.com/mods/brutal-doom
Installing:
--------------------------
Put "BD_Voxel_Patch_3-2-1.pk3" in the same directory as gzdoom.exe, or in a folder you specify in the config e.g. "Addon".
In the Autoload section of your zdoom ini (which will be "zdoom-<ADMINISTRATOR NAME>.ini") you must make/alter these entries to explicitly this order:
[Global.Autoload] (ditto for any of these [Doom.Autoload]/[Doom1.Autoload]/[Doom2.Autoload]/etc.)
Path=brutalv20b.pk3
Path=BD_Voxel_Patch_3-2-1.pk3
There can be other files in between them (though I'd advise against that), but those two files must be loaded in that order for this patch to work.
To test if it's working, type "map test" in the gzdoom console (tilde key). This should take you to a test map that has all (just about) of the voxels displayed.
Example autoload (mine) with Brutal Doom and Doom 2:
Spoiler:Notes:
--------------------------
-Voxelbro made a patch and some voxels to work with the Sperglord edition of Brutal Doom. It worked great, but wasn't quite what I was after since I prefer the standard edition of Brutal Doom, so I decided to create this.
-Some voxels didn't look exactly like their Brutal doom counterparts (chaingun, rocket launcher, plasma gun, shotgun), I've attempted to remedy that and I think it turned out ok.
-(welp, so much for this) This stuff could likely be done more cleanly by altering the source files, but I prefer not to redistribute other people's work whenever possible, or as little as possible when that's not possible.
-The original voxels can be found here in Voxelbro's thread on the ZDoom forums http://forum.zdoom.org/viewtopic.php?f=19&t=45526
-Compatibilty is included for my favorite HUD mod the Ultimate Doom Visor
-In updating the Brutal Doom Voxel patch I found I also had an updated vanilla doom voxel patch.
Download it here -> mediafire download Hellspawn+Voxelbro+zedas1.6.1
Acknowledgements:
--------------------------
Big Thanks to the creators of the GZDoom source port, Sergeant Mark IV and his Brutal Doom mod, Team Hellspawn and Voxelbro for the Doom voxels and their fixes. Awesome job on adding new life to an old classic game. See "Credits.txt" for full credit listing.
Full Credit Listing
Spoiler:Cheers
zedas