[Release] Brutal Doom Voxel Patch 3.2.1 (Updated 01/22/2016)

For high-res texture/sprite projects, sprite-fix patches, music add-ons, music randomizers, and other graphic/sound-only projects.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
User avatar
Warlon
Posts: 8
Joined: Thu Feb 28, 2019 3:33 am

Re: [Release] Brutal Doom Voxel Patch 3.2.1 (Updated 01/22/2

Post by Warlon »

The Bright Side wrote:This looks awesome, Warlon! Are you planning to release it on Moddb?
Yep - right now the patch awaiting approval)
Ultimate Freedoomer
Posts: 217
Joined: Fri Jan 30, 2015 10:32 pm
Location: Pittman Center
Contact:

Re: [Release] Brutal Doom Voxel Patch 3.2.1 (Updated 01/22/2

Post by Ultimate Freedoomer »

The AA-12’s magazine should be circular (it’s a drum-fed weapon).
User avatar
Cherno
Posts: 1309
Joined: Tue Dec 06, 2016 11:25 am

Re: [Release] Brutal Doom Voxel Patch 3.2.1 (Updated 01/22/2

Post by Cherno »

Ultimate Freedoomer wrote:The AA-12’s magazine should be circular (it’s a drum-fed weapon).
An 8-round box mag exists, too.
Ultimate Freedoomer
Posts: 217
Joined: Fri Jan 30, 2015 10:32 pm
Location: Pittman Center
Contact:

Re: [Release] Brutal Doom Voxel Patch 3.2.1 (Updated 01/22/2

Post by Ultimate Freedoomer »

Cherno wrote:
Ultimate Freedoomer wrote:The AA-12’s magazine should be circular (it’s a drum-fed weapon).
An 8-round box mag exists, too.
But the 1 in-game is quite clearly meant to be a 20-round drum (going by the load capacity & the fact that the view-sprite clearly shows a drum).
User avatar
hoover1979
Posts: 209
Joined: Sun Jun 22, 2014 12:47 am
Graphics Processor: nVidia (Modern GZDoom)
Location: Kadingir Sanctum, Hell (Postal Code: 666)
Contact:

Re: [Release] Brutal Doom Voxel Patch 3.2.1 (Updated 01/22/2

Post by hoover1979 »

Can this be used on GZ3Doom on the HTC Vive on regular (Non-Brutal) Doom?
User avatar
Warlon
Posts: 8
Joined: Thu Feb 28, 2019 3:33 am

Re: [Release] Brutal Doom Voxel Patch 3.2.1 (Updated 01/22/2

Post by Warlon »

Ultimate Freedoomer wrote:The AA-12’s magazine should be circular (it’s a drum-fed weapon).
Thanks for comment! Updated:

hoover1979 wrote:Can this be used on GZ3Doom on the HTC Vive on regular (Non-Brutal) Doom?
As i know, sprite's names not the same and somebody should rewrite correct sprite's names, which should be replaced with voxels.
The second thing is - voxel models done from Brutal Doom sprites and have another design, which is not used in original Doom.
User avatar
Trusty McLegit
Posts: 264
Joined: Sun Feb 07, 2016 8:42 pm

Re: [Release] Brutal Doom Voxel Patch 3.2.1 (Updated 01/22/2

Post by Trusty McLegit »

Warlon, your patch has been deleted from moddb. Are you just updating it?
Skrell
Posts: 351
Joined: Mon Mar 25, 2013 11:47 am

Re: [Release] Brutal Doom Voxel Patch 3.2.1 (Updated 01/22/2

Post by Skrell »

Trusty McLegit wrote:Warlon, your patch has been deleted from moddb. Are you just updating it?
Says he violated terms of agreement??
User avatar
wildweasel
Posts: 21706
Joined: Tue Jul 15, 2003 7:33 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): A lot of them
Graphics Processor: Not Listed
Contact:

Re: [Release] Brutal Doom Voxel Patch 3.2.1 (Updated 01/22/2

Post by wildweasel »

Skrell wrote:
Trusty McLegit wrote:Warlon, your patch has been deleted from moddb. Are you just updating it?
Says he violated terms of agreement??
Not necessarily:
Moddb (emphasis mine) wrote:This may have occurred at the uploaders request, or it may have occurred because it violated the sites Terms of Use.
Post Reply

Return to “Graphic/Audio Patches”