HXRTC HUD 7.0 (for Doom, Smooth Doom, BD v20b, PB and more)

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Re: HXRTC HUD 7.0 (for Doom, Smooth Doom, BD v20b, PB and mo

Postby orbittwz » Sat Dec 31, 2016 8:31 am

Hey!
Long time i didn't had some feedback, so i will right my own!
The HXRTC HUD 7.1 FOR PROJECT BRUTALITY (UPDATED BY COTTON DISCIPLE) MOD is compatible for the latest Project Brutality Mutators 1.4.5...
When i write in console "GIVE ALL", it gives all weapons, and display them correctly, with ammo display as well.
Alas, the one thing that isn't displayed, nor it has a weapon slot fixed and ammo display, is the SNIPER RIFLE.
I guess it got inserted in the 1.4.4 update, but idk exactly.
Can someone fix this HUD for the latest update, with the Sniper Rifle as well?

Thank you!
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Joined: 25 Oct 2016

Re: HXRTC HUD 7.0 (for Doom, Smooth Doom, BD v20b, PB and mo

Postby Martinoz » Sat Dec 31, 2016 8:45 am

Pretty sure you know, just a reminder - PB 3.0 test version is up, it would be nice to have the best HUD ever, too :mrgreen:
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Re: HXRTC HUD 7.0 (for Doom, Smooth Doom, BD v20b, PB and mo

Postby orbittwz » Sat Dec 31, 2016 9:35 am

using this HUD in PB3 test will break the game? it's compatible?

EDIT1: tested it myself, the game didn't break, but some weapons aren't displayed.
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Re: HXRTC HUD 7.0 (for Doom, Smooth Doom, BD v20b, PB and mo

Postby cotton_disciple » Sat Dec 31, 2016 2:14 pm

Martinoz wrote:Pretty sure you know, just a reminder - PB 3.0 test version is up, it would be nice to have the best HUD ever, too :mrgreen:

orbittwz wrote:using this HUD in PB3 test will break the game? it's compatible?

EDIT1: tested it myself, the game didn't break, but some weapons aren't displayed.


Yes, I know about test version. I'm gonna release update soon.

Edit: don't forget to check my post on 2nd page for updates.
Download (MediaFire) v7.1 for Project Brutality v3.0 Test
Last edited by cotton_disciple on Sun Jan 01, 2017 6:59 am, edited 1 time in total.
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Re: HXRTC HUD 7.0 (for Doom, Smooth Doom, BD v20b, PB and mo

Postby orbittwz » Sun Jan 01, 2017 2:17 am

Awesome, thank you very much my friend for keeping this HUD alive, it's the best HUD i know of...
Will check it out this evening.
Cheers for now.
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Joined: 25 Oct 2016

Re: HXRTC HUD 7.0 (for Doom, Smooth Doom, BD v20b, PB and mo

Postby Martinoz » Sun Jan 01, 2017 4:12 am

cotton_disciple wrote:
Martinoz wrote:Pretty sure you know, just a reminder - PB 3.0 test version is up, it would be nice to have the best HUD ever, too :mrgreen:

orbittwz wrote:using this HUD in PB3 test will break the game? it's compatible?

EDIT1: tested it myself, the game didn't break, but some weapons aren't displayed.


Yes, I know about test version. I'm gonna release update soon.

Edit: don't forget to check my post on 2nd page for updates.

Download (MediaFire) v7.1 for Project Brutality v3.0 Test

Found only one minor bug so far, the rounds for the default HMG mode are Anti-Personal.
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Re: HXRTC HUD 7.0 (for Doom, Smooth Doom, BD v20b, PB and mo

Postby cotton_disciple » Sun Jan 01, 2017 6:58 am

Martinoz wrote:Found only one minor bug so far, the rounds for the default HMG mode are Anti-Personal.


fixed. Also made hud appear after helmet

Download (MediaFire)
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Re: HXRTC HUD 7.0 (for Doom, Smooth Doom, BD v20b, PB and mo

Postby Shadez12 » Sun Jan 01, 2017 7:48 am

So where can I find the new test version of PB 3.0
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Re: HXRTC HUD 7.0 (for Doom, Smooth Doom, BD v20b, PB and mo

Postby orbittwz » Sun Jan 01, 2017 8:01 am

Shadez12 wrote:So where can I find the new test version of PB 3.0


not relevant to this thread but i'll help you
https://discord.gg/HhCDTCw
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Re: HXRTC HUD 7.0 (for Doom, Smooth Doom, BD v20b, PB and mo

Postby wpninja » Sun Jan 01, 2017 9:40 am

cotton_disciple wrote:
Martinoz wrote:Found only one minor bug so far, the rounds for the default HMG mode are Anti-Personal.


fixed. Also made hud appear after helmet

Download (MediaFire)


Just wondering but have you made any compatibility packs for Daarkons pb by chance? Then again it might be too hard to keep up with him since it seems like he updates his mod almost every week lol.
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Re: HXRTC HUD 7.0 (for Doom, Smooth Doom, BD v20b, PB and mo

Postby blackfish » Sun Jan 01, 2017 9:57 am

I'd go nanners over a D4D version of this HUD.
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Re: HXRTC HUD 7.0 (for Doom, Smooth Doom, BD v20b, PB and mo

Postby cotton_disciple » Sun Jan 01, 2017 10:19 am

wpninja wrote:Just wondering but have you made any compatibility packs for Daarkons pb by chance? Then again it might be too hard to keep up with him since it seems like he updates his mod almost every week lol.


Ah, Project Brutality Mutators. Hud v7.1 works but you need to use standalone version of commander shotgun and sniper rifle
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Re: HXRTC HUD 7.0 (for Doom, Smooth Doom, BD v20b, PB and mo

Postby orbittwz » Sun Jan 01, 2017 1:53 pm

cotton_disciple wrote:
wpninja wrote:Just wondering but have you made any compatibility packs for Daarkons pb by chance? Then again it might be too hard to keep up with him since it seems like he updates his mod almost every week lol.


Ah, Project Brutality Mutators. Hud v7.1 works but you need to use standalone version of commander shotgun and sniper rifle


Yeah, i've mentioned it in my post, though i think the latest version don't contain the commander shotgun anymore.
Just the sniper rifle isn't displayed in the 7.1 HUD.

EDIT1: about your updated "new" HUD for the test version, tested it myself, seems OKAY for now.
thank you very much!
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Joined: 25 Oct 2016

Re: HXRTC HUD 7.0 (for Doom, Smooth Doom, BD v20b, PB and mo

Postby cotton_disciple » Sun Jan 01, 2017 2:38 pm

orbittwz wrote:Yeah, i've mentioned it in my post, though i think the latest version don't contain the commander shotgun anymore.
Just the sniper rifle isn't displayed in the 7.1 HUD.

EDIT1: about your updated "new" HUD for the test version, tested it myself, seems OKAY for now.
thank you very much!


fixed.

Download (MediaFire) v7.1 for Project Brutality v2.03
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Re: HXRTC HUD 7.0 (for Doom, Smooth Doom, BD v20b, PB and mo

Postby Martinoz » Mon Jan 02, 2017 2:13 pm

cotton_disciple wrote:
Martinoz wrote:Found only one minor bug so far, the rounds for the default HMG mode are Anti-Personal.


fixed. Also made hud appear after helmet

Download (MediaFire)

Hey, it would be nice to have the Haste Sphere and Demon Run Icon to have the 2 rows of 5 effects there. Also the Haste Sphere has no timer activated afaik.
Also the ammo for Excavator (Excavation Bombs) shouldn't be named the HEGR in the HUD as the grenades for a Thumper before.
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