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Re: HXRTC HUD 7.0 (for Doom, Smooth Doom, BD v20b, PB and mo

PostPosted: Sun Jun 24, 2018 5:10 am
by cotton_disciple
FanDooM wrote:did so, the icon began to turn on but the timer still does not work
Spoiler:


http://jpegshare.net/d1/a8/d1a8ab799738 ... d.png.html


change poweruptime infrared to 64PowerLightamp's powerupgiver

Re: HXRTC HUD 7.0 (for Doom, Smooth Doom, BD v20b, PB and mo

PostPosted: Sun Jun 24, 2018 7:58 am
by FanDooM
cotton_disciple wrote:change poweruptime infrared to 64PowerLightamp's powerupgiver


did not work, the timer still does not work for infrared, but you can sample code like it should be for doom 64

Re: HXRTC HUD 7.0 (for Doom, Smooth Doom, BD v20b, PB and mo

PostPosted: Wed Jun 27, 2018 6:10 am
by cotton_disciple
FanDooM wrote:
cotton_disciple wrote:change poweruptime infrared to 64PowerLightamp's powerupgiver


did not work, the timer still does not work for infrared, but you can sample code like it should be for doom 64


Code: Select allExpand view
ACTOR 64PowerLightAmp : PowerLightAmp
{
   Powerup.Duration -30
}

ACTOR 64Infrared : Infrared REPLACES Infrared
{
   Powerup.Type "64PowerLightAmp"
}


Code: Select allExpand view
InInventory "64PowerLightamp" { DrawBar "HXPBLON", "HXPBLOFF", poweruptime ("64Infrared"), horizontal, -94, 139; }

Re: HXRTC HUD 7.0 (for Doom, Smooth Doom, BD v20b, PB and mo

PostPosted: Wed Jun 27, 2018 12:25 pm
by FanDooM

Re: HXRTC HUD 7.0 (for Doom, Smooth Doom, BD v20b, PB and mo

PostPosted: Fri Oct 19, 2018 4:21 am
by orbittwz
Hey cotton! once again i'm back to Doom
Care to tell me what do you mean by "NC Hud is AIO" in regard to this thread?
This HUD is included in NC?
and also, the latest versions of both PB and BD are in your mediafire folders right?

Re: HXRTC HUD 7.0 (for Doom, Smooth Doom, BD v20b, PB and mo

PostPosted: Thu Nov 08, 2018 12:16 pm
by orbittwz
been a while but no one answered... is this thread being maintained still?

Re: HXRTC HUD 7.0 (for Doom, Smooth Doom, BD v20b, PB and mo

PostPosted: Fri Nov 09, 2018 4:00 am
by FanDooM
orbittwz wrote:been a while but no one answered... is this thread being maintained still?

recently talked about hud for doom64, they helped me

Re: HXRTC HUD 7.0 (for Doom, Smooth Doom, BD v20b, PB and mo

PostPosted: Fri Nov 09, 2018 10:04 am
by orbittwz
Back in June i see, so... what about now?

Re: HXRTC HUD 7.0 (for Doom, Smooth Doom, BD v20b, PB and mo

PostPosted: Sat Nov 10, 2018 5:22 am
by FanDooM
I do not know

Re: HXRTC HUD 7.0 (for Doom, Smooth Doom, BD v20b, PB and mo

PostPosted: Mon Dec 17, 2018 10:57 am
by MousE0910
Is there any chance of someone updating this hud to work with the latest release of Brutal Doom (v21)? It has been released in more or less final version now and the HUD doesn't handle ammo counts correctly for it. This is my favorite HUD mod, looking pretty and having exactly the right amount of information without being bloated so I wish someone can make a patch for it, thanks.

Re: HXRTC HUD 7.0 (for Doom, Smooth Doom, BD v20b, PB and mo

PostPosted: Sun Feb 10, 2019 8:33 am
by IDDQD_1337
I made hud for Brutal Doom v21 RC7:
https://www.moddb.com/mods/brutal-doom/ ... om-v21-rc7

Re: HXRTC HUD 7.0 (for Doom, Smooth Doom, BD v20b, PB and mo

PostPosted: Fri Feb 15, 2019 2:12 pm
by wasabi2576
Can someone make a HUD adaptation for Complex Doom Clusterfuck? please

Re: HXRTC HUD 7.0 (for Doom, Smooth Doom, BD v20b, PB and mo

PostPosted: Tue May 21, 2019 7:03 pm
by Skrell
IDDQD_1337 wrote:I made hud for Brutal Doom v21 RC7:
https://www.moddb.com/mods/brutal-doom/ ... om-v21-rc7

Link is dead :(