Page 10 of 14

Re: Bug with insanity brutality with my patch & hxtrc hud 8.

Posted: Thu Nov 02, 2017 3:47 am
by cotton_disciple
doomguy214 wrote:Bug with insanity brutality with my patch & hxtrc hud 8.0c hell on earth starter pack level 4 crashes it crashes after pickup red key without any error plz help is possible mods loaded here
https://mega.nz/#F!8OwTjaaA!tdksEDYBUnZD7Ua7iU4ptw
would be nice if you send me crash log

Added new version for bd v21 public test on 2nd page

Re: HXRTC HUD 7.0 (for Doom, Smooth Doom, BD v20b, PB and mo

Posted: Sun Nov 05, 2017 1:58 pm
by LukasG2004
Can you make a patch so the Brutal Doom v21 variant will work with zandronum?

Re: HXRTC HUD 7.0 (for Doom, Smooth Doom, BD v20b, PB and mo

Posted: Sun Nov 05, 2017 4:17 pm
by Arteagax
LukasG2004 wrote:Can you make a patch so the Brutal Doom v21 variant will work with zandronum?
Yes plase!!!! I meanly use zandronum.

Also, when trying that version in GZDoom the HUD is just bugged, doesn't show (I disabled the alternative HUD and have a zoom level of 11)

Re: HXRTC HUD 7.0 (for Doom, Smooth Doom, BD v20b, PB and mo

Posted: Mon Nov 06, 2017 12:28 am
by ShockwaveS08
LukasG2004 wrote:Can you make a patch so the Brutal Doom v21 variant will work with zandronum?
If it'll work with Zand, then it'll work with GZD 1.8.6/2.1pre AKA D-Touch. I'd like such a version as well, as I can't make heads or tails of the new HUD coding.

Re: HXRTC HUD 7.0 (for Doom, Smooth Doom, BD v20b, PB and mo

Posted: Thu Nov 09, 2017 6:25 am
by D00MGVY
The hud is not compatible with zandronum 3.0 alpha . Anyone has a version of zandronum that works with it ? any help will be very appreciated :)

Re: HXRTC HUD 7.0 (for Doom, Smooth Doom, BD v20b, PB and mo

Posted: Thu Nov 09, 2017 11:31 am
by cotton_disciple
D00MGVY wrote:The hud is not compatible with zandronum 3.0 alpha . Anyone has a version of zandronum that works with it ? any help will be very appreciated :)

fixed

Re: HXRTC HUD 7.0 (for Doom, Smooth Doom, BD v20b, PB and mo

Posted: Fri Nov 10, 2017 6:53 am
by D00MGVY
Thank you very much :D

Re: HXRTC HUD 7.0 (for Doom, Smooth Doom, BD v20b, PB and mo

Posted: Fri Nov 10, 2017 11:46 am
by ShockwaveS08
I can confirm that it's working with GZ 1.8.6 and 2.1pre (AKA D-Touch). Thanks, man! :)

Re: HXRTC HUD 7.0 (for Doom, Smooth Doom, BD v20b, PB and mo

Posted: Wed Dec 20, 2017 6:43 pm
by ShockwaveS08
For those of you running the test build of Brutal Doom v21, I've been working with cotton_disciple on a few quality-of-life improvements to this particular HXRTCHUD variant, including...

*Fully-functional meatshield damage meter, and offhand ammo count.
*An icon for the Backpack Full of Ammo! to let players know if it's in their inventory, right next to the Armor icon.
*When using the Machinegun, the double-digit Rocket bar will darken if the grenade launcher's not loaded. Should reduce unwarranted suicides by a good percentage...
*Compatibility issues with Zandronum 3.0 and GZDoom 1.8.6/2.1pre (and D-Touch, too) have been fixed. Rip and tear on the go!

Credit goes to Hexereticdoom for the original concept and design of the HUD.
And also to cotton_disciple for some of the scripting optimizations to the SBARINFO, as well as maintaining these HUDs.

Re: HXRTC HUD 7.0 (for Doom, Smooth Doom, BD v20b, PB and mo

Posted: Tue Dec 26, 2017 8:17 pm
by Gideon020
I just tried this with Highway To Hell v3 and the ammo counts don't work. I was using the Classic Doom version with the mod.

Re: HXRTC HUD 7.0 (for Doom, Smooth Doom, BD v20b, PB and mo

Posted: Sun Jan 14, 2018 9:01 pm
by Jeimuzu73
How do I rescale the HUD to be bigger in GZDoom g3.2.1? The option for stretching the fullscreen HUD isn't available and adjusting the values in the scaling HUD section does nothing.

Re: HXRTC HUD 7.0 (for Doom, Smooth Doom, BD v20b, PB and mo

Posted: Thu Jan 18, 2018 12:13 am
by ShockwaveS08
For those having trouble with the HUD version I posted, try downloading v7.7a of the BD21 variant from cotton_disciple's post on Page 2.

*Machinegun: Updated grenade launcher check due to a name-change in the DECORATE code.
*Armor Icons: Carefully recentered within the bounds of the Armor Type box.
*NEW: Auto-Adaptive HUD, depending on which of the three base classes is selected when starting a New Game.
+TACTICAL: No changes; the full HUD.
+RIFLE/PISTOL START (MODERN): Exhaust bar removed, otherwise is identical.
+CLASSIC: Lower-right overlay condensed and compacted to use the original four ammo types, no Exhaust.

Re: HXRTC HUD 7.0 (for Doom, Smooth Doom, BD v20b, PB and mo

Posted: Thu Jan 18, 2018 8:11 pm
by LukasG2004
Could you implement some of the things from the PB 3.0 HUD into the BDv21 such as the grenade counter and stuff like that?
Please???????

Re: HXRTC HUD 7.0 (for Doom, Smooth Doom, BD v20b, PB and mo

Posted: Sun Jan 21, 2018 7:31 pm
by Half-Breed
Hey there, im having an issue with using the the Hud with PB 3.0 test. here's the crash report.

Re: HXRTC HUD 7.0 (for Doom, Smooth Doom, BD v20b, PB and mo

Posted: Mon Jan 22, 2018 7:05 am
by cotton_disciple
Half-Breed wrote:Hey there, im having an issue with using the the Hud with PB 3.0 test. here's the crash report.
you loading it with v2.03 (or old test) not current pb 3.0 test