HXRTC HUD 7.0 (for Doom, Smooth Doom, BD v20b, PB and more)

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user19284
Posts: 45
Joined: Tue Oct 25, 2016 5:01 am

Re: HXRTC HUD 7.0 (for Doom, Smooth Doom, BD v20b, PB and mo

Post by user19284 »

Hey!
Long time i didn't had some feedback, so i will right my own!
The HXRTC HUD 7.1 FOR PROJECT BRUTALITY (UPDATED BY COTTON DISCIPLE) MOD is compatible for the latest Project Brutality Mutators 1.4.5...
When i write in console "GIVE ALL", it gives all weapons, and display them correctly, with ammo display as well.
Alas, the one thing that isn't displayed, nor it has a weapon slot fixed and ammo display, is the SNIPER RIFLE.
I guess it got inserted in the 1.4.4 update, but idk exactly.
Can someone fix this HUD for the latest update, with the Sniper Rifle as well?

Thank you!
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Martinoz
Posts: 35
Joined: Thu Sep 09, 2010 6:23 am
Graphics Processor: nVidia (Modern GZDoom)

Re: HXRTC HUD 7.0 (for Doom, Smooth Doom, BD v20b, PB and mo

Post by Martinoz »

Pretty sure you know, just a reminder - PB 3.0 test version is up, it would be nice to have the best HUD ever, too :mrgreen:
user19284
Posts: 45
Joined: Tue Oct 25, 2016 5:01 am

Re: HXRTC HUD 7.0 (for Doom, Smooth Doom, BD v20b, PB and mo

Post by user19284 »

using this HUD in PB3 test will break the game? it's compatible?

EDIT1: tested it myself, the game didn't break, but some weapons aren't displayed.
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cotton_disciple
Posts: 55
Joined: Fri Jul 03, 2015 4:22 am
Location: Russian Federation

Re: HXRTC HUD 7.0 (for Doom, Smooth Doom, BD v20b, PB and mo

Post by cotton_disciple »

Martinoz wrote:Pretty sure you know, just a reminder - PB 3.0 test version is up, it would be nice to have the best HUD ever, too :mrgreen:
orbittwz wrote:using this HUD in PB3 test will break the game? it's compatible?

EDIT1: tested it myself, the game didn't break, but some weapons aren't displayed.
Yes, I know about test version. I'm gonna release update soon.

Edit: don't forget to check my post on 2nd page for updates.
Download (MediaFire) v7.1 for Project Brutality v3.0 Test
Last edited by cotton_disciple on Sun Jan 01, 2017 5:59 am, edited 1 time in total.
user19284
Posts: 45
Joined: Tue Oct 25, 2016 5:01 am

Re: HXRTC HUD 7.0 (for Doom, Smooth Doom, BD v20b, PB and mo

Post by user19284 »

Awesome, thank you very much my friend for keeping this HUD alive, it's the best HUD i know of...
Will check it out this evening.
Cheers for now.
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Martinoz
Posts: 35
Joined: Thu Sep 09, 2010 6:23 am
Graphics Processor: nVidia (Modern GZDoom)

Re: HXRTC HUD 7.0 (for Doom, Smooth Doom, BD v20b, PB and mo

Post by Martinoz »

cotton_disciple wrote:
Martinoz wrote:Pretty sure you know, just a reminder - PB 3.0 test version is up, it would be nice to have the best HUD ever, too :mrgreen:
orbittwz wrote:using this HUD in PB3 test will break the game? it's compatible?

EDIT1: tested it myself, the game didn't break, but some weapons aren't displayed.
Yes, I know about test version. I'm gonna release update soon.

Edit: don't forget to check my post on 2nd page for updates.

Download (MediaFire) v7.1 for Project Brutality v3.0 Test
Found only one minor bug so far, the rounds for the default HMG mode are Anti-Personal.
Attachments
1.jpg
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cotton_disciple
Posts: 55
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Location: Russian Federation

Re: HXRTC HUD 7.0 (for Doom, Smooth Doom, BD v20b, PB and mo

Post by cotton_disciple »

Martinoz wrote: Found only one minor bug so far, the rounds for the default HMG mode are Anti-Personal.
fixed. Also made hud appear after helmet
Last edited by cotton_disciple on Mon Jul 06, 2020 9:15 pm, edited 1 time in total.
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Shadez12
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Location: Wow

Re: HXRTC HUD 7.0 (for Doom, Smooth Doom, BD v20b, PB and mo

Post by Shadez12 »

So where can I find the new test version of PB 3.0
user19284
Posts: 45
Joined: Tue Oct 25, 2016 5:01 am

Re: HXRTC HUD 7.0 (for Doom, Smooth Doom, BD v20b, PB and mo

Post by user19284 »

Shadez12 wrote:So where can I find the new test version of PB 3.0
not relevant to this thread but i'll help you
https://discord.gg/HhCDTCw
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wpninja
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Location: On a far off planet by himself, killing demons.

Re: HXRTC HUD 7.0 (for Doom, Smooth Doom, BD v20b, PB and mo

Post by wpninja »

cotton_disciple wrote:
Martinoz wrote: Found only one minor bug so far, the rounds for the default HMG mode are Anti-Personal.
fixed. Also made hud appear after helmet

Download (MediaFire)
Just wondering but have you made any compatibility packs for Daarkons pb by chance? Then again it might be too hard to keep up with him since it seems like he updates his mod almost every week lol.
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SyntherAugustus
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Re: HXRTC HUD 7.0 (for Doom, Smooth Doom, BD v20b, PB and mo

Post by SyntherAugustus »

I'd go nanners over a D4D version of this HUD.
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cotton_disciple
Posts: 55
Joined: Fri Jul 03, 2015 4:22 am
Location: Russian Federation

Re: HXRTC HUD 7.0 (for Doom, Smooth Doom, BD v20b, PB and mo

Post by cotton_disciple »

wpninja wrote: Just wondering but have you made any compatibility packs for Daarkons pb by chance? Then again it might be too hard to keep up with him since it seems like he updates his mod almost every week lol.
Ah, Project Brutality Mutators. Hud v7.1 works but you need to use standalone version of commander shotgun and sniper rifle
user19284
Posts: 45
Joined: Tue Oct 25, 2016 5:01 am

Re: HXRTC HUD 7.0 (for Doom, Smooth Doom, BD v20b, PB and mo

Post by user19284 »

cotton_disciple wrote:
wpninja wrote: Just wondering but have you made any compatibility packs for Daarkons pb by chance? Then again it might be too hard to keep up with him since it seems like he updates his mod almost every week lol.
Ah, Project Brutality Mutators. Hud v7.1 works but you need to use standalone version of commander shotgun and sniper rifle
Yeah, i've mentioned it in my post, though i think the latest version don't contain the commander shotgun anymore.
Just the sniper rifle isn't displayed in the 7.1 HUD.

EDIT1: about your updated "new" HUD for the test version, tested it myself, seems OKAY for now.
thank you very much!
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cotton_disciple
Posts: 55
Joined: Fri Jul 03, 2015 4:22 am
Location: Russian Federation

Re: HXRTC HUD 7.0 (for Doom, Smooth Doom, BD v20b, PB and mo

Post by cotton_disciple »

orbittwz wrote: Yeah, i've mentioned it in my post, though i think the latest version don't contain the commander shotgun anymore.
Just the sniper rifle isn't displayed in the 7.1 HUD.

EDIT1: about your updated "new" HUD for the test version, tested it myself, seems OKAY for now.
thank you very much!
fixed.
Last edited by cotton_disciple on Mon Jul 06, 2020 9:15 pm, edited 1 time in total.
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Martinoz
Posts: 35
Joined: Thu Sep 09, 2010 6:23 am
Graphics Processor: nVidia (Modern GZDoom)

Re: HXRTC HUD 7.0 (for Doom, Smooth Doom, BD v20b, PB and mo

Post by Martinoz »

cotton_disciple wrote:
Martinoz wrote: Found only one minor bug so far, the rounds for the default HMG mode are Anti-Personal.
fixed. Also made hud appear after helmet

Download (MediaFire)
Hey, it would be nice to have the Haste Sphere and Demon Run Icon to have the 2 rows of 5 effects there. Also the Haste Sphere has no timer activated afaik.
Also the ammo for Excavator (Excavation Bombs) shouldn't be named the HEGR in the HUD as the grenades for a Thumper before.
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