High resolution sprites and textures

For high-res texture/sprite projects, sprite-fix patches, music add-ons, music randomizers, and other graphic/sound-only projects.
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Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

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Re: High resolution sprites

Postby Onar4241 » Sun Jun 07, 2015 10:37 am

Wow, those look like 3D! Awesome work son!
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Re: High resolution sprites

Postby CacoCute » Thu Jun 11, 2015 2:59 pm

Looks Really nice!!
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Re: High resolution sprites

Postby Onar4241 » Sat Jun 13, 2015 10:20 am

I love how this guy makes faithful to Doom stuff. Fantastic work man, keep working on this!
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Re: High resolution sprites

Postby Reinchard2 » Thu Jul 09, 2015 2:52 pm

Here's my panel textures:

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There's total 13 textures fit/tiled each other. Here's png pack:
https://www.dropbox.com/sh/zb2ljoym7153 ... ZHEva?dl=0

And ingame screen:
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Re: High resolution sprites and textures

Postby Flynn Taggart » Thu Jul 09, 2015 8:54 pm

That looks wholly amazing... These textures are just top notch.
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Re: High resolution sprites and textures

Postby Captain J » Thu Jul 09, 2015 10:46 pm

hope it can be go on til it's complete for darn sure!
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Re: High resolution sprites and textures

Postby SamuraiSTALIN » Fri Jul 10, 2015 1:51 am

This is looking terrific. Can't wait!
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Re: High resolution sprites and textures

Postby Onar4241 » Mon Jul 13, 2015 8:16 am

I love how that looks, but haven't we see enough of this "High resolution textures" stuff? I'm more into the high-res sprites because nobody succeeded on that at all and you did a great job.
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Re: High resolution sprites and textures

Postby Captain J » Mon Jul 13, 2015 10:00 am

i think he is working on the high resolution textures, AND sprites. since he showed the progress of an imp, and because he is busy for making those textures.

so no worries, i'm really sure this thread will be not dead sooner or later.
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Re: High resolution sprites and textures

Postby Reinchard2 » Mon Jul 13, 2015 11:29 am

You're right, I'm too busy with textures and don't have much time for sprites. Here is new skull switch (Doom have very characteristic skulls, but that on textures from official hires pack looks nothing like Doom, so I decide to make my own):

Comparison (original, my, that from pack):
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Full resolution on panel textures:
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Re: High resolution sprites and textures

Postby Onar4241 » Tue Jul 14, 2015 12:17 am

Amazing, that's all I can say :)
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Re: High resolution sprites and textures

Postby Reinchard2 » Tue Jul 28, 2015 11:44 am

Need some opinion here. Tell me guys which skull switch fits better to Doom - the one above or that:
https://github.com/KuriKai/DHTP/blob/ma ... ll-off.png
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Re: High resolution sprites and textures

Postby Brian_D » Tue Jul 28, 2015 4:04 pm

The one above for sure.
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Re: High resolution sprites and textures

Postby faslrn » Tue Jul 28, 2015 4:38 pm

Reinchard2 wrote:Need some opinion here. Tell me guys which skull switch fits better to Doom - the one above or that:
https://github.com/KuriKai/DHTP/blob/ma ... ll-off.png


The one above. The new one posted looks too clean, almost like a model skull. When I imagined the skulls in DOOM, I imagined them being rough and with stains. The one above better represents that.
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Re: High resolution sprites and textures

Postby Captain J » Tue Jul 28, 2015 8:17 pm

the one above, it looks dark, realistic and well shaded then new one. i think it's fine what it is.
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