BROS_ETT_311 wrote:Any chance on a patch to use this with D4D? There's currently a bug that spawns bloodpools beneath all enemies upon starting a map. However, this isn't present when using droplets with D4T, so it might just be a D4D issue.
D4D must be insta-killing bleeding actors all over the map in that case. I could maybe add a simple check that prevents blood pooling from continuing when the corpse actor is no longer existent. Development on Droplets has slowed down a bit as of now, but I can add that to my to-do list.
