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Re: Droplets - Updated 01/04/2017

PostPosted: Tue Sep 05, 2017 10:13 pm
by wildweasel
Gideon020 wrote:Just load it, I don't need to extract it, yeah? Or do I need to rename this to a pk3? Because loading it in ZDL as a zip completely killed my sound for some reason.

There's no reason why Droplets should mess with your sound...something else is at play here. Maybe a bad INI setting. What is snd_channels set to?

Re: Droplets - Updated 01/04/2017

PostPosted: Tue Sep 05, 2017 10:18 pm
by phantombeta
If you're using dev builds, replace the OpenAL.dll from the dev build with the one from the latest stable GZDoom. (3.1.0 currently)
The dev builds use an ancient version of OpenAL.dll that has some serious bugs, such as a crazy memory leak that can cause your computer to freeze in some circumstances. And if said memory leak doesn't make GZDoom instantly use up all the RAM it can get to, it'll usually kill your sound and start outputting messages saying OAL ran out of memory.

Re: Droplets - Updated 01/04/2017

PostPosted: Wed Sep 06, 2017 6:45 am
by Gideon020
phantombeta wrote:If you're using dev builds, replace the OpenAL.dll from the dev build with the one from the latest stable GZDoom. (3.1.0 currently)
The dev builds use an ancient version of OpenAL.dll that has some serious bugs, such as a crazy memory leak that can cause your computer to freeze in some circumstances. And if said memory leak doesn't make GZDoom instantly use up all the RAM it can get to, it'll usually kill your sound and start outputting messages saying OAL ran out of memory.


That...is exactly the message that appeared. Huh.

Re: Droplets - Updated 01/04/2017

PostPosted: Wed Sep 06, 2017 10:37 am
by Armaetus
Wait, why are GZDoom dev builds using a version from January 2016 while the stable build uses one from May of 2017?

Re: Droplets - Updated 01/04/2017

PostPosted: Fri Sep 08, 2017 11:34 am
by Hellser
Someone hasn't updated the dev builds build environment for the new OpenAL.

Re: Droplets - Updated 01/04/2017

PostPosted: Thu Nov 02, 2017 9:37 pm
by Armaetus
The main video is gone, does anyone know what's going on? I'd rather not see this useful mod disappear into the depths of the internet to be forgotten..

I've reuploaded the "fixed" v15 and two older versions here: https://www.dropbox.com/s/26qi7jc8hb7nt ... s.zip?dl=0

Re: Droplets - Updated 01/04/2017

PostPosted: Wed Nov 08, 2017 9:28 am
by Caligari87
I've spoken to SidDoyle's family and been advised he's okay, just on an extended work trip with no time/opportunity for Doom stuff. In the interest of archival I've I mirrored v14 and v15 on a github repo. Open for patches if you'd care to submit any fixes.

https://github.com/caligari87/droplets

8-)

Re: Droplets - Updated 01/04/2017

PostPosted: Wed Nov 08, 2017 11:20 am
by Armaetus
This is good news to hear, Caligari. At least we know he's been busy with other things.

Your link should be put in the first page if you have permissions to do so.

Re: Droplets - Updated 01/04/2017

PostPosted: Wed Nov 08, 2017 11:25 am
by Caligari87
I do not, although I wouldn't be opposed to a mod/admin doing so.

8-)

Re: Droplets - Updated 01/04/2017

PostPosted: Fri Dec 01, 2017 3:32 pm
by sturmtruppen141
The blood in v15 fix in gzdoom 3.2 disappears within less than 15 seconds .i wonder if anyone made another patch to make it permanently stay?

Re: Droplets - Updated 01/04/2017

PostPosted: Sat Dec 23, 2017 6:44 pm
by Michael65
Would there happen to be a fix for the v15 HDcompat version available?

Re: Droplets - Updated 01/04/2017

PostPosted: Wed Dec 27, 2017 11:45 pm
by Gorec
link to spattered droplets is dead and i cant find it anywhere

Re: Droplets - Updated 01/04/2017

PostPosted: Sat Dec 30, 2017 11:33 pm
by Party Boy
Hi, I just registered, I was looking at the "Random Deaths & Decoration 1.62" thread and ended here...

Here is everything from the first post:

https://mega.nz/#!rwBQVb5Y!UwbWzuFSCO5C ... m5jlfQuUME

Re: Droplets - Updated 01/04/2017

PostPosted: Sun Dec 31, 2017 12:51 am
by Gorec
Party Boy wrote:Hi, I just registered, I was looking at the "Random Deaths & Decoration 1.62" thread and ended here...

Here is everything from the first post:

https://mega.nz/#!rwBQVb5Y!UwbWzuFSCO5C ... m5jlfQuUME

oh yes thank you :3:

Re: Droplets - Updated 01/04/2017

PostPosted: Sun Dec 31, 2017 3:38 pm
by Armaetus
I do believe I reposted that to that thread earlier in it.